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Nov 30, 2020, 10:00 PM Some_Dude Sheet:
Crewmate
not exactly smw, this is more like smb 3
Nov 30, 2020, 9:58 PM Some_Dude Sheet:
SHHHHHHH!
red sus he told me to shh at the start
Nov 30, 2020, 9:46 PM SmithyGCN Game:
BS Zelda: Ancient Stone Tablets (JPN)
The layouts of the maps (overworld, dungeon, etc) are really different.
Nov 30, 2020, 9:06 PM Rakoon CD Sheet:
Enemies (SMW)
The Spike sprite looks awful...
Nov 30, 2020, 9:04 PM Rakoon CD Sheet:
Enemies (SMW)
Also I don't like how SMW looks... I know it's because it's an early Snes game, but it's so sloppy in places, pillowshading, dark outlines where there shouldn't be, and an odd use of color on enemies. But overall, I'd prefer if SMM sticks to that iffy art.
Nov 30, 2020, 9:00 PM Rakoon CD Sheet:
Enemies (SMW)
With all the conversation about the koopaling sprites, Id say they look great compared to bowser as they look pretty weird in an already weird artstyle. Bowser looks too good for Super Mario World.
Nov 30, 2020, 8:36 PM 935935935 Sheet:
Mario (Wario Blast-Style)
You want fun? My bomb will show you fun
Nov 30, 2020, 8:02 PM UnknownUney Sheet:
Sonic (Sonic 1)
i was going to like get sonic 1's sheet, but this covers everything i needed plus more
Nov 30, 2020, 7:45 PM UnknownUney Sheet:
Mighty (Sonic 2-Style)
and wouldnt be on the site, they might look like recolors, and some are, but must are edited slightly
Nov 30, 2020, 7:41 PM ANueUtsuho Sheet:
Bullets, Items, Spirits
Are the season particle effects leftovers from Hidden Star in Four Seasons, or are they used?
Nov 30, 2020, 7:41 PM Lost3DBlastFan Sheet:
Hungry Girl's Flute
*plays a single note* Thanks!
Nov 30, 2020, 7:39 PM RailroadGuy27 Sheet:
Duel Mode
you know, I had this idea for a board game/trading card game version of the duel mode of Mario Party 3

there would be more Mario Enemies from throughout the series, from the regular mainline games, to the land games on the Game Boy, to even the ones from Paper Mario, and instead of getting them through a roulette, you'd use cards that would be used as the information for the party members (which can be got through booster packs) and the way you'll get them is by drawing from your party deck of 40 party member cards, and some party members have a different rank (Gold, Silver, & Bronze) which determines how many copies of that card you can have in a deck (Bronze let's you keep 3 in your deck, Silver let's you keep 2, Gold let's you keep one, and no rank let's you put as many as you like) and the more higher the rank the more powerful the party member, there's also rare Platinum ranked party members that are super powerful but you can only have one Platinum Ranked Party Member in your deck, and here some examples:

>Whacka from Paper Mario, with 1 health, 0 power, 6 salary, and it's effect is that when when it's defeated in battle the owner of the card's health gets fully restored
>Lakitu has 1 health, 2 power, 1 salary, and it's effect is where when it's defeated in battle, you can search your deck for any Spiny cards, and if you have one in your deck, you shuffle your deck, and place said spiny card as the top card on your deck
>Spear Guy has 2 health, 1 power, 2 salary, and it's effect is that during one attack only it can due 1 damage to the player directly
>Bandit has 1 health, 1 power, 5 salary, and it's effect has it steal the amount of coins from a single die roll everytime the owner lands on an opponents space
>Hiyoihoi from Super Mario Land has 3 health, 2 Power, 4 salary, and can only attack person farthest away from him (so basically a more powerful Mr. Blizzard)
>Sparky has 2 health, 3 power, 3 salary, and it's effect is that after being attacked, you'd roll a die and if it lands on an even number, the attacker gets dealt with one damage
>Phanto from Super Mario USA has 1 health, 0 power, 6 salary, and has the effect of when an oppenent's party member kills it, the attacking party member becomes part of your party (in the same position as where it was)
>Cannon Pig from Super Mario Land 2 has 2 health, 2 power, 3 salary, and has the ability that before it attacks, you roll a die, if you lands on an odd number the attack goes to the opponent nearest, but if it lands on an even number the goes to the opponent farthest away

and to show what position they're in, there would be two holders representing Black & White (White for front & and Black for back), see the pieces on the board are red and blue game pieces with top and middle part being the Red or Blue color and the Bottom part being colored white on one end & black on the other and this would give a better understanding of what your piece is, and each blank space has a circle at the near it and you'd place ether a red or blue token to represent your space,

and it'd have these changes to the game to make it more like a board game:

>the players now have 10 health points to make the game last longer
>Bell Top & Mini-Game Spaces would be gone
>Movement is determined by rolling 2 six sided dice
>Game Guy Spaces would consist of a game where you roll a die and if you roll an even number you're coins are doubled, and you can keep rolling the dice to increase the multiplication of your coins up by one or just take the coins and continue the game, but if you roll an odd number you'd lose all your coins and continue the game
>Pipesqueak would have you roll a die each time you enter a pipe, and depending on what you roll, that's where you'll end up (there's even a key next to each pipe to tell where you need to go)

do you think that would be good?
Nov 30, 2020, 6:55 PM JustAnotherUserMore Sheet:
Credits
Aca Aparecen Tramoyas de sexo femenino al parecer (?
Nov 30, 2020, 6:53 PM JustAnotherUserMore Game:
31 Minutos
if we know this show... por que estamos escribiendo en ingles? xd
Nov 30, 2020, 6:42 PM ZTO Sheet:
Steve (Deltarune Battle-Style)
Honestly it's only really this big due to the loads of pallete swaps, there might be a way to cut it down to size
Nov 30, 2020, 6:36 PM SwipeWire Sheet:
Cheeseburger Backpack
-"Cheeseburger backpack! Cheeseburger backpack! Cheeseburger backpack!"
-"It's a two-hour paddle home."
-"..."
Nov 30, 2020, 6:34 PM SwipeWire Sheet:
Character Select
Only 7 characters? Man...
Nov 30, 2020, 6:32 PM SwipeWire Sheet:
Sunstone
Sunstone? I don't know this character...
Nov 30, 2020, 6:19 PM Omega Sheet:
Steve (Deltarune Battle-Style)
this sheet is bigger then ridley
Nov 30, 2020, 6:00 PM Astroclimber26 Sheet:
Button Remapping Icons
yo citra, congrats on your submission lol
Nov 30, 2020, 4:50 PM Dunkelschwamm Sheet:
Miscellaneous
@Dolphman last year I managed to ask the guy behind Wolfstone 3D some questions, including what the deal with the shark is: https://twitter.com/AydinAfzoud/status/1159077534010662912
Nov 30, 2020, 4:26 PM Dunkelschwamm Game:
Wolfenstein II: The New Colossus
Thanks, Dolphman! Blzut3, the mastermind behind ECWolf, created an extractor for obtaining Wolfstone's data from The New Colossus a few months back. It only took this long for me to get these ripped and sheeted because I hadn't yet purchased the game haha
Nov 30, 2020, 4:00 PM DogToon64 Sheet:
#004 Charmander
For some weird reason, I keep thinking this Charmander looks like a CD-i character
Nov 30, 2020, 3:49 PM SonicHex Sheet:
Fang, Bean & Bark (Sonic 1 Master System-Style)
i am gonna honestly say this, we need more sonic fan games in the master system/game gear style
Nov 30, 2020, 3:48 PM DogToon64 Game:
Pokémon Customs
@Spacebound 3arth Beginings It would go in the Pokémon Generation 1 Customs, because they're Gen. 1 Pokémon.
Nov 30, 2020, 3:43 PM Happy Time Boredom Game:
Pokémon Customs
If I wanted to post a custom based on Kanto, but it's the Gold & Silver version, would it go here or in the Generation 1 Customs?
Nov 30, 2020, 3:17 PM O Ilusionista Sheet:
Logan (Wolverine)
Soufire, I really like those edits. I will use on my Avengers United Battle Force as an striker and credit you :)
Nov 30, 2020, 2:17 PM DogToon64 Sheet:
Mii
It's about time we got some Mii sprites. Great job JoshR691!
Nov 30, 2020, 2:15 PM DogToon64 Sheet:
Squirtle
Awesome! Good to see that Squirtle has some Smash Bros moves in this sheet.
Nov 30, 2020, 2:07 PM CosmicMan08 Sheet:
Steve (Deltarune Battle-Style)
woa
Nov 30, 2020, 1:23 PM UnknownUney Sheet:
Knuckles (Super Mario Maker-Style)
cool!
Nov 30, 2020, 1:21 PM StarmanElite Sheet:
Stage 35
Galaxian
Nov 30, 2020, 1:13 PM StarmanElite Game:
Pokémon Smile
@DogToon64 it also looks like the art style of those animated maxmoefoe videos
Nov 30, 2020, 1:11 PM StarmanElite Sheet:
Yoroi Ankou (Demon Angle)
yay more namco
Nov 30, 2020, 12:55 PM Barack Obama Sheet:
Bowser
I see, 8 palettes including his regular one? This is exactly the same amount like the other enemies use. I'll give it a shot when I'm done with Koopalings and objects. For the fireballs: Pretty sure it's a matter of opinion at this point.
Nov 30, 2020, 12:13 PM * DogToon64 Sheet:
Bowser
1. I really think Bowser's flames should go in Bowser's sheet. That way, people can find them easier.

2. Are you sure you can't get the fade palette? I ripped Bowser from Super Mario World: Just Keef: Edition, and I got his fading palette. Try looking in the layer "BG1 Screen", he's in that layer.
Nov 30, 2020, 11:51 AM Scharlachrot Sheet:
Wart
I realized I can't use FreddyExplorer to rip the Toad Strikes Back games.
Nov 30, 2020, 11:50 AM McBragginsGamingYT Game:
Wii Menu
@DogToon64 But why must Wii
Nov 30, 2020, 11:41 AM Barack Obama Sheet:
Bowser
In this case, I can't use the trick which I've used on the others since Bowser is a mode 7 background and not a sprite. This means, he resizes as he leaves the screen and I need a consistent appearance to screencap + recolor him and extract palettes through it. Of course I could do quicksaves and extract palettes that way, but I'm pretty sure I will miss a lot of them. This is why I left them out.
Nov 30, 2020, 11:38 AM CreeperX3 Game:
Casanova: Casting
And not the kind that you'd enjoy for anything else except for the NSFW.
Nov 30, 2020, 11:36 AM TheVengefulRevolvenant Sheet:
Cactus Wolf
Dodeddedededededodedededoede DADADA DADA DADA, DADADADA,
Nov 30, 2020, 11:36 AM CreeperX3 Game:
Casanova: Hotel
I... Think that's the point.
Nov 30, 2020, 11:33 AM * Barack Obama Sheet:
Object Enemies & Hazards
The pillar and the skewer are part of the foreground background, not sprites.

But I agree with you, they should get their own sheet.

First I thought that the skewer/pillar sheets would align with the level just like the yellow block masses from other levels and always come up/down in the same spot. For the pillars, it's nothing like this and the position of the skewers in terms of placement height also isn't correct despite both sheets having the same dimensions.

So they could as well go as separate objects.
Nov 30, 2020, 11:32 AM P-Tux7 Sheet:
Koopas & Masked Koopas
Other koopas do kick shells. When they encounter an upside-down one, they kick it to flip it upright before jumping into it.
Nov 30, 2020, 11:30 AM P-Tux7 Sheet:
Bowser
This forgets the palettes used for his defeat animation where he fades.
Nov 30, 2020, 11:29 AM TheVengefulRevolvenant Sheet:
Game Over Screens
Ok but is there an unused Poo version?
Nov 30, 2020, 11:15 AM BigHungryMode Sheet:
Kirby
Why does kirby look like a boo
Nov 30, 2020, 11:08 AM * Barack Obama Sheet:
Bowser
I was thinking about where they should go and saw this:

https://super-mario-64-official.fandom.com/wiki/Big_Steely
https://www.mariowiki.com/Big_Steely

They're not really unique items only used by Bowser, but independent entities like the other object enemies/hazards. Same goes perhaps for the flames, since in every other game his fireballs come without faces.

I also decided like this because of the assistance of Lava Bubble / Zigzag Lava Bubble / Mechakoopa in boss fights and their status as separate enemies. Additionally, in contrast to Iggy's/Larry's balls or Wendy's/Lemmy's puppets, these ones can be used without the boss. In this case, the devs decided against placing them in other areas just like they did with Torpedo Ted.
Nov 30, 2020, 10:59 AM QuadFactor Sheet:
Mii
Great job!
Nov 30, 2020, 10:29 AM DogToon64 Sheet:
SEGA Logo
"Hi-ya! Seeegaaaaa!"
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