Posted | By | On | Comment |
---|---|---|---|
Dec 20, 2020, 7:58 AM | Cateye | Sheet: Voting Screen (NES-Style) |
I saw Black scan |
Dec 20, 2020, 7:57 AM | Cateye | Sheet: Buttons (NES-Style) |
"buttons are needed to press them." OH REALLY? Lol |
Dec 20, 2020, 7:56 AM | TheEliteGojira | Sheet: Mighty (Sonic 3-Style) |
guys its a mighty sheet damn |
Dec 20, 2020, 7:44 AM | DashGamer8678 | Sheet: Hyper Sonic (Sonic Battle-Style) |
sure do love me some hyper sonic sprites |
Dec 20, 2020, 7:38 AM | BlueBlur64 | Sheet: Sonic.EXE |
Huh. wait what |
Dec 20, 2020, 7:37 AM | DogToon64 | Sheet: Kirby (The Binding of Isaac-Style) |
Kirby, you look different today... |
Dec 20, 2020, 7:37 AM | Cateye | Sheet: Goomba (Super Mario Bros. 1 NES-Style) |
@pacmaster: Yeah but this is just a reimagining. |
Dec 20, 2020, 7:28 AM | Cateye | Sheet: Mario (Yoshi's Island-Style) |
@ittan-momen: You mean the Super Famicom rotating effects. The developers didn't have a choice, as a limit to the Super Famicom. |
Dec 20, 2020, 7:18 AM | BlueBlur64 | Sheet: Baby Yoshi (Super Mario Bros. 3 SNES-Style) |
I like to call Pink Yoshi "Yoshi Chungus". Mostly because of this, and how beautiful it makes the babies look. |
Dec 20, 2020, 7:10 AM | BlueBlur64 | Sheet: Sonic (Super Mario Land-Style) |
This is just perfect. Honestly. It really brings out SML's style. |
Dec 20, 2020, 7:09 AM | BlueBlur64 | Sheet: Baby Yoshi |
babi |
Dec 20, 2020, 7:00 AM | Smoke-The-Pyroling | Sheet: Alpha, Delta, Gamma and Beta |
Female Megaman What |
Dec 20, 2020, 6:41 AM | Lukebarz | Sheet: Celestial Ruler Rokker |
If there's one thing I adore about MSA, it's the remixing of pre-existing sprites to suit crazier concepts, all done with impeccable spritework. |
Dec 20, 2020, 6:39 AM | DDoomguy | Sheet: Tileset |
@Diyamund That's because the mushroom platforms were replaced by the clouds in World 8. The beam is made invisible, and that's why you don't often see clouds over one another. |
Dec 20, 2020, 6:25 AM | YoshiDoggo | Sheet: Gentleman Zombie |
i dont remember this |
Dec 20, 2020, 6:24 AM * | DogToon64 | Sheet: Weapons |
I don't know, this was the only color I could find that doesn't clash with any of the sprites. But I'll see about it later on. |
Dec 20, 2020, 6:21 AM | BlueBlur64 | Sheet: Mario, Luigi, Peach, & Yoshi |
Yoshi looks outstanding, actually. |
Dec 20, 2020, 6:12 AM | twxaxreal | Sheet: Nikita |
.... pretty morden the movement are not same us usuall. |
Dec 20, 2020, 5:00 AM | iQueMarioSenpai114 | Sheet: Amy Rose (Classic, Sonic CD-Style, Expanded) |
AMY CAN ROLL?!?!?! |
Dec 20, 2020, 4:59 AM | iQueMarioSenpai114 | Sheet: SEGA Font (Sonic 1-Style) |
A G E S |
Dec 20, 2020, 4:48 AM | iQueMarioSenpai114 | Sheet: Sonic (Super Mario Maker 2-Style) |
There is a Classic Sonic sheet on MFGG. In the page where i am, it's Modern Sonic. |
Dec 20, 2020, 2:07 AM * | BBLIR | Sheet: Crewmate |
@DogToon64 Yeah I limited myself to three colours to hopefully be NES-friendly. It ended up being not the case so h @CosmicMan08 the same as the sheet :P |
Dec 20, 2020, 1:17 AM | dyttendyttsson | Sheet: Toss Boys |
you forgot a piece in the :O face, the bottom is missing |
Dec 20, 2020, 12:41 AM | SanekOgon | Sheet: Morshu Refuses Sale |
welcome to the morshus world ba bo be ban ba ba do ba ba ba |
Dec 19, 2020, 11:10 PM | Awesomeness74 | Sheet: Shrek (Super Mario Bros. 1 SNES-Style) |
Looks like something Dorkly would steal. Kinda fits with the other sprites they use. |
Dec 19, 2020, 10:54 PM | JuggaloManZX | Sheet: Weapons |
Mind if the background is a different color, bro? Easier for the eyes. |
Dec 19, 2020, 10:21 PM * | TheWhillieHotDogUGD | Game: Among Us |
Im sad. I waited 7 days for my sheets... both were rejected. I'll let JJ314 rip o2. I'm not up for trying again. |
Dec 19, 2020, 10:11 PM | Lindermann | Game: Metal Slug Attack |
Man i wish they release more og stuff like Aoe , riviere hyll or any past stuff i ripped , it would be fun to rip og rather than ripping the old one or reskin. |
Dec 19, 2020, 9:47 PM | Valius | Sheet: Parallax Mountain Background |
Thanks for that, I didn't realize I left it blown up x2. |
Dec 19, 2020, 9:44 PM | D.M. | Sheet: Tilesets |
+sethblond | those are models |
Dec 19, 2020, 9:37 PM | JerpyDerp | Sheet: Mario (Mario Fighter III) |
reverse wide mario. |
Dec 19, 2020, 8:58 PM | Flaming Hot Toons | Sheet: Sonic |
Cant Wait For Tails |
Dec 19, 2020, 8:45 PM | NMarioMaster7 | Sheet: Bowser Jr (Paper Mario-Style, Modern) |
For a fan sprites of Modern Bowser Jr. I am very impressed, and man I can't wait to see the official sprites for this guy. Also great job DmZapp |
Dec 19, 2020, 8:25 PM | CosmicMan08 | Sheet: Cat Mario & Luigi (SMM2 SMB3-Style) |
Cats and frogs are the same so it isnt that strange /s |
Dec 19, 2020, 8:02 PM | sethblond | Sheet: Tilesets |
where are tiles for those moving crystal platforms in some underground stages |
Dec 19, 2020, 7:42 PM | dany1994gus | Sheet: E3 2014 NSMBU Overworld Background |
@YoshiFan64 I suppose so that the background is complete, if they would include it, a part of the tree would be seen. |
Dec 19, 2020, 7:38 PM | dany1994gus | Game: Super Mario Maker for Nintendo 3DS |
Are the backgrounds 2d or are they 3d like the wiiu version? |
Dec 19, 2020, 6:42 PM | DogToon64 | Game: Mega Man X3 |
Ah, ok. |
Dec 19, 2020, 6:31 PM | Random Talking Bush | Game: Mega Man X3 |
@DogToon64: No, most of the content is identical to the final game, so making a separate game entry for the prototype wouldn't be beneficial. |
Dec 19, 2020, 6:18 PM | DogToon64 | Game: Mega Man X3 |
Quick question: Should the prototype content go into it's own game? Or leave it as it is? |
Dec 19, 2020, 5:53 PM | Leo Plays YT | Sheet: Mario (Super Mario Land 2-Style) |
is this a re-color? |
Dec 19, 2020, 5:06 PM | Gussprint | Sheet: Pretty Morden |
Insert "Rule 63" joke here, I guess. ...Seriously though, can't wait to read the lore behind THIS unit. |
Dec 19, 2020, 5:04 PM | KaiyoLazr | Sheet: Crewmate |
Great!! |
Dec 19, 2020, 5:03 PM | Arturmsbr2 | Sheet: Smash Kirby (Kirby's Adventure-Style) |
looks good |
Dec 19, 2020, 4:44 PM | CosmicMan08 | Sheet: Crewmate |
@DogToon64 it's free on mobile is you wanna try it |
Dec 19, 2020, 4:39 PM * | Void-the-Bat | Sheet: Sonic the Hedgehog |
Okay, I get the feeling you just took the sprites from the original sheet, rearranged them, gave them an inaccurate palette, and called it a day. The fact you copied an inaccuracy you called out on the original sheet and didn’t bother to “fix” it leads me to believe you didn’t rerip it. Not only that, but you agreed not to replace the original sheet if Kris fixed the spin sprite, WHICH THEY DID, and yet you still replaced it. |
Dec 19, 2020, 4:38 PM | Freshwoomy | Sheet: Sonic the Hedgehog |
some of the sprites here are missing and aren't correct, the rotation sprite is missing the original standing frame, the spin is just the single frame being rotated even though its not like that on the insta-shield and the hang move sprites aren't on there (idk if they were used in the normal sonic 3 but still) https://cdn.discordapp.com/attachments/658813271180050447/789999729077387285/unknown.png |
Dec 19, 2020, 4:37 PM | Deno | Sheet: Sonic the Hedgehog |
"They're not all the same. The rolling/jumping sprites are exactly like that in the game." About that ![]() And ![]() |
Dec 19, 2020, 4:37 PM | ChrisFurry | Sheet: Sonic the Hedgehog |
y..you rotated the first spin sprite.. its painfully obvious.. |
Dec 19, 2020, 4:14 PM | Uphjo | Sheet: Medbay Scan |
*scanning sounds* green - Oh, hes safe. red - kills medbay scan dude. green - ded bodi reporteded |