Posted | By | On | Comment |
---|---|---|---|
Dec 30, 2020, 4:51 PM | Fawfulthegreat64 | Sheet: Safety Screens |
The bottom part is for SPM, the top is on every Wii game |
Dec 30, 2020, 4:43 PM | TotallyProperUsername | Sheet: Application Icons |
peppino suffering from compression |
Dec 30, 2020, 4:36 PM | MilesPrower88 | Sheet: Glitch Pet |
why is idle the same frame for like 50 frames |
Dec 30, 2020, 4:26 PM | JonGandee | Sheet: Tiles (Super Mario Bros. 1 NES-Style) |
Now we need the Super Mario Bros 1 tileset in Giana Sisters style. |
Dec 30, 2020, 3:26 PM * | DogToon64 | Game: Pizza Tower |
@Lumpy Spirit: It's unused. I looked it up on the Pizza Tower Wiki, and it says the use for it is unknown. If I had to guess, Pizza Tower Guy was probably just messing around and made it. |
Dec 30, 2020, 2:28 PM | Barack Obama | Game: Pizza Tower |
Reminds me at one of Egoraptor's cartoons: https://www.youtube.com/watch?v=-dB8wBr76Jg 0:44 |
Dec 30, 2020, 2:25 PM | EmRuHire | Game: Bubsy 2 |
Oh yes. It's the bobcat alright. |
Dec 30, 2020, 2:21 PM | Murphmario | Sheet: Crewmate (Super Mario Bros. 2 NES and SNES Style) |
The SNES version looks sloppily shaded and not how sprites would be shaded in SMAS SMB2 at all. |
Dec 30, 2020, 2:11 PM | SpaceHarrier64 | Sheet: Princess Kurumi |
The pen and the paper, the one and the zero..... ....the first heroine, demoted to hero. |
Dec 30, 2020, 1:47 PM | metaknight1337 | Game: Rhythm Heaven / Rhythm Paradise |
@MeXXicano Using tinke |
Dec 30, 2020, 1:44 PM | CakeVonStroheim | Sheet: Pizzakins (Demo Toppins) |
ah. fair |
Dec 30, 2020, 1:42 PM | Lumpy Spirit | Sheet: Pizza Collectibles (Demo) |
I love the melty Snick ice pop. |
Dec 30, 2020, 1:37 PM | Lumpy Spirit | Game: Pizza Tower |
Found this in the ZIP for Peppino's sprite sheet. Can uhh... anyone explain this? I don't think this is used... There are several sprites too, but just for a line wiggle animation.![]() |
Dec 30, 2020, 12:55 PM | RicPendragon | Game: Soviet Jump Game |
@Redstone-Player, I've been playing around with the automated Sprite Sheet creator in Adobe Animate, currently only ripped Dan and Arin, but I'll upload more if I ever get around to it |
Dec 30, 2020, 12:50 PM | jedizombiekiller | Sheet: Crewmate (NES-Style) |
(nvm red would have a red visor with dark red highlights {highdarks?}) |
Dec 30, 2020, 12:49 PM | jedizombiekiller | Sheet: Crewmate (NES-Style) |
are the visors different sprites? if so then wouldn't it take up a spare sprite per scanline? i think it should be changed to use the same colors (red has pink visor) because the extra sprite wouldn't be realistic for a game like among us. just my opinion though |
Dec 30, 2020, 12:01 PM | YoshiDev | Game: Pocket Mirror |
Dude FINALLY someone's ripping these, i love pocket mirror and the spritework/artwork is absolutely stunning! |
Dec 30, 2020, 11:20 AM | Cateye | Game: Super Mario Bros. |
@supersonic392 If you want, but I think it's better to just sit back and enjoy New Year! |
Dec 30, 2020, 10:53 AM | NMarioMaster7 | Game: Paper Mario: The Origami King |
I think in 64 they're rectangular as well, but there are some iffy models that might have been shaped to said character or model. |
Dec 30, 2020, 10:24 AM | TheWhillieHotDogUGD | Sheet: Crewmate |
@shadowman44 the original uses 12 frames. 6 for the right leg, 6 for the left. They did both feet. |
Dec 30, 2020, 9:05 AM | aoe | Sheet: Mario, Luigi, Toad, Toadette and Items (SMW) |
Everybody gangsta till Mario starts walking towards you |
Dec 30, 2020, 8:59 AM | Barack Obama | Sheet: Ground Tileset |
Replaced. The old one was incomplete, had a broken palette and was full of duplicates. |
Dec 30, 2020, 7:12 AM | roboygaming | Sheet: Ground Tileset |
where is the old one? |
Dec 30, 2020, 6:48 AM | KIB22 | Game: A Hat in Time |
same |
Dec 30, 2020, 5:23 AM | HazRip | Game: UPIXO in Action: Mission in Snowdriftland |
y'all really out here commenting like it's a fanmail hub or something, don't spam here omg |
Dec 30, 2020, 1:09 AM | Dolphman | Sheet: Goombas (SNES-Style) |
I think your missing Goombo from Smuper Mario Land.![]() |
Dec 30, 2020, 1:06 AM | Dolphman | Sheet: Classic Monitors (Sonic Mania-Style) |
@Louplayer Would love to see your take on the capsules. |
Dec 30, 2020, 12:52 AM | GreenShieldy | Game: Papa Pear Saga |
I actually remember playing this game. |
Dec 29, 2020, 11:40 PM | someguyonline | Sheet: Classic Monitors (Sonic Mania-Style) |
Ok then. I understand |
Dec 29, 2020, 9:16 PM | Lugiathekingofantartica | Sheet: Items |
what do they do? |
Dec 29, 2020, 7:33 PM | peeboy | Sheet: Pete |
@Goji54 i deadass saw the same thing |
Dec 29, 2020, 7:07 PM | Mr.Pink Teddy | Sheet: King Bob-omb (SNES-Style) |
@Mari Um. |
Dec 29, 2020, 7:03 PM | Mr.Pink Teddy | Sheet: Koopa Troopas (SNES-Style) |
@ZTO Ok. |
Dec 29, 2020, 6:56 PM | DogToon64 | Sheet: Unused Cagney Carnation Attack |
Remember folks: This sheet will go BOOM! |
Dec 29, 2020, 6:53 PM | MisterMike | Sheet: Tiles |
@Murphmario I decided to omit them due to their not being used. They've been accounted for on the main map sheets, though. |
Dec 29, 2020, 6:52 PM | MisterMike | Sheet: Enemies |
@DogToon64 You're tellin' me! That old rip was needlessly huge and for some reason had half of it's contents be mirrored duplicates. |
Dec 29, 2020, 6:50 PM | MisterMike | Sheet: Wood Man |
@DogToon64 Thanks! >:] |
Dec 29, 2020, 6:45 PM | DogToon64 | Sheet: Button |
I found out not too long ago that you can see the button if you get trapped by a Beartrap as seen here: https://youtu.be/16jnYTxgtlc?t=303 But you can't access that level, so it's pretty much unused. |
Dec 29, 2020, 6:43 PM | DogToon64 | Sheet: Fake Peppino (Demo) |
Look on the bright side, at least this isn't... the concept art for Fake Peppino... |
Dec 29, 2020, 6:15 PM | Murphmario | Game: Mega Man 2 |
Interesting that all of this game's tile animations are done via palette animations instead of proper tile animations. |
Dec 29, 2020, 6:11 PM | Murphmario | Sheet: Tiles |
Wood Man's stage, Quick Man's stage, and Wily 2 have unused palette animations you didn't get. Great rerip nonetheless! This is way better than the old sheet. |
Dec 29, 2020, 6:02 PM * | Doc von Schmeltwick | Sheet: Big Manhandla |
For future reference, this sheet is actually missing a frame of the opening mouth. It's slightly less widely opened than the widest one, which is likely why it was missed. Also, the roots are actually in the background layer underneath the pulsating part of the plant, and the handles go between them. As such, accurately assembling based on these would be difficult. |
Dec 29, 2020, 5:40 PM | MisterMike | Game: Mega Man 2 |
@Ton Thanks! I initially wanted to get this done by Christmas, but New Years is fine enough I suppose. |
Dec 29, 2020, 5:28 PM | Ton | Game: Mega Man 2 |
Mister Mike, you’ve done it again. Amazing. |
Dec 29, 2020, 5:22 PM | DogToon64 | Sheet: Enemies |
Awesome! This needed a re-rip. |
Dec 29, 2020, 5:15 PM * | DogToon64 | Sheet: Wood Man |
Nice re-rip, MisterMike! >:] |
Dec 29, 2020, 4:44 PM | MisterMike | Sheet: Stardroids (NES-Style) |
@Potatoboot the Luggage It is if you're a robot. Granted, I'd imagine robots in these games would be rustproofed, but still. |
Dec 29, 2020, 4:29 PM | Coolest Guy Around | Sheet: Forknight |
battle royale |
Dec 29, 2020, 3:54 PM | SuperPupperDoggo | Sheet: Pre-Sleep Screens |
See if you can get the other screens happening consistently by being in a certain mode/state, and if you can figure it out, post it in the comments so I can find and rip it. |
Dec 29, 2020, 3:16 PM | Louplayer | Sheet: Classic Monitors (Sonic Mania-Style) |
singpost is a tricky one. 1 the game gear games have just way too much per game 2 they have been made more freckently by other people 3 i would rather do capsules or checkpoint if i did smth similar to this. |