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Dec 30, 2020, 4:51 PM Fawfulthegreat64 Sheet:
Safety Screens
The bottom part is for SPM, the top is on every Wii game
Dec 30, 2020, 4:43 PM TotallyProperUsername Sheet:
Application Icons
peppino suffering from compression
Dec 30, 2020, 4:36 PM MilesPrower88 Sheet:
Glitch Pet
why is idle the same frame for like 50 frames
Dec 30, 2020, 4:26 PM JonGandee Sheet:
Tiles (Super Mario Bros. 1 NES-Style)
Now we need the Super Mario Bros 1 tileset in Giana Sisters style.
Dec 30, 2020, 3:26 PM * DogToon64 Game:
Pizza Tower
@Lumpy Spirit: It's unused. I looked it up on the Pizza Tower Wiki, and it says the use for it is unknown. If I had to guess, Pizza Tower Guy was probably just messing around and made it.
Dec 30, 2020, 2:28 PM Barack Obama Game:
Pizza Tower
Reminds me at one of Egoraptor's cartoons:
https://www.youtube.com/watch?v=-dB8wBr76Jg
0:44
Dec 30, 2020, 2:25 PM EmRuHire Game:
Bubsy 2
Oh yes. It's the bobcat alright.
Dec 30, 2020, 2:21 PM Murphmario Sheet:
Crewmate (Super Mario Bros. 2 NES and SNES Style)
The SNES version looks sloppily shaded and not how sprites would be shaded in SMAS SMB2 at all.
Dec 30, 2020, 2:11 PM SpaceHarrier64 Sheet:
Princess Kurumi
The pen and the paper, the one and the zero.....

....the first heroine, demoted to hero.
Dec 30, 2020, 1:47 PM metaknight1337 Game:
Rhythm Heaven / Rhythm Paradise
@MeXXicano Using tinke
Dec 30, 2020, 1:44 PM CakeVonStroheim Sheet:
Pizzakins (Demo Toppins)
ah. fair
Dec 30, 2020, 1:42 PM Lumpy Spirit Sheet:
Pizza Collectibles (Demo)
I love the melty Snick ice pop.
Dec 30, 2020, 1:37 PM Lumpy Spirit Game:
Pizza Tower
Found this in the ZIP for Peppino's sprite sheet. Can uhh... anyone explain this? I don't think this is used... There are several sprites too, but just for a line wiggle animation.
Posted Image
Dec 30, 2020, 12:55 PM RicPendragon Game:
Soviet Jump Game
@Redstone-Player, I've been playing around with the automated Sprite Sheet creator in Adobe Animate, currently only ripped Dan and Arin, but I'll upload more if I ever get around to it
Dec 30, 2020, 12:50 PM jedizombiekiller Sheet:
Crewmate (NES-Style)
(nvm red would have a red visor with dark red highlights {highdarks?})
Dec 30, 2020, 12:49 PM jedizombiekiller Sheet:
Crewmate (NES-Style)
are the visors different sprites? if so then wouldn't it take up a spare sprite per scanline? i think it should be changed to use the same colors (red has pink visor) because the extra sprite wouldn't be realistic for a game like among us. just my opinion though
Dec 30, 2020, 12:01 PM YoshiDev Game:
Pocket Mirror
Dude FINALLY someone's ripping these, i love pocket mirror and the spritework/artwork is absolutely stunning!
Dec 30, 2020, 11:20 AM Cateye Game:
Super Mario Bros.
@supersonic392 If you want, but I think it's better to just sit back and enjoy New Year!
Dec 30, 2020, 10:53 AM NMarioMaster7 Game:
Paper Mario: The Origami King
I think in 64 they're rectangular as well, but there are some iffy models that might have been shaped to said character or model.
Dec 30, 2020, 10:24 AM TheWhillieHotDogUGD Sheet:
Crewmate
@shadowman44 the original uses 12 frames. 6 for the right leg, 6 for the left. They did both feet.
Dec 30, 2020, 9:05 AM aoe Sheet:
Mario, Luigi, Toad, Toadette and Items (SMW)
Everybody gangsta till Mario starts walking towards you
Dec 30, 2020, 8:59 AM Barack Obama Sheet:
Ground Tileset
Replaced. The old one was incomplete, had a broken palette and was full of duplicates.
Dec 30, 2020, 7:12 AM roboygaming Sheet:
Ground Tileset
where is the old one?
Dec 30, 2020, 6:48 AM KIB22 Game:
A Hat in Time
same
Dec 30, 2020, 5:23 AM HazRip Game:
UPIXO in Action: Mission in Snowdriftland
y'all really out here commenting like it's a fanmail hub or something, don't spam here omg
Dec 30, 2020, 1:09 AM Dolphman Sheet:
Goombas (SNES-Style)
I think your missing Goombo from Smuper Mario Land.
Posted Image
Dec 30, 2020, 1:06 AM Dolphman Sheet:
Classic Monitors (Sonic Mania-Style)
@Louplayer Would love to see your take on the capsules.
Dec 30, 2020, 12:52 AM GreenShieldy Game:
Papa Pear Saga
I actually remember playing this game.
Dec 29, 2020, 11:40 PM someguyonline Sheet:
Classic Monitors (Sonic Mania-Style)
Ok then. I understand
Dec 29, 2020, 9:16 PM Lugiathekingofantartica Sheet:
Items
what do they do?
Dec 29, 2020, 7:33 PM peeboy Sheet:
Pete
@Goji54 i deadass saw the same thing
Dec 29, 2020, 7:07 PM Mr.Pink Teddy Sheet:
King Bob-omb (SNES-Style)
@Mari Um.
Dec 29, 2020, 7:03 PM Mr.Pink Teddy Sheet:
Koopa Troopas (SNES-Style)
@ZTO Ok.
Dec 29, 2020, 6:56 PM DogToon64 Sheet:
Unused Cagney Carnation Attack
Remember folks: This sheet will go BOOM!
Dec 29, 2020, 6:53 PM MisterMike Sheet:
Tiles
@Murphmario
I decided to omit them due to their not being used. They've been accounted for on the main map sheets, though.
Dec 29, 2020, 6:52 PM MisterMike Sheet:
Enemies
@DogToon64
You're tellin' me! That old rip was needlessly huge and for some reason had half of it's contents be mirrored duplicates.
Dec 29, 2020, 6:50 PM MisterMike Sheet:
Wood Man
@DogToon64
Thanks! >:]
Dec 29, 2020, 6:45 PM DogToon64 Sheet:
Button
I found out not too long ago that you can see the button if you get trapped by a Beartrap as seen here:
https://youtu.be/16jnYTxgtlc?t=303

But you can't access that level, so it's pretty much unused.
Dec 29, 2020, 6:43 PM DogToon64 Sheet:
Fake Peppino (Demo)
Look on the bright side, at least this isn't... the concept art for Fake Peppino...
Dec 29, 2020, 6:15 PM Murphmario Game:
Mega Man 2
Interesting that all of this game's tile animations are done via palette animations instead of proper tile animations.
Dec 29, 2020, 6:11 PM Murphmario Sheet:
Tiles
Wood Man's stage, Quick Man's stage, and Wily 2 have unused palette animations you didn't get.

Great rerip nonetheless! This is way better than the old sheet.
Dec 29, 2020, 6:02 PM * Doc von Schmeltwick Sheet:
Big Manhandla
For future reference, this sheet is actually missing a frame of the opening mouth. It's slightly less widely opened than the widest one, which is likely why it was missed. Also, the roots are actually in the background layer underneath the pulsating part of the plant, and the handles go between them. As such, accurately assembling based on these would be difficult.
Dec 29, 2020, 5:40 PM MisterMike Game:
Mega Man 2
@Ton
Thanks! I initially wanted to get this done by Christmas, but New Years is fine enough I suppose.
Dec 29, 2020, 5:28 PM Ton Game:
Mega Man 2
Mister Mike, you’ve done it again. Amazing.
Dec 29, 2020, 5:22 PM DogToon64 Sheet:
Enemies
Awesome! This needed a re-rip.
Dec 29, 2020, 5:15 PM * DogToon64 Sheet:
Wood Man
Nice re-rip, MisterMike! >:]
Dec 29, 2020, 4:44 PM MisterMike Sheet:
Stardroids (NES-Style)
@Potatoboot the Luggage
It is if you're a robot. Granted, I'd imagine robots in these games would be rustproofed, but still.
Dec 29, 2020, 4:29 PM Coolest Guy Around Sheet:
Forknight
battle royale
Dec 29, 2020, 3:54 PM SuperPupperDoggo Sheet:
Pre-Sleep Screens
See if you can get the other screens happening consistently by being in a certain mode/state, and if you can figure it out, post it in the comments so I can find and rip it.
Dec 29, 2020, 3:16 PM Louplayer Sheet:
Classic Monitors (Sonic Mania-Style)
singpost is a tricky one. 1 the game gear games have just way too much per game
2 they have been made more freckently by other people
3 i would rather do capsules or checkpoint if i did smth similar to this.
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