Posted | By | On | Comment |
---|---|---|---|
Jan 13, 2021, 7:46 AM | Croissant | Game: Slendytubbies 2D |
How on earth did you rip these? |
Jan 13, 2021, 7:38 AM | Cateye | Sheet: Mario & Luigi |
@Smoke-The-Pyroling - Yes. The sprite of the action that you are doing just prior to shooting a fireball (example swimming), is copied to the frame you shoot the fireball and the animation begins, and the game checks if you are in a standing animation. If you are not, it copies over a certain amount of tiles. If you are, it copies the whole sprite. |
Jan 13, 2021, 7:33 AM | Murphmario | Sheet: Objects & Effects |
These might just use a different palette that's possibly identical to part of the map palette. |
Jan 13, 2021, 7:09 AM | Barack Obama | Sheet: Objects & Effects |
Are these sprites, foreground tiles, background objects or is everything mixed? I'm asking because sprites usually have an independent palette which is not shared by the rest of the map (foreground, background). On the other hand, I have no idea how you ripped them, I guess you mentioned a dump by RTB at some point? Not sure how the palettes are assigned when this method is used. |
Jan 13, 2021, 6:43 AM | Ton | Sheet: Enemies & Bosses (Overworld) |
Characters not found here may be on their own sheets. |
Jan 13, 2021, 6:32 AM | squidiskool | Sheet: Boot |
boot |
Jan 13, 2021, 6:29 AM | squidiskool | Sheet: Alantica |
that was quick lol |
Jan 13, 2021, 6:22 AM | nuclearboi | Sheet: Sandwiches |
sandvich |
Jan 13, 2021, 6:20 AM | nuclearboi | Sheet: Mantis Ant & Metal Mantis |
Yes. |
Jan 13, 2021, 6:15 AM | DogToon64 | Sheet: Christian Whitehead Logo Font (Expanded) |
Christian Whitehead: "Friend to pixels and polys alike." |
Jan 13, 2021, 4:57 AM | 998TheNewOrchestra | Sheet: Christian Whitehead Logo Font (Expanded) |
@Bluethewonderdog Remove the "all", and switch the "pixels" and "polys", and you're spot-on. |
Jan 13, 2021, 4:16 AM | Awesomeness74 | Sheet: Pac-Man's Dialogue |
Ah yes; My favorite Pac-Man quotes. |
Jan 13, 2021, 2:55 AM | Spicy Spicy | Sheet: Ending Cutscene |
Once I figure out how to, I'm definitely ripping the rest via Bizhawk. Some of the ones after this are really good, even as pictures. I might also rip the palette used for each shot. Might. |
Jan 13, 2021, 2:20 AM | newredstone02 | Sheet: Polus: Laboratory |
why white was here? |
Jan 13, 2021, 1:48 AM | fazmade112 | Sheet: Application Icons |
they the the default application icon |
Jan 13, 2021, 1:12 AM | Miles07 | Sheet: Enemy Mugshots |
Technically it's just a Link mugshot set, only with wearing the soldier's uniform. The set on the other image has Link wearing his Champion's Tunic. |
Jan 12, 2021, 10:06 PM | Rakoon CD | Sheet: Mario |
The legendary sprites! |
Jan 12, 2021, 9:36 PM | McBragginsGamingYT | Game: Mario Kart 8 Deluxe |
Are the backgrounds used for the character and track selection screens able to be ripped? |
Jan 12, 2021, 7:03 PM | LegoLoco7 | Sheet: Final Boss |
@shadowman44 Wow, you predicted the future. It kinda did... |
Jan 12, 2021, 6:19 PM | Greenknight9000 | Sheet: SEGA Copyright Font (Expanded) |
@SonicHex let's call it... Copyhog? It's the COPYright text font for Sonic the HedgeHOG It has a nice ring to it! |
Jan 12, 2021, 6:10 PM | JonGandee | Game: The Mysterious Murasame Castle Customs |
First to comment, am I? |
Jan 12, 2021, 6:07 PM | Mr. L | Sheet: General Sprites |
I hope someday someone will make a full sheet for that delightful 8-bit Tundra man. I really like how he looks. |
Jan 12, 2021, 5:35 PM | squidiskool | Update: Ain't no party like a Mario Party (2 specifically) |
I'm intrigued. What could this game be...? |
Jan 12, 2021, 5:33 PM | Bully With A Hat | Sheet: Mario (Mega Man 8-Style) |
It's a he, Hario! |
Jan 12, 2021, 5:31 PM | squidiskool | Game: GameCube Preview Disc |
oh, what's this? |
Jan 12, 2021, 5:17 PM | bubbaboy1027 | Sheet: Sonic (Sonic 1 Beta-Style) |
Yo, could I use these? |
Jan 12, 2021, 4:48 PM | squidiskool | Game: Pocket Road Trip |
haven't worked on cars in a while, gonna work on them |
Jan 12, 2021, 4:35 PM | Ton | Sheet: Objects & Effects |
I think it might be better to recolor them and put them on the maps they belong to. I just don’t know where there go. (I’m assuming you mean the stuff at the bottom of the sheet.) |
Jan 12, 2021, 4:20 PM | YerickDiaz1990 | Sheet: Spiny Cheep-Cheep (Super Mario Maker-Style) |
@Doc von Schmeltwick I agree with you |
Jan 12, 2021, 3:30 PM | SonicHex | Sheet: Emerald Hill Zone |
i wouldn't be suprised if those zipline actually came from an version of EHZ with the hill top ziplines in it, the sonic 1 and 3 proto leaks have proven anything to be possible after all |
Jan 12, 2021, 2:15 PM | ultra the xhog | Sheet: Title Card |
oh yeah its here. |
Jan 12, 2021, 1:06 PM | LexDoesGames | Sheet: PC Screensaver |
shouldn't this be posted somewhere else? considering this was most likely a free downloadable and not part of a wii game |
Jan 12, 2021, 12:56 PM | fly1 | Sheet: Mario |
Oh, no! Yoshi! |
Jan 12, 2021, 12:43 PM | DogToon64 | Sheet: Hazards |
@P-Tux7 Oh, thank you! |
Jan 12, 2021, 12:32 PM | Ton | Sheet: NPCs (People) |
Newly updated! This includes all minor NPCs. I put some of the major ones on their own sheets. This also includes the Japanese nurse sprites (with the red cross on it). Animal NPCs are on another sheet. Let me know if the cultist palette is correct, as it's stored with a brown palette in the data and I recolored it with the maze room cultist since it's the only palette I have access to. |
Jan 12, 2021, 12:17 PM | Sup3rAw3som3Gam3r | Game: The Binding of Isaac: Rebirth |
I have the files, if anyone has requests |
Jan 12, 2021, 12:04 PM | WallE_8_0YT | Sheet: Backup Dancer Demon |
when the |
Jan 12, 2021, 11:48 AM | LordTRex | Sheet: Cat Mario |
nice |
Jan 12, 2021, 10:59 AM | Sup3rAw3som3Gam3r | Game: The Binding of Isaac: Rebirth |
Actually, I might be able to to this |
Jan 12, 2021, 10:59 AM | amongusiscool20000 | Game: Among Us |
i havent commented here in forever |
Jan 12, 2021, 10:43 AM | TheGreatMilkas | Game: Angry Birds |
Umm...people stopped adding sprites to this,and we still need the backgrounds...sad.If i had Angry Birds on my computer(my parents don't let me install it)and knew how to rip the sprites,i would.I still can't find my The Big Setup level background.Anything else i need exists out there,but i can't find the level background i need.So it would be nice if someone managed to rip the level backgrounds here.Also if you're wondering i need it for a Scratch remix. |
Jan 12, 2021, 10:13 AM | Bluethewonderdog | Sheet: Christian Whitehead Logo Font (Expanded) |
is that the line? |
Jan 12, 2021, 10:13 AM | Bluethewonderdog | Sheet: Christian Whitehead Logo Font (Expanded) |
friend to all polys and pixels alike -christian whitehead |
Jan 12, 2021, 10:10 AM | BossCrafty | Sheet: Objects & Effects |
Several of these sprites have incorrect palettes, because their palette is pulled from the map palette when they're used. Would it be worth me getting their correct palettes? |
Jan 12, 2021, 10:00 AM | BossCrafty | Game: Kirby Super Star Ultra |
I find it really curious that the tiles in this game are 24x24, rather than a more traditional 16x16 or 32x32. |
Jan 12, 2021, 9:12 AM * | Ellie Rose | Sheet: Hull Assets |
so the "shiphull" mesh is a flat mesh |
Jan 12, 2021, 9:10 AM | Ellie Rose | Sheet: Hull Assets |
@Cheeze those are not shields dots those are nails |
Jan 12, 2021, 9:08 AM * | Ellie Rose | Game: Among Us |
well 01100011 01110010 01100001 01110000 its gonna take a long time for the pending sheets |
Jan 12, 2021, 8:54 AM | MegaManOmegaX | Sheet: Intro Screen |
Those are the same font from Ristar |
Jan 12, 2021, 8:45 AM | P-Tux7 | Sheet: Hazards |
Great job, what a detailed rip. |