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Sep 27, 2022 12:12 PM RiffyDiffy Game: Cookie Run: OvenBreak Costumes for the Cookiemals and Churro Cookie will come out after my day at school, which means today.
Sep 27, 2022 11:41 AM RiffyDiffy Game: Cookie Run: OvenBreak Coming soon...
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Sep 27, 2022 11:24 AM Maxton667hunter Asset: Yeti Later I will correct the sheet, with the Tiles included
Sep 27, 2022 6:01 AM kindlypatrick Asset: Grass Stage Tileset (NES-Style) @Tarkan I took inspiration from both of them
Sep 27, 2022 5:45 AM BuilderBosc Asset: Enemies Fun Fact: Classic NES Super Mario Bros has the same tile map as the original game. They just take the higher tiles and squish it two pixels lower to create these sprites, which is why they look so funny. The only exception is piranha plant, most likely to avoid the yellow dots from being too close to each other. Even then, all they did was take the bottom row of pixels from the top tile out so..
Sep 27, 2022 5:24 AM Freezair Asset: Enemies Rumiko Takahashi, is that you?
Sep 27, 2022 5:10 AM MediocreGamer Asset: Mario Those blushing expressions are used in level 5-5, somewhere about halfway through the level is a hot spring that restores your HP. A few seconds after you jump in, Mario starts blushing, and a few seconds after that he closes his eyes and sinks into the spring and just floats there.
Sep 27, 2022 4:50 AM 1337gamer15 Asset: Lemmy and Wendy (Super Mario World, Improved) Side view open mouth Wendy is just so funny
Sep 27, 2022 4:49 AM Greenmaurice Asset: #0448 Lucario Why lucario is using the [The World] Rush from jump ultimate stars?
Sep 27, 2022 4:02 AM Bot-chan Asset: Waltz She's a character that first appeared in an illustration of a re-imagined Mega Man universe drawn by one of Capcom's character designers. She also had a very minor appearance in a licensed comic.
Sep 27, 2022 3:12 AM Michael Darkwolf Asset: Mike Tyson (Super Punch Out!!-Style) Looks fantastic to me!
Sep 27, 2022 2:39 AM IVBOY Game: Touhou LostWord @A_Paint_Bucket_Named_Huey Ah, that's fair. Admittedly, I got burnt out really quickly ripping sprites for this game too. I would've done more but it appears that I should probably have played some more of the game first before doing so.
Sep 27, 2022 1:05 AM ValisEmma Asset: Yuko Asou (Super Mario Land-Style) its so cute
Sep 27, 2022 12:17 AM RoBEEFnik Asset: Road Runner meep
Sep 27, 2022 12:14 AM ValisEmma Asset: Mario (Super Mario Bros. 3 NES-Style) @DogToon64 he was probably making a joke
Sep 27, 2022 12:08 AM Silverlight Asset: Death Egg Robot @MarioYT21
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Sep 26, 2022 11:11 PM * IvanP Asset: Badniks + Mecha Tails They almost looked uncreative too, because most of them just copied with edited colors, aircraft, and vehicles for the badniks from the genesis trilogy.

Not necessarily to be rude, but lakefeperd really missed the opportunity to change their designs during the DX version.
Sep 26, 2022 11:05 PM mank Game: Bad Piggies It's done. Woohoo I guess.
Sep 26, 2022 10:54 PM JoeyTheRabbit Asset: Ray the Flying Squirrel @Yawackhary *green during gameplay but yellow during cutscenes
Sep 26, 2022 9:51 PM ValisEmma Asset: General Sprites oh god mario what did they do to you...
Sep 26, 2022 9:20 PM OmniGamerX Asset: Juni Is that Sakura's HK in the 2nd row?
Sep 26, 2022 9:00 PM Yawackhary Asset: Loading Screen In case you wonder about that grey at the side, before the loading screen fills up the copyright text at the bottom loads grey first then once it loads up it changes to light blue.
Sep 26, 2022 8:47 PM sil3nt j Asset: Akuma Thanks dude
Sep 26, 2022 7:02 PM Foremem Asset: Commander Abraham Tower the design's not different from the game version as far as I can tell, is this really being placed here just for the character name?
Sep 26, 2022 6:55 PM BrianFanTheHedgefox Asset: Enemies 3 starfy what are you doing here? are you wearing sunglasses?
Sep 26, 2022 6:27 PM semerl Asset: HOME Menu Banner and Icon #Elsagate
Sep 26, 2022 5:34 PM playgames169vg Asset: Gods His true name is Foxtails
Sep 26, 2022 5:31 PM Paraemon Asset: Death Egg Robot It's a bit of fun, pretty sure it's on a few sheets.

Also the t at the end is silent.
Sep 26, 2022 5:26 PM Super Piter Asset: HUD Numbers are lookin' a weee bit odd.
Sep 26, 2022 4:51 PM Junonoon Asset: Extra Menu Characters & Text think its funny how funtime foxy was just left in a T-Pose
Sep 26, 2022 3:06 PM * asym Game: Deltarune @hmmmwhatdoimakemyname that's in Effects
Sep 26, 2022 2:02 PM TakeTwoAncy Asset: Kris' Fountain (Unused) so maybe kris just stabbed a gas pipe in the house instead?
but yeah!! what the hell
Sep 26, 2022 1:58 PM LuzRoja29 Asset: Items, Objects & NPCs golden worm
Sep 26, 2022 1:10 PM WarioFan64DS Asset: Mario behold teh mario in the style of yoshis island
Sep 26, 2022 12:53 PM ValisEmma Asset: Para-Beetle & Heavy Para-Beetle (SMB1 NES-Style) SO CUTE
Sep 26, 2022 12:22 PM ilovescratchcie Asset: Mario @Bavoomian Map art
Sep 26, 2022 12:05 PM Yawackhary Asset: Ray the Flying Squirrel @RonaTheRTD Yeah, it's palette limitations. While there are 512 colors to choose from, for a sprite you can only have 16 colors (well 15 + one for transparency that the developers usually choose black to the annoyance of sprite rippers). Since there is a maximum of 61 colors (64 - transparency) with 4 palette slots, in theory you could have the same sprites with a different palette like beat em ups e.g. Streets of Rage series. It isn't used much because it would mean less options for the background, the best example that I can give is the port of Captain America & the Avengers and notice how limited the background is in terms of color (I think the background is only like 16 colors but not sure, it's very starved anyway). I don't think the trick where some tiles of a sprite use one palette and other tiles use another work like the NES. The bosses being split between sprites and background tiles trick for a larger palette should work though.

On the other hand Sonic 1's palette is very limited because Sonic's palette is also used for the badniks meaning that hacks either have to be creative, change a color but also affects an enemy or reprogram the palette to be like Sonic 2 onwards. The palette restrictions is also why Knuckles' socks can be a different color in Sonic 3&K (think it is yellow during gameplay but green during cutscenes, said green also makes the HUD go green at one point in Angel Island).

There are tricks with the shadow & highlight and the DMA but they have more limited uses.

@TakeTwoAncy Mighty was in SegaSonic. Also Mania and SegaSonic have a LOT more colors to choose from (Mania being a modern game while SegaSonic was on the System 32 arcade board, a lot more advanced than the Genesis).
Sep 26, 2022 11:04 AM hmmmwhatdoimakemyname Game: Deltarune where can i find the snowgrave sprites? like the attack
Sep 26, 2022 10:47 AM RiffyDiffy Game: Kirby's Avalanche Broom Hatter: "Oh, what a mess! Must I clean up this entire forest?"
Kirby: "I'd worry more about cleaning up your Avalanche skills first!"
Sep 26, 2022 10:21 AM Magic Mike Matei Game: Super Mario World 64 (Bootleg) @Yawackhary good point about SMW64 using the GEMS sound engine.

Had they added the same amount of levels, hidden levels and switch palace levels as SMW (but with modifications), then there's a lot of songs from the GEMS sound driver-based games SMW64 could've also taken from: in addition to TaleSpin, Super Battle Tank, Ariel and Jeopardy, there's AAAHH! Real Monsters, Aladdin, Barbie Super Model, Batman:Revenge of the Joker, Batman Returns, Caesars Palace, Clue, Cool Spot, Dragon:The Bruce Lee Story, Duke Nukem 3D, Earthworm Jim 1 & 2, Greendog, Home Alone, Jungle Book, Jurassic Park, Kid Chameleon, Krusty's Fun House, Marko's Magic Football, Mick & Mack Global Gladiators, Monopoly, Mortal Kombat 3, NBA Jam, NBA Jam TE, NBA Hangtime, Paperboy II, Pocahontas, Ren & Stimpy:Stimpy's Invention, Scooby Doo Mystery, Shaq Fu, Bart's Nightmare, Star Trek:The Next Generation, Sylvester & Tweety in Cagey Capers, Taz-Mania, Toy Story, Ultimate Mortal Kombat 3, Vectorman 1 & 2, Virtual Bart and Zombies Ate My Neighbors.
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