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Dec 27, 2022 6:04 PM DiamondmanPixel76 Asset: Game Boy Error Message I always wondered what this looked like
Dec 27, 2022 5:56 PM A Nergaling Asset: Airship: Clouds Finally ripped!
Dec 27, 2022 5:15 PM ValisEmma Game: The Flintstones: The Rescue of Dino & Hoppy i hated that grand dad bootleg
Dec 27, 2022 4:59 PM Dakino Game: Resident Evil Always had this memory of this game being ported to Dreamcast turns out it was on Saturn ... weird
Dec 27, 2022 4:31 PM Tox2564 Asset: General Sprites New version that makes it a bit more clear what version everything comes from has been submitted.

The VS. System version for arcades is an improved version of the game. It fixes one sprite for Popo, adds bees as an additional enemy (they fly forward at a quick pace on the same floor you're on when they spawn, they may move up and down a little if you're not on the same floor as them), spheres with a 2, 3 or 4 may be found when busting blocks, which act as a multiplier, multiplying the bonus points you get from picking up vegetables during the bonus stage (the sprite for picking it up looks like a small explosion or firework, the game basically draws the 8x8 tile in the upper right corner and moves it clockwise each frame to create a single, transparent sprite).

One vegetable had its colors changed (the potato was made yellower and the dark red spots were made transparent), and 10 new vegetables were added to the rotation. Several new sound effects were added and the music has been extended and updated a bit. Sometimes a windstorm blows, though this seems to be random (it's also random if it uses the snowflake sprites or the leaves, which use the same colors as the blocks and thus change after you've busted the blocks on upper floors). After every 8 mountains you climb, you enter a super bonus stage, which you have to climb up to a flag to get a 30'000 point bonus (having the time run out or falling out of bounds anywhere below still gets you at least 1000 points). Here, Popo and Nana can swing their hammers on the floors that would be the normal stage usually, though the hammer itself isn't drawn.

The second set of levels you go to has different colors, making it teal/purple/red rather than green/brown/ice blue like the first set (each set is 24 mountains, and there's 16 new mountains to round it out) and has a moth in place of the conder at the top, which bobs up and down rather than always flying at the same level. The color palette for the condor is replaced with a blue and purple one, but the moth uses the same colors as Popo/the Toppies instead, leaving it unused.

The FDS version is a port of the VS. System version, but the bees had their sprites removed (they use the same sprites as the Nitpickers here) and the moth was replaced with the condor again, though it uses the previously unsued palette, turning it blue and purple. Everything else that was added to the VS. System version is present here. The "INSERT COIN" text was replaced with the same "1 PLAYER GAME" and "2 PLAYER GAME" selection from the NES original, though it uses the middle portion of a cloud platform in place of the hammer as the selection icon. Coincidentally, both the VS. System and FDS versions use the international Topi design in all regions.

Finally the e-reader port on GBA is identical to the original NES release (down to having the Topi designs be region-specific) but the GAME OVER sprite was squished, being the only one that's changed. I couldn't get the color palette for it though.

The only unused sprites I'm sure of across all versions are the one where Popo/Nana hold their hammers while standing upright, the alternate colors for the bee which is missing one tile, and the all white Popo/Nana sprite. The only other versions I could've looked into would be the PC-88 and Sharp X1 ports, but those would be better suited to those console sections.
Dec 27, 2022 2:54 PM Agente_2019 Asset: Mars Garbage Collector this custom must be a lot of work to do.
Dec 27, 2022 12:02 PM DarmaGaming Asset: Liu Kang Bruce lee
Dec 27, 2022 10:51 AM kataokakouki Asset: Mighty Marty The Armadillyou
Dec 27, 2022 10:08 AM FridayFunkGaming291 Game: Google Santa Tracker Aka Get Santa's IP Adress
Dec 27, 2022 9:45 AM AnesTheIdiot Game: Team Fortress 2 where is snipers scope crosshair?
Dec 27, 2022 9:17 AM DigitalDiamal Game: Crystal's Pony Tale This game always gave me the feeling like it was meant to be a My Little Pony Tales licensed game but the developers couldn't get the permission from Hasbro to do so.
Dec 27, 2022 7:19 AM hansungkee Asset: Tails (Sonic 1-Style) Sonic : Not bad.
Dec 27, 2022 6:13 AM shadowman44 Asset: Toadette (Labyrinth NES-Style) I prefer these Labyrinth style customs over Mickey Mousecapade anyday.
Dec 27, 2022 5:34 AM glaber Game: Sonic & Knuckles Because Sonic & Knuckles was released separately from Sonic 3 originally
Dec 27, 2022 5:14 AM ValisEmma Asset: Sonic (Syd of Valis-Style) are you ever going to make a spritesheet of tails in this style?
Dec 27, 2022 5:02 AM LyokoG Game: Pikmin 2 Has anyone ripped the pikmin sprites from the e-reader minigames?
Dec 27, 2022 3:49 AM Aidan the Hedgehog Asset: Sonic 1 Title Screen Logo (Sonic Mania-Style) can i use this for my fan game
Dec 27, 2022 1:40 AM Collector55 Asset: Attack Effects Where does the pink angel/fairy thing come from? It looks like the thing from Sweet Kiss, but its the wrong color.
Dec 27, 2022 1:39 AM Collector55 Asset: Move Effects Where does the pink angel/fairy thing come from? It looks like the thing from Sweet Kiss, but its the wrong color.
Dec 27, 2022 1:20 AM BRD-Senpai Asset: Mario (Super Mario Bros. 1, Improved) @TheEric132
unfortunately not hack-friendly, they don't fit in a 16x16/16x32 space
Dec 27, 2022 1:18 AM Barack Obama Asset: Miscellaneous Tiles & Various Frozen Heroes I will try to re-rip everything from this garbage sheet, so one day it can finally be deleted.
Dec 27, 2022 12:47 AM HylianFox Asset: Cutscene 19 Dammit, I wanted to say that.
Oh well...
Dec 27, 2022 12:37 AM Barack Obama Asset: Yoshi's House Tileset Added the Yoshi sign tiles from the prototype and rearranged the sheet to make it more clear which tile uses which palette.
Dec 26, 2022 11:21 PM Dolphman Asset: Yellowman Wonder Wow, this thing is terrifying!
Dec 26, 2022 9:44 PM * QuadFactor Asset: Special Weapons I see Tornado Hold from Mega Man 8 and the Spike Ball from Mega Man X5 (not a stolen sprite from the game, but it functions similarly to the charged version of the weapon based on the gameplay footage I saw).
Dec 26, 2022 8:15 PM Barack Obama Game: Super Mario World Tileset revision and new sheet to cover the prototype contents are on the way.
Dec 26, 2022 7:18 PM Gaia Asset: Special Weapons First two I can identify is Speed Burner and Astro Crush. If anyone's familiar with DKC, there's a song that has the titular character return the Crystal Coconut... Which is the missiles in this case as there would be similar designs for SAID MISSILES in XDiVE years later, coincidentially enough.
Dec 26, 2022 6:46 PM Yawackhary Asset: Playable Characters Yeah but that's only because Ocean was willing to give any profitable license a game regardless of quality and the state of the US gaming market meant that there wasn't really many options out there both for developers and in this case a successful way of selling a game (it was too early for the NES despite that the Famicom/FDS did get Transformers games later and too late in many cases for the Atari consoles meaning that your only options would have been the smaller home computer market e.g. C64 and the Apple II). I think at the time, the UK/Japan/Spain gaming industries were like the largest with heavy contributions from Australia (Melbourne House) and Hungary (Novotrade) as well as the beginnings of the German and the growing French markets. Batman as a gaming franchise also started off in the UK.

Weirdly the C64 version (not be confused with the Activision game The Battle to Save the Earth) was finished earlier so either there were problems porting this to the Spectrum or had some development hell due to most of the dev team left Denton Designs. The graphics artist aka the only one left was embarrassed of the game and said that they had problems coming up with stuff that tied in with the series, Ocean more or less forced them to make the game.
Dec 26, 2022 6:43 PM (C.D-The-Hedgehog) Asset: Bosses The bosses look like something out of metal slug.
Dec 26, 2022 6:42 PM (C.D-The-Hedgehog) Asset: Pkunk Who ever made this needs an award.
Dec 26, 2022 6:10 PM Agente_2019 Asset: Future Patrol Robot because of that have an idea if the patrol robot does not have a weapon and is a civilian version
Dec 26, 2022 5:46 PM Agente_2019 Asset: Evil Face Mecha someone that scared me and that and this custom came up because this robot was a background
in the final mission, and in mission 3 beta
Dec 26, 2022 5:40 PM DarmaGaming Asset: zzzzzzzz.png ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Dec 26, 2022 3:45 PM Dolphman Asset: Chip 'n Dale (Regular Designs, NES-Style) In the original Disney shorts, they were ordinary chipmunks who often get in conflict with either Donald Duck or Pluto. Though in a lot of them, they were really big assholes who almost never get any comeuppance, to the point it gets infuriating.
Hence why everyone prefers the way they were in Rescue Rangers as it was more fun and made them likable.
Dec 26, 2022 3:38 PM BandanaDeeSprites Asset: Enemies There's Kirby enemies like Gordo or Jumper Shoot
Dec 26, 2022 12:33 PM E253MechaShadow Asset: Chip 'n Dale (Regular Designs, NES-Style) @ElmerMouseFan34 I know, just kidding
Dec 26, 2022 11:58 AM lev Asset: Chapter 3 Concept Art (Pixel Art) thats looks god like
https://www.google.com/search?q=toby+fox+concept+art&tbm=isch&ved=2ahUKEwjF5J7GnJf8AhUNRKQEHZ9vCBIQ2-cCegQIABAA&oq=toby+fox+con&gs_lcp=CgNpbWcQARgAMgUIABCABDIGCAAQCBAeMgcIABCABBAYMgcIABCABBAYMgcIABCABBAYMgcIABCABBAYMgcIABCABBAYOgQIIxAnOggIABCABBCxAzoECAAQQ1AAWNYqYLY1aAFwAHgAgAF8iAGRDJIBBDAuMTOYAQCgAQGqAQtnd3Mtd2l6LWltZ8ABAQ&sclient=img&ei=O4upY4XbKo2IkdUPn9-hkAE&bih=640&biw=1372#imgrc=NaO2qrnyT0R0vM
Dec 26, 2022 9:17 AM Lunar994 Asset: World 04 Grape Garden I gotta say, those clouds really help make the background feel seamless.
Dec 26, 2022 8:00 AM Gaia Asset: Playable Characters Hard to believe that transformers as a game franchise started here...
Dec 26, 2022 7:16 AM 1234Studios Asset: Morshu MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
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