Posted | By | On | Comment |
---|---|---|---|
Jun 27, 2021, 7:41 AM | Ton | Game: Snoopy Concert (JPN) |
This game looks so cute. And Peanuts is more popular in Japan? How is that possible?! |
Jun 27, 2021, 7:33 AM | Ton | Sheet: Exor |
It's possible. But I found all of these in the sprite viewer, and the only two sprites for the eyes were that flicker and the blue ones. Again, I could be wrong. |
Jun 27, 2021, 7:23 AM | Alefy San | Sheet: Level 7-6 |
I hate this stage so much! |
Jun 27, 2021, 7:21 AM | EvilMariobot | Sheet: Story Images (High-Resolution) |
Row 4, Column 4: WHA... Zero: WILL YOU LET THAT MEME DIE ALREADY!?! |
Jun 27, 2021, 7:08 AM | B0W23R | Sheet: Naval Piranha |
I was dumb and didn't know you had to hit the wall with eggs to make it bounce of it and hit the belly button |
Jun 27, 2021, 7:03 AM | tankORjoel | Sheet: Thank You Screen |
spooky |
Jun 27, 2021, 5:13 AM | SonicHex | Sheet: Sparkling Zone Act. 1 (WCES Layout Recreation) |
i am glad this changed honestly, because this doesn't look like the kind of level design you'd see in a classic sonic game, it look like something you'd be going to see in my game, except even that has more to it |
Jun 27, 2021, 4:48 AM | Alefy San | Sheet: Marionette (Jumpscare) |
Is that line above the purple strips in the eyes a clipping error with the model? |
Jun 27, 2021, 3:47 AM | CheddarVG | Sheet: Marionette (Jumpscare) |
Is the last frame unused? I haven't seen it in-game. |
Jun 27, 2021, 3:08 AM | LuckyLever | Game: Pinocchio |
ALL PUPPETS IN THE HOUSE SAY HO! |
Jun 27, 2021, 1:47 AM | tankORjoel | Sheet: Crewmate (SMB1 SMM2-Style, Extended) |
su s |
Jun 27, 2021, 12:17 AM | Rabish | Game: Fernanfloo Party |
pero que sorpresa |
Jun 26, 2021, 11:50 PM | Doc von Schmeltwick | Sheet: Exor |
The pommel-fire looks to be missing a few frames here, including the "damaged" one(s) as well as a large orange one resembling the rightmost one. |
Jun 26, 2021, 10:34 PM | sonic1x100 | Sheet: Specimen 2 |
so is it just me or does this Remind anyone else of adventure time? |
Jun 26, 2021, 10:26 PM | Kash-Kun/Kashu • カッシュ | Sheet: Pocky / Sayo-chan |
Cute Sayo-Chan Sprites Right there |
Jun 26, 2021, 9:41 PM | NH1507 | Game: Friday Night Funkin' |
@jheiv8 The website with the pixel art files is here https://gumroad.com/moawling |
Jun 26, 2021, 8:56 PM | Stix | Sheet: Assignable Mario Icons |
actually these are the icons you can assign to your lego mario figure |
Jun 26, 2021, 8:06 PM | Yoni Arousement | Game: Marvel vs. Capcom |
I could have sworn that in MvC2, Sentinel's body parts were merged into single sprite images hence the less fluid animations. |
Jun 26, 2021, 8:06 PM | Murphmario | Sheet: Proto Man (Expanded) |
@MisterMike At the very least Mega Man Maker is moddable, so I guess if someone wanted to they could replace Proto Man's sprites with these. |
Jun 26, 2021, 6:31 PM | CheddarVG | Sheet: PJ Berri (Parappa 2 Food Court Style) |
Food Court would sound like his favorite game. |
Jun 26, 2021, 4:41 PM | Sonic the Sketchhog | Sheet: Yoshi Kid (Black) |
Amazing example image there. |
Jun 26, 2021, 4:41 PM | Sonic the Sketchhog | Sheet: Cats |
the feline fellows |
Jun 26, 2021, 4:06 PM | Sonic the Sketchhog | Sheet: Kroop |
m u r p h y |
Jun 26, 2021, 2:56 PM | fajnygosciu1234 | Sheet: Character Portraits |
with his white pupils |
Jun 26, 2021, 1:39 PM | Random Talking Bush | Sheet: Golem |
Adding onto Deathbringer's comment -- Yeah, it still exists in Curse of the Moon 2's files, and despite being updated it's never loaded up in any of the game's levels (regardless of Episode or difficulty level). |
Jun 26, 2021, 1:37 PM | SiFi270 | Sheet: Babs Bunny |
"No relation." |
Jun 26, 2021, 1:31 PM | Deathbringer | Sheet: Golem |
In case anyone is wondering why I even bothered including the regular golem when it's unused, it has a new frozen sprite. |
Jun 26, 2021, 12:52 PM | DogToon64 | Sheet: Garo Master |
"PuRpLe ShEp ClAiMs ThAt I cOpIeD hIs VoIcE, dOn'T lIsTeN tO a ThInG hE sAyS." (By the way, nice sprites.) |
Jun 26, 2021, 12:45 PM | MisterMike | Sheet: Garo Master |
I think the name is actually Garo Master, not Garo King. |
Jun 26, 2021, 12:31 PM | DarkDust95 | Sheet: Villagers (Undertale Overworld-Style) |
They need an iron golem! |
Jun 26, 2021, 12:02 PM | Gaia | Sheet: Dulcy the Dragon |
Dulcy But Chicken. |
Jun 26, 2021, 11:38 AM | yagoshi | Sheet: Garo Master |
“Ow, mY oVaRiEs!” - Bob |
Jun 26, 2021, 11:34 AM | Ridge Troopa | Sheet: Chance Cube (Mario & Luigi: Bowser's Inside Story-Style) |
I do use 3D models as reference sometimes, but only for more recent work. For this, it was really just a bunch of math and measurements. |
Jun 26, 2021, 10:13 AM | TheVengefulRevolvenant | Sheet: Ultra Beasts (G/S/C-Style) |
@sharkguy his shiny is white and orange, not just gray-ish colors |
Jun 26, 2021, 10:10 AM | TheVengefulRevolvenant | Sheet: Sinnoh Pokémon (R/G/B-Style) |
what in the [hecc] happened to darkrai |
Jun 26, 2021, 10:10 AM | TheVengefulRevolvenant | Sheet: Sinnoh Pokémon (R/G/B-Style) |
I swear poryZ is a crack-addict |
Jun 26, 2021, 10:08 AM | TheVengefulRevolvenant | Sheet: Hoenn Pokémon (R/G/B-Style) |
I like how deoxys defense is an absolute UNIT |
Jun 26, 2021, 9:27 AM * | MisterMike | Sheet: Proto Man (Expanded) |
@hansungkee Firstly, thanks. Second, while I haven't seen their Proto Man sprites (since they're not uploaded here) I wouldn't be surprised. Their sprites are rather hit and miss overall. Some look fine but others, like the character animations, just look amateurish. And then there's Blast Man who is overly animated for no discernible reason. Sure it looks nice, but it doesn't match the style at all, which makes it very jarring. |
Jun 26, 2021, 8:53 AM | Snowlith | Game: Super Mario All-Stars: Super Mario Bros. 3 |
I hope someone adds the sand/desert background at some point. I really liked it in the game. |
Jun 26, 2021, 8:32 AM * | DogToon64 | Sheet: Boomboxer Family |
@tjkayes3050: I'll submit it sometime later today. (I already have it ripped, I just need to sheet it. :P) EDIT: It's submitted, and currently pending. |
Jun 26, 2021, 8:28 AM | playgames169vg | Sheet: Castle (Brick) Tileset |
@Murphmario and uhm... where are the fortress planks' tileset? |
Jun 26, 2021, 8:05 AM | Alefy San | Game: Snoopy Concert (JPN) |
@Dolphman I think you're right. @DogToon64 Yeah, most japanese games are a bit obscure. |
Jun 26, 2021, 5:54 AM | DarkDust95 | Sheet: Jevil (Dialogue Sprites) |
translate of @Dark_Star's comment: Sadly that Toby Fox don't made similar sprites for the game Кстати, не ожидал видеть тут русского человека |
Jun 26, 2021, 5:48 AM | DarkDust95 | Game: T-Rex Run 3D |
fun fact: creator of this game is russian |
Jun 26, 2021, 3:12 AM | VR_SharkMelon | Game: Splatoon 2 |
nothing on Squid Beatz? |
Jun 26, 2021, 1:23 AM | hansungkee | Sheet: Proto Man (Expanded) |
@MisterMike I Think Your Sprites was Better Than Megaman Maker. |
Jun 25, 2021, 11:45 PM | GamesAlt34Testing | Sheet: Mario |
gj i like it! |
Jun 25, 2021, 10:08 PM | TheGameyFireBro105 | Sheet: Enemies |
That's sadly common in SMW Hacks @Doc von Schmeltwick. Stomplable Galoombas are way too d#$n common. |
Jun 25, 2021, 9:29 PM | UnknownUney | Sheet: Super Sonic |
@You Gotta be Joshing me : I mean, the S2 and S3&K had 3 head positions Same as stand -> transitioning to look directly straight -> look directly straight -> transitioning to look directly straight : loop but this only has the two, just like S1, but it only had 6 frames of walk, unlike this which has 8, making it look weird and the default head unedited ((so if it is in animation like walk or it is edited like in idle, doesnt count)) in 8 out of the 24 or 25 animations, not including the one that uses it, but as it switch to different @Alzter : The only reason why that is like that is because they use the S1 sprite for normal, but for super they use the S2 sprite, which has more frame of animation |
Jun 25, 2021, 7:18 PM * | pacmastermeow | Sheet: Kinky and Clones |
where are the green ones |