Posted | By | On | Comment |
---|---|---|---|
Aug 28, 2021, 7:53 AM | RiffOsci | Game: Algodoo |
Ah yes, the very program to make your very own marble race... |
Aug 28, 2021, 7:04 AM | FunkyGamer47 | Sheet: Senpai and Spirit (Parts) |
@Uturn2r6 Moawling didn't do the animating so they are not here |
Aug 28, 2021, 6:41 AM | Sylveon Silverstream | Sheet: Guild Adventures: Chapter 4 |
@RiffOsci these sprites appear later as you progress through the story |
Aug 28, 2021, 6:14 AM | GamendeD | Game: Metal Slug 3D |
wow that came out of nowhere, cool |
Aug 28, 2021, 6:06 AM * | Tailikku | Sheet: Screaming Mimi |
jeeze, this sheet could use some reorganization Also, these guys are known in Japan as "Deathnoid (green), Deathnoid α (purple), and Deathnoid β (cream)" |
Aug 28, 2021, 6:03 AM | Smoke-The-Pyroling | Game: Friday Night Funkin' Customs |
are they based on the fnf sprites? |
Aug 28, 2021, 2:40 AM | Louplayer | Sheet: Mugshots (Classic) |
Well here they are, super tails and knuckles, as well as hyper sonic. i reversed their colors like super sonic, but their normal colors but brighter also works well. hyper sonic use a platine palette sort of. |
Aug 28, 2021, 1:29 AM | SolarReaper | Sheet: X (First Armor, Xtreme-Style) |
Finally! We getting other X Armors that aren't his Ultimate Armor! |
Aug 27, 2021, 10:52 PM | SpritZ | Sheet: Ballhog (Prototype, Expanded) |
I don't really see a reason for the enemy combinations to exist in this sheet, as they aren't canon in any way to the original games. I suppose they're sort of funny, but wouldn't they sort of fall under the same category as an OC? The back sprites are nice I suppose, so good job on those. |
Aug 27, 2021, 10:39 PM | TheCrushedJoyconTSR | Sheet: Ballhog (Prototype, Expanded) |
The orbinaut here looks pretty cursed. |
Aug 27, 2021, 10:00 PM | Uturn2r6 | Sheet: Senpai and Spirit (Parts) |
wait a minute that's just the idle pose!!! |
Aug 27, 2021, 8:36 PM | MarioSonicfan98 | Sheet: WALL-E & EVE (Mega Man NES Enemy-Style) |
It's WALL-E and EVE! |
Aug 27, 2021, 7:08 PM | WilliamStef | Sheet: Randy and Randigo |
Do you really think you’re knowledgeable on science? You certainly can’t be knowledgeable being so tense… |
Aug 27, 2021, 7:04 PM | SmallWolf | Sheet: Sachiho |
To be honest all of you is that Sachiho is the only character with Short jeans. Honestly I see a couple people in my area wearing them as well |
Aug 27, 2021, 6:33 PM | memesmoist | Sheet: The Doomsday Zone |
Hey Dragonick cool idea |
Aug 27, 2021, 6:24 PM | QuadFactor | Sheet: Nack / Fang |
Because that's his original name? |
Aug 27, 2021, 6:13 PM | TheGameyFireBro105 | Sheet: Nack / Fang |
Why do people still care about calling him Fang? |
Aug 27, 2021, 5:02 PM | ZTO | Sheet: Aren |
He looks more like the guy from Gunstar heroes |
Aug 27, 2021, 4:53 PM | TheGameyFireBro105 | Game: Castlevania: Harmony of Despair |
Just... ITEMS?!?!? With the game being SPRITE-BASED?!?!? |
Aug 27, 2021, 4:51 PM | BeanBoi25 | Sheet: Backup Dancer Demon (Parts) |
this has parts? |
Aug 27, 2021, 4:46 PM | rufaswan | Game: Discworld 2 (PAL) |
Discworld 2 is like older PC game, where the all sprites/objects doesn't have its own palette, they reuse background palette instead, that includes common sprites (Rincewind, Luggage, Icons, and Text). But that also mean they may look different depending the map you're on. Rincewind may look brighter on daytime/outdoor maps, and darker on nighttime/indoor maps. I paired these common sprites with Dining Hall, the first map when beginning a new game. |
Aug 27, 2021, 4:24 PM | CodyTEM84 | Sheet: Frens |
hey uh how did you extract the sprites from Vine Realms? I am asking because I want to get the Chat Freeman sprite from Vine Worlds |
Aug 27, 2021, 4:20 PM | Random Talking Bush | Game: Kirby's Dream Course |
@h2643: We don't normally give recolors their own sheets, though. All of its sprites are identical to Kirby's other than the palette, which anyone can swap without too much effort. |
Aug 27, 2021, 4:18 PM | Random Talking Bush | Sheet: Mario, Luigi, Toad, Toadette and Items (SMB1) |
@TheEric132: Hm, good point. I'll go change that. |
Aug 27, 2021, 3:46 PM | h2643 | Game: Kirby's Dream Course |
Unfortunately both sheets are missing some frames. And Keeby should get its own spritesheet imo |
Aug 27, 2021, 3:35 PM | SmashingStar64 | Sheet: Pac-Man (Advanced) |
my sleep paralysis demon right here |
Aug 27, 2021, 3:14 PM | Goji54 | Game: Yoshi Customs |
@Superlakitu And now Poochy's on here! |
Aug 27, 2021, 2:57 PM | LewisTehKat28 | Sheet: Mario, Luigi, Toad, Toadette and Items (SMB3) |
@JonGandee, yeah, especially when they made custom sprites for toad and toadette |
Aug 27, 2021, 2:55 PM | LewisTehKat28 | Sheet: Tanoomba |
why does this look like something you would find in the custom edited section |
Aug 27, 2021, 2:24 PM * | RiffOsci | Sheet: Guild Adventures: Chapter 4 |
Ok, the gang's vacant sprites and Lotus Dragon Cookie's transform, serious and upset sprites are not in the game. Not sure if this is considered as leaking or something else... |
Aug 27, 2021, 2:24 PM | alkiBot | Sheet: Luigi |
lou |
Aug 27, 2021, 2:24 PM | PixelCrunch | Sheet: Title Screen |
I thought the "Bootleg" version was an alternate title screen! How and why is it from the "Bootleg" version? |
Aug 27, 2021, 12:12 PM * | DogToon64 | Sheet: Dinosaur |
Update: - Split up and separated the content that was on the "Everything" sheet into separate sheets. Edit a couple months later: Oh, and I completely forgot to mention, some of the comments might look a little odd since they're referring to sprites that were moved to the other sheets and are no longer on this sheet. Just thought I'd give a heads up about that. |
Aug 27, 2021, 11:09 AM | Sonic the Sketchhog | Sheet: Donkey Kong |
What consistency is Donkey Kong? |
Aug 27, 2021, 11:05 AM | B1uelight | Sheet: Ninjakoopa / Koopa Bros. (Red) |
Every time I see the Koopa Bros., all I can think of is "Super Mario Bros. Z" |
Aug 27, 2021, 10:58 AM | FunkyGamer47 | Sheet: Senpai and Spirit (Parts) |
when the world needed it most |
Aug 27, 2021, 10:18 AM | Lckaniski | Game: Sonic X (Leapster) |
I am about to rip some content off of the content off of the thomas leapster game, can someone tell me how to rip the music from the game, I'd appreciate it |
Aug 27, 2021, 10:17 AM | StarmanElite | Sheet: Stages |
This is a very weird cross over of Peggle, Half-Life, Portal and Team Fortress 2 |
Aug 27, 2021, 10:13 AM | Xband | Game: Renegade |
Wished there were more rips from this port of the game. |
Aug 27, 2021, 9:55 AM | CrazySockpuppet | Game: Yeth (Hack) |
Yeth looks like some kind of rabbit-like creature with no arms. Or maybe some kind of yeti? |
Aug 27, 2021, 8:49 AM | B1uelight | Sheet: Ending |
Considering how simple a project Pokémon Dash was, the level of detail in these balloons is pretty impressive. Some Pokémon had proportion tweaks when they could have just stopped at copy-pasting the heads, most notably the Hoenn starters. Most impressive of all has got to be how faithful the Meowth balloon is to its anime counterpart. |
Aug 27, 2021, 8:49 AM | Franketepoke2 | Game: Among Us Customs |
More like when it could be taken seriously. At least it had a whole year of fad,Fall Guys's didnt even last the weekend once this one got known |
Aug 27, 2021, 8:42 AM | Luigifan1115 | Game: Super Mario Maker |
I'm still pissed they cut the amiibo costumes from Maker 2. |
Aug 27, 2021, 8:40 AM | Franketepoke2 | Sheet: Lord Boxman (Mega Man 8-bit Deathmatch-Style) |
N.Gin |
Aug 27, 2021, 8:06 AM | Greenknight9000 | Sheet: Sonic (Knuckles' Chaotix-Style) |
WOW! This is amazingly done! The shading is on point there! The only issue I can point out is that the rolling sprites appear to be just the same sprite rotated again with the ball-shine added, so the lighting looks a little weird there. Other than that, this is a solid spritesheet! |
Aug 27, 2021, 7:58 AM | TearskylineZ | Sheet: Tales of the Wishing Lotus |
Why it hasn't new images? |
Aug 27, 2021, 7:12 AM * | sutinoer | Game: Disco Elysium |
Wow nice it's a real good newcommer game. |
Aug 27, 2021, 2:46 AM | shadowman44 | Sheet: Crash Bandicoot |
How the heck did this get so many views within a year? It's just a crash bootleg |
Aug 26, 2021, 11:30 PM | Spicy Spicy | Sheet: Objects (Common) |
@DiamondmanPixel76 the game flips the springs in-game using a H-Flip and V-Flip variable. Sonic also uses something similar, because if he didn't, every frame would need to be duplicated twice, and considering that his art is dynamically loaded, he would need an extra set of mappings AND an extra DPLC list at best, or that and an entire duplicated set of his uncompressed art at worst The other objects that are flipped on this sheet have a duplicated flipped mappings instead of outright flipping the object, potentially saving CPU speed, as the objects don't have to manually flip the object at specific times. The objects doing it don't use DPLCs like Sonic, so it only costs one extra, uhh, map. Are they needed for a sprite sheet like this? Honestly, no, but they exist for a reason Now, to get the same downwards facing diagonal springs that you want, I'd recommend just flipping the diagonal springs vertically in whatever art tool you have. In MS Paint, it's as easy as selecting "rotate", then "flip vertical". Adding duplicates to the sheet that have no reason to exist, would be pointless at best |
(1 comment posted on NSFW sheet hidden.)