Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 19, 2023 9:49 PM | Deathbringer | Asset: Alucard | The cape changes color depending on what's equipped and one of them has a custom palette option. This just makes it easier instead of needing to do sheets/sprites with each cape. |
| Jun 19, 2023 9:47 PM | SuperMario123311 | Asset: Frogger (PS2-Era Design) | I made those myself using the arcade sprites as a base. Had no idea the GBC equivalents looked like that, honestly. |
| Jun 19, 2023 9:12 PM | KoolTimYT | Asset: Mission Mode / Boss Rush Block | The greatest sprite ever. No one could ever comprehend the powerful nature of a block. |
| Jun 19, 2023 9:06 PM | Ya Block | Asset: Title Screen, Font and Buttons | "And all you need is a toilet, and a ladle." -Caddy |
| Jun 19, 2023 8:31 PM | esponjaresource | Asset: Dr. Eggman (Sonic 3-Style, Redone and Expanded) | doctor red nose |
| Jun 19, 2023 8:28 PM | Ya Block | Game: PikuNiku | @ZAmongus What about Vertex colors? they dont need textures |
| Jun 19, 2023 8:27 PM | Blasterdude80 | Game: Pizza Tower | @U.F.Olive No, .zips are better as the sheets get compressed, and you have to remove the colored backgrounds. While zips just have the pure sprites. And they're organized by folders. Yes, sheets are great and have their upsides, but .zips have the upsides that i listed. All in all, i prefer .zips. Thank you for reading this. |
| Jun 19, 2023 6:41 PM | elpegaso7 | Asset: Alucard | So you can easily change the color of the cape |
| Jun 19, 2023 6:35 PM | FridayFunkGaming291 | Game: Game Boy Camera | i like the choice of the thumbnail |
| Jun 19, 2023 6:17 PM | esponjaresource | Asset: SAGE Tileset | SNICK?! |
| Jun 19, 2023 5:09 PM | VideoGames_Fan | Game: Sugary Spire (Demo) | @Saadexe which is current pizzelle and which is old pizzelle??? |
| Jun 19, 2023 5:00 PM | Paraemon | Asset: Labyrinth Zone | Never have done. |
| Jun 19, 2023 4:30 PM | Doc von Schmeltwick | Asset: Frogger (PS2-Era Design) | Isn't that "goal posts" edited from the old frogs in Frogger 2 GBC? |
| Jun 19, 2023 4:27 PM | Dark_Ansem | Update: Simple Update For Nice Weekend | awww you're saying that updates ruin your weekends? |
| Jun 19, 2023 4:21 PM | Doc von Schmeltwick | Asset: X-Tornado | Sonic X's animator's clearly wanted to do a mecha series, hence for example how weird and blocky Eggman's robots tended to look. And Tails' fighter jet/space shuttle thing here. |
| Jun 19, 2023 3:50 PM | Fawfulthegreat64 | Asset: Dark Fawful | @DatTingWhatLiveDownLeDumpster Very late reply, but a Goomba is used to counter one of Dark Fawful's attacks. It's probably here because it's part of the graphics used for this boss's attacks, and a Goomba is not used in this way anywhere else. |
| Jun 19, 2023 3:28 PM | ZAmongus | Game: PikuNiku | @Ya Block But you know that to make a model you need a texture right? Why they don't put Pikuniku on the Textures Resources site? |
| Jun 19, 2023 3:08 PM | skeeballzlol | Game: Tamagotchi | when Professor Banzo said 'REMEMBER TO FLASH THE TOILET', I felt that. All jokes aside I love this port so much and while I'm a huge fan of the originals, I consider GB the definitive tamagotchi experience as long as you can ignore the lack of a real-time clock system. |
| Jun 19, 2023 2:54 PM | esponjaresource | Asset: Title Card | HEABY |
| Jun 19, 2023 2:49 PM | Sploo | Asset: Technical Difficulty Screens | it was prob changed cause its forbidden to use the red cross in games by the Geneva Convention. |
| Jun 19, 2023 2:46 PM | Sploo | Game: Pizza Tower | u can use wine as a compatability layer to play it on mac os |
| Jun 19, 2023 2:45 PM | esponjaresource | Asset: Introduction / Good Ending | TAN LEGGED SONIC IS HERE!!!!! |
| Jun 19, 2023 2:07 PM | Fawfulthegreat64 | Asset: Wiggler | I just realized Wiggler has sprites here of the pink flower color from the E3 2010 build (which is the same color as the one on SPM's unused Wiggler) This is also on Wiggler's credits appearance. Normally Wiggler has a yellow flower in the final version of Sticker Star (as seen on the sprites that are divided into pieces) |
| Jun 19, 2023 1:30 PM | lev | Game: Antonball Deluxe | damn thats cool |
| Jun 19, 2023 11:22 AM * | QuadFactor | Asset: Vehicles | @Doc von Schmeltwick: The vehicle icons in the top half of the sheet are seen when you're selecting a ghost to race in time trials, and yes, it only shows one color regardless of the character that was used. |
| Jun 19, 2023 9:25 AM | DeCoded_Void | Game: Mega Man X DiVE | Hello! I am in the process in doing the animations thanks to some help with 30 out of the total processed so far. I need additional help in generating the animations because of how resource hungry exporting it is. Even with 2 beefy computers, the whole thing is time consuming. UI and other related assets are being compiled and backed up in preparation for EoS. A lot of them has been uploaded to our wiki already but are unorganized: https://rockman-x-dive.fandom.com/wiki/Special:ListFiles The program that the developers used is called "dragonbones" for the bouncy animations. Same thing that is used for the rayman franchise. The program used for it is hard to find since the download page is broken. You can find it thanks to wayback machine: https://web.archive.org/web/20211013162034/http://tool.egret-labs.org/DragonBonesPro/DragonBonesPro-v5.6.3.exe Please block access to the internet when using it via a firewall, not sure why the program phones home a lot. It is also a RAM hog. I am also in the process of converting the animations to wallpapers, complete with parallax. It is permitted thanks to the graces of the global development team: https://steamcommunity.com/sharedfiles/filedetails/?id=2950004567 Another PSA when it comes to this, Android textures are compressed use iOS or Windows assets as the texture for the animations! If you are someone that works in preservation and would like to assist please reach out to me on Discord (de.coded) ! I dont check my PMs here because I don't login frequently. |
| Jun 19, 2023 9:19 AM | Deathbringer | Update: Simple Update For Nice Weekend | This is when I half-ass write updates, especially when I want to enjoy a nice weekend. |
| Jun 19, 2023 8:03 AM | TheEric132 | Asset: Dragonzamasu (Super Mario Bros. 3 SNES-Style) | Needs more shading. |
| Jun 19, 2023 7:01 AM | Random Talking Bush | Asset: SAGE Tileset | Don't mind me, just updating it so that it's not seemingly-scrambled. |
| Jun 19, 2023 6:56 AM | Dark_Ansem | Asset: TotK Mushrooms (The Minish Cap-Style) | oh these look delightful |
| Jun 19, 2023 6:27 AM | Dark_Ansem | Update: Simple Update For Nice Weekend | I mean the technical part, of course the comment itself is handwritten :) |
| Jun 19, 2023 5:30 AM | SpyrotheDragon2021 | Asset: SAGE Tileset | Why is this tileset scrambled exactly like in EXPORT_Tilesets folder? |
| Jun 19, 2023 5:12 AM | CaptainKyl3_1 | Asset: Labyrinth Zone | wait the vines have never animated? |
| Jun 19, 2023 5:09 AM | Unsweet | Game: Mario vs. Donkey Kong: Tipping Stars | I wish more people would rip sprites here, I might rip some someday. |
| Jun 19, 2023 4:54 AM | Inkling_Studios | Game: Tribal Hunter | Of all games I thought would be on here, this wasn't one of them, lmao |
| Jun 19, 2023 3:59 AM | MollyChan | Asset: #0124 Jynx (TCG2, GBC-Style) | Updated with the new (released in Japan, but still not yet available elsewhere) cards from the SV 151 expansion. |
| Jun 19, 2023 2:57 AM | pacmastermeow | Asset: Dr. Robotnik | if this is somari, why isn't it robowser |
| Jun 19, 2023 2:55 AM | pacmastermeow | Asset: Somari, Sonic, The Speeding Hummer | i know they released an alternate version with sonic. where are those sprites |
| Jun 19, 2023 2:41 AM | shadowman44 | Asset: Texas Mac | "Texas Mac" sounds like a McDonald's bigmac on Texas Toast (that's totally something they would've done in the 2000's) |
| Jun 19, 2023 1:51 AM | Retrospect | Asset: Save Them | @fazmade112 Give them a break this game came out in 2014 💀 |