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Jan 16, 2022, 1:33 AM Hebereke Sheet:
Opa-Opa
i will die mad that this game was never licensed
Jan 15, 2022, 11:46 PM DMNLinton Sheet:
Save Them
S A V E T H E M
you can't
Jan 15, 2022, 11:29 PM Mr. L Sheet:
Loading and Title Screens
Why did they choose to render him as a baby in diapers wearing boots
Jan 15, 2022, 11:22 PM * 16-Bit Globe Sheet:
Camera
@Dr Roomfoam This was exported using Fusion 2.5's built in sprite sheet generator most likely, which if I recall doesn't save image transparency.
Jan 15, 2022, 10:32 PM lolyeet1590 Sheet:
Springtrap Jumpscare 1
when springtraps jumscare isn't scary
Jan 15, 2022, 9:57 PM Random Talking Bush Sheet:
Giygas (Overworld)
@LuxArtz: That's straight up Ness' face, though.
Jan 15, 2022, 9:51 PM FoxieYellowFox Sheet:
Giygas (Overworld)
Thats ninten. Not Ness
Jan 15, 2022, 9:05 PM heurgo Sheet:
Mario, Luigi, Toad & Toadette (NSMB Series Power-Ups, SMW-Style)
I could help or smth
That would be cool
Jan 15, 2022, 8:35 PM FudgiecatDX Sheet:
amiibo Sketch (Paintings)
Isabelle tho
Jan 15, 2022, 8:04 PM QuadFactor Update:
Happy Dazz-Day!
Happy birthday Dazz!
Jan 15, 2022, 8:01 PM smedis2 Sheet:
Character Bios
the only one that did this!
Jan 15, 2022, 7:49 PM 16-Bit Globe Sheet:
Freddy Jumpscare 1
@Depressed Mario It's a Fusion 2.5 game, meaning 3D models can't be used in games unless they're pre-rendered. There's custom extensions allowing 3D such as Firefly (which costs as much as base Fusion) but they're limited.
Jan 15, 2022, 7:39 PM DogToon64 Update:
Happy Dazz-Day!
Happy birthday Dazz!
Jan 15, 2022, 7:38 PM DogToon64 Sheet:
Pachi Pachi / Pachinko
I simply ripped him from the files. What version of Cuphead do you have? We might have different versions of the game.
Jan 15, 2022, 7:18 PM smedis2 Sheet:
The Pit
tip eht fo mottob
Jan 15, 2022, 7:16 PM smedis2 Game:
Mortal Kombat
one more character and this'll be the first MK on TSR to have everyone!!!
Jan 15, 2022, 7:13 PM smedis2 Sheet:
Title Screen
hatred
Jan 15, 2022, 6:48 PM smedis2 Sheet:
Introduction Screens
seeing the newer edgier id logo over a remake of commander keen is so funny
Jan 15, 2022, 5:59 PM * glaber Game:
Sonic Robo Blast
Sonic Roboblast and Sonic Roboblast 2 TGF are NOT the same game, please separate them.
Jan 15, 2022, 5:46 PM sg85 Sheet:
Mario
we need more blue shirted mario sprites
Jan 15, 2022, 5:43 PM sg85 Sheet:
Shell Mario (SMB1 NES-Style)
a skid is when you run really fast, turn around, and he does the little turnaround with the "d-d-d!!!" sound
Jan 15, 2022, 5:42 PM FudgiecatDX Sheet:
Queen (Dialogue Portrait Font, Expanded)
cool
Jan 15, 2022, 5:41 PM sg85 Sheet:
Mario (Duck Hunt-Style)
very odd sprite style choice, but looks pretty nice!
Jan 15, 2022, 5:37 PM sg85 Sheet:
Mario
looks like sonic 3
Jan 15, 2022, 5:36 PM sg85 Sheet:
Mario (Super Mario Bros. Prototype Recreations)
where'd he find the recreation standing sprite?
Jan 15, 2022, 5:11 PM FudgiecatDX Sheet:
Mario, Luigi, Toad & Toadette (NSMB Series Power-Ups, SMW-Style)
looks like all the hard work paid off
Jan 15, 2022, 5:10 PM FudgiecatDX Sheet:
Mario, Luigi, Toad & Toadette (NSMB Series Power-Ups, SMW-Style)
siiiiiiick
Jan 15, 2022, 5:09 PM Dr. Bazinga Sheet:
Yoshi (PICO-8-Style)
little yosh
Jan 15, 2022, 5:07 PM Yawackhary Sheet:
Slalom / Downhill
The downhill event hasn't been playtested at all... After the start, you crash into some bumps and a tree. Yet you're constantly moving downwards and an annoying beep is played rather than lose the event like you are suppose to. It is literally broken because even if you do move, you'll end up back there. To make matters even worse, the original tape version suffered from graphics corruption and someone hacked the game to fix this but not that bug.
Jan 15, 2022, 5:00 PM Dr. Bazinga Sheet:
Mappy (Sharp MZ-700, Mappy Arrangement-Style)
WHEN MAPPY IS
AA
OO
Jan 15, 2022, 4:45 PM FudgiecatDX Sheet:
Pixel UI (Expanded)
this wasn't the sheet we deserved, it was the sheet we needed
Jan 15, 2022, 4:38 PM Techokami Sheet:
Dr. Eggman (Classic, Expanded)
Nice, even has some of the stuff I contributed added, like the Tokyo 2020 stuff :D
Jan 15, 2022, 4:12 PM Dr. Bazinga Sheet:
Wakey Meter
WACKEY MEATER
Jan 15, 2022, 4:12 PM Lonkulous Sheet:
Title
yayayayayayaya this game has me in it
Jan 15, 2022, 4:10 PM Dr. Bazinga Sheet:
King Emotes
Comedy gold
Jan 15, 2022, 4:10 PM Lonkulous Sheet:
Steve (Deltarune Battle-Style)
Looking at this stresses me out
Jan 15, 2022, 4:09 PM Dr. Bazinga Sheet:
Ghosts (Acorn Archimedes - Expanded)
@WilliamStef You could do it yourself.
Jan 15, 2022, 4:07 PM Dr. Bazinga Sheet:
Krusty Kleaners (Pac-Man Arcade-Style)
the bob
Jan 15, 2022, 3:47 PM * Yawackhary Sheet:
Death Adder (No Shield)
@erugurara Can't really understand what you're saying very well... If you're on about layers then arcade ripping doesn't really work like that in many cases (there are background layers though but many arcade games just had a foreground and a background if that). Sprite priorities are a thing which I think what you are on about but capturing those is tricky as the background might mix with the sprites or other sprites mix in. It's not like ripping from Capcom CPS games or Neo Geo games where you can use WinKawaks...

What Dolphman is saying is that ripping from Sega games in general is not easy. Mega Drive games tend to have a black background on their game and well many of the sprites use black too so you have to change the palette (or using a special emulator to make that colour pink) or is compressed in the ROM. For arcade games at least the well known games, Sega uses interleaving ROMs and you can't rip the sprites from the tile viewer in MAME unless you want the font so you would have to use something else. Not easy as you need to know the ROM names, the order (so you have to look into MAME's source code), use the Sega System 16 Sprite Viewer and have to give a palette unless you're ripping Out Run. Even then not every game is guaranteed to work. Doesn't apply to Master System/Game Gear games in most cases or games that used the System E hardware because there are tile viewers for the former and you can use something like YYCHR for the latter.
Jan 15, 2022, 3:47 PM little guy* Sheet:
2010 Splash Screen
Unreasonably nostalgic to me
Jan 15, 2022, 3:44 PM RavenclawNimbus Sheet:
Pachi Pachi / Pachinko
How did you rip him? I couldn't find him ANYWHERE when I checked the sprites on AssetStudio. :/
Jan 15, 2022, 3:41 PM erugurara Update:
Happy Dazz-Day!
Any examples of prerendered background?, i want to see those backgrounds but the game i know have them dont have them here, thus i asked from where i can get good prerendered bacgrounds in this site that i can see, i nejoy some of that look and also i wnated to check who those cloud look in a Visual novel whit some power poiting editing.
Jan 15, 2022, 3:12 PM StarmanElite Sheet:
Stage 10
Mappy
Jan 15, 2022, 2:57 PM StarmanElite Update:
Happy Dazz-Day!
It's Awesome to be mentioned again! Happy Birthday Dazz!
Jan 15, 2022, 2:47 PM Dark_Ansem Game:
Castlevania: Symphony of the Night
thank you, Bringer of Death!
Jan 15, 2022, 2:43 PM RavenclawNimbus Game:
Cuphead: Don't Deal With the Devil!
Man, it's been a minute! I feel like there just wasn't enough to rip after awhile. :P

Also, @epicgamer4757365343: Muffsky, and Waffington were already ripped. They're in the Baroness Von Bon Bon page. (I know it's inconvenient.) Also, the conductor is being submitted by someone right now.
Jan 15, 2022, 2:25 PM Desmond Game:
Mario vs. Donkey Kong: Mini-Land Mayhem!
This place looks dry.
Jan 15, 2022, 2:05 PM WilliamStef Sheet:
Ghosts (Acorn Archimedes - Expanded)
I don’t see the vulnerable Kinky.
Jan 15, 2022, 1:39 PM Lonkulous Game:
Yoshi's Story
lol they drew the blargg on page 2 in like 30 seconds
Jan 15, 2022, 1:33 PM Lonkulous Sheet:
Gabon
I always wondered if they actually were spikes, or just another subspecies of koopa. also, ever notice that in smb3 and smw2 yoshi's island he looks a bit bird-like?
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