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Mortal Kombat
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Category Arcade
Sheets 21
Hits 96,558
Comments 28
Mortal Kombat
Mortal Kombat
Fighters
[10]
Stages
[6]
Miscellaneous
[5]
Console Genre Developers
Arcade Fighting Developer coming soon!
Tagging is in the works and will be here soon!
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Jul 8, 2022, 1:46 PM
They did was that they had actors doing the moves and used a camcorder. It's no different than filming a movie. Then they go through the analog Hi-8 tape as it was more of an amateur project (the camcorder was owned by John Tobias, co-creator of the series). Digital editing has been around since the Amiga, at least for the television and film industry. Atari had already done the same with Pit-Fighter and various other games earlier but Mortal Kombat looks more cleaner. Midway did more work on cleaning up the footage and editing the graphics by hand. MK 2, 3 and Ultimate upgraded to a Betacam camcorder and moved on to using a blue screen while filming the actors, also more computer effects were added. By MK3 and Ultimate, less touch up was done on the sprites compared to MK1 and 2.

The only exceptions were Goro and later Kintaro where they made figures and did some stop motion animation. They actually had to make a second figure of Goro. Everyone else was a person.

Up to Mortal Kombat 4, Midway used this technique. Then once they felt that 3D got comfortable enough, it got ditched for the usual make models of the characters.
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Jul 8, 2022, 12:59 PM
Goro was a clay figure. The other characters were actors in costumes. They took pictures of them doing each pose and digitized them. I think there are some behind the scenes videos on youtube.
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Jul 8, 2022, 12:39 PM
So how where these Sprites made I mean they look so realistic cause I saw a Dorkly post about a Team Member looking around some old Files until he found a Morty Sprite Sheet wich I saw how it was done.

During the making of this Game were real People involved or did they just used Figurines instead of real People?
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Jul 3, 2022, 5:08 AM *
The only left is "Main Title Screen", "Choose Your Fighter", & "Versus Screen" Sheets.
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Mar 29, 2022, 1:32 AM
where is the portrait
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Feb 22, 2022, 7:39 PM
Maybe i'll take the pm cause i can't seem to find specific cheats for MK2 and pugsy's cheats just keeps downloading forever.
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Feb 21, 2022, 6:51 AM
Amazing job, Mica!
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Feb 20, 2022, 11:57 AM
i believe the handful of characters from MK2 that returned for MKT have exclusive fatal sprites to be consistent with the UMK3 cast. I don't know for sure, though
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Jan 19, 2022, 11:37 AM
@Mica Problem is i have no experience with rom directories. I know of a cheat called Free Fly Camera but that doesn't disable the background and i don't know what TCRF used to see the unused sprites they found.
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Jan 18, 2022, 3:33 PM
My first time playing the original was the MSDOS port which at the time was the most arcade perfect compared to consoles' ports.
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Jan 18, 2022, 10:04 AM
@Mica No worries!
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Jan 18, 2022, 9:54 AM
@Ton
I found a new cheat code for MK Mame, I need to update all my sheets, sorry. Shang will arrive then and it will be over for MK 1.
For MK Trilogy I don't have a cheat code to remove backgrounds and all sprites have been resized, the game is less pretty. I don't have a solution for this.
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Jan 18, 2022, 8:52 AM
@Mica Oh yeah, me too. I'm a big fan of MK and all of its cheese.

Are you going to do Shang?
Also, if you're interested, Mortal Kombat Trilogy hasn't been ripped at all. I know most of the graphics are straight from UMK3, but Johnny Cage has a whole new sprite set in that one. I'm not sure if any others do...
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Jan 18, 2022, 6:42 AM
@Ton
Thanks Ton really, i really appreciate. Fan of MK since the arcade, i had a lot of fun doing it. Maybe continue on the next MK.
All good things come to an end.
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Jan 18, 2022, 6:30 AM
@Silverlight
It won't work, cheat code file format is not the same. If you want I send you Mame and the codes by linkand all you have to do is configure the rom directory.
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Jan 18, 2022, 6:13 AM
Yeah, @Mica this is amazing work. Almost sad to see it end!
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Jan 18, 2022, 4:32 AM
@Mica What's the cheat's name and would it work with Mame64 0.202?
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Jan 18, 2022, 3:57 AM
@Greenknight9000
Glad you appreciate that. Thanks.

@Silverlight
I use Mame 0.119 with a cheat code file that allows me to remove backgrounds and much more and photoshop. Lots of save state, screenshot and time.

@Jack sorridente
Thank You!

@dad34853, @smedis2
It's coming soon as well as the game menu and the sound pack.

@arringtastic1
Thanks to you too.
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Jan 17, 2022, 8:21 AM
Well, it certainly was worth the wait indeed! Glad to see these getting finished!
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Jan 17, 2022, 1:20 AM
I was gonna attempt to rip MK2 but MAME only shows the palette not the tilemap. Would love to know how this person ripped MK1.
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Jan 16, 2022, 10:00 PM
Nice Job!!!
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Jan 15, 2022, 7:16 PM
one more character and this'll be the first MK on TSR to have everyone!!!
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Jan 3, 2022, 11:09 AM
now all we need is scorpion, subzero, reptile, and shang tsung
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Jan 2, 2022, 2:58 PM
Happy new year everyone!
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Oct 24, 2019, 3:24 PM
What tools are you using to rip sprites from this game? Can't use TiledGGD because of 5bpp and 6bpp which aren't supported in GGD.
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