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Sep 20, 2026 8:41 PM Side Steppa Asset: Yoshi (G/S/C-Style) this is so amazing! also thank for making a unique pose for it.
Sep 20, 2026 8:28 PM mariobros587 Game: Plants vs. Zombies prompt_suggestion Mario:Uh That's not spongebob and patrick GlowbroGTK, but they kinda look small and big. Plankton: GHHHHHH-
Sep 20, 2026 8:27 PM Stimpit Asset: Game Over Screens prompt_suggestion i know what you talking about.
Sep 20, 2026 8:03 PM SonicfanwhoHatesSonichimself Asset: Gameboy Advance Startup Font DELTA RUNE
Sep 20, 2026 7:54 PM Gaspar Asset: King Of Spades (Expanded) Wow you nailed it with these, great job!
Sep 20, 2026 7:45 PM mildannerofc Update: Final Fools: Treasure Hero One of my assets related to counting cafe got so many hits, I appreciate the support. The cheat screen is still on pending, I already gave explanations about the screen. So... I'll be patient once the cheat screen is public for everyone to know about, the screen don't need to be in TCRF. Only the Unused Content assets found by me with assistance of Epi/YoriKv.
Sep 20, 2026 7:29 PM DerpBox Asset: Toilet Kid / Bukimi-chan guys persona predicted skibidi toilet for real
Sep 20, 2026 7:13 PM IcyThePuff Asset: Egg TV Animation (Jim Carrey) prompt_suggestion It Seems I Was.
Sep 20, 2026 7:06 PM Key Mace Game: Kaiju Girls ~Ultra Special Training Campaign~ I finally finished uploading these because I was excited that they're making merch of this series again
Sep 20, 2026 6:58 PM Snow-Thunder Update: Final Fools: Treasure Hero I just started playing Legend of Zelda Minish Cap as requested by my friend. Some of the game’s ideas are really good ones for someone aspiring to make a game like me.
Sep 20, 2026 6:52 PM SonicFan1997 Asset: Kirby (Big) big kirby. Cool!
Sep 20, 2026 6:46 PM SonicFan1997 Game: Sonic the Hedgehog Customs im kirbostudio's alt,why did i make an alt? its cuz i lost my main account sooo yeah. also i posted my FIRST spritesheet as a custom here. idk where it its but think its getting verified
Sep 20, 2026 6:16 PM space470 Asset: Oil Man's Stage (NES-Style) oh HEY... I saw this being worked in in the MMM server, great job with the stage! do you have enemy placements in mind yet?
Sep 20, 2026 6:16 PM drpepperfan Game: CBT With Yuuka Kazami Oh my god
Sep 20, 2026 6:15 PM Somwonere Asset: Orange Hey, hey apple. KNIFE!
Sep 20, 2026 5:58 PM IcyThePuff Asset: Sonic I Fear No Man. But That Thing... It Scares Me.
Sep 20, 2026 5:56 PM MotorRoach Asset: Morshu (Zelda Game Boy-Style) This is so awesome

Also, shouldn't this be in the CD-i customs section, instead of the standard Zelda customs page?
Sep 20, 2026 5:55 PM kellym Asset: Sawada Are there no actual sprites for the weaponized seppuku attack on the sheet?
Sep 20, 2026 5:37 PM RaposaCadela Game: Metal Slug I was like, "oh, this is cool! was this a thing? how did I never know?", and then I was like, "oh."
Sep 20, 2026 5:26 PM Kayz Asset: Big Ring (Empty, Sonic 3-Style) prompt_suggestion sorry i used this like a couple weeks ago without you saying yes or no
Sep 20, 2026 5:09 PM MSM-RIPPER Game: Toy Story prompt_suggestion I did it from the full ISO of the 1995 Windows version of Toy Story. I first went through the contents of the disc to see how the game stored its resources, because the graphics weren’t simply sitting there as normal BMP, PCX, or PNG files that could just be opened and exported. Most of the interesting data was inside the game’s DATA folder, especially a file called SHELL, which appeared to be a custom resource container used by the game.

From there, I had to inspect the file at a binary level and figure out how its contents were structured. I looked for things such as repeated patterns, offsets, file sizes, internal tables, palette data, and blocks that could potentially contain graphics. A lot of older PC games stored assets in their own proprietary formats, so even after extracting a chunk of data, it didn’t necessarily mean I immediately had a usable image. Some of the graphics were stored as indexed pixel data, tiles, sprite frames, or other raw image data that depended on a separate palette or needed to be reconstructed before they looked correct.

I also used the game executable as a reference, since the executable itself contains the code responsible for reading those files and interpreting the data. By comparing how the game accessed the resource files with the structure I was seeing in SHELL, I was able to get a better idea of how the graphics were stored and how they were supposed to be decoded. In some cases, the raw data by itself would just look like garbage or corrupted pixels unless the correct dimensions, palette, and format were applied.

Once I had the graphics decoded correctly, I converted them into normal PNG files and started separating and organizing them into more useful categories, such as characters, enemies, objects, backgrounds, stages, HUD elements, screens, and other miscellaneous graphics. Some things also required manually identifying what the extracted data actually belonged to, since the original resource files didn’t always have useful filenames or labels.

So basically, it wasn’t a simple case of opening the ISO and copying image files out of it. It was more of a reverse-engineering process: inspect the game files, identify the resource container, work out the internal structure, extract the relevant data blocks, figure out the image format and palettes, reconstruct the graphics, and then convert and organize everything into usable PNGs.
Sep 20, 2026 4:46 PM The Non-Deleted User Asset: Mario & Luigi Huh, neat.
Sep 20, 2026 4:24 PM alexanderjt Game: Janken Game Acchi Muite Hoi! prompt_suggestion your icon being Tamama makes this comment funny
Sep 20, 2026 4:20 PM * RaguRando Asset: Tileset I know Terence and the non-movable trucks are part of these tiles and not sprites, but perhaps the latter should still be added to the "Rolling Stock" sheet to make them easier to find and use (with the track, ballast and grass removed).
Sep 20, 2026 4:12 PM kellym Game: Another World Customs Buddy's strongest warrior.
Sep 20, 2026 3:51 PM Tyrannosaurus Brett Game: Street Fighter 2 / Super Street Fighter 2 If you want to have the sprites in their intended aspect ratio, put them in a 384 x 224 image, then resize the image into a 4:3 ratio.
Sep 20, 2026 3:43 PM EyesOnThePrize Game: The Jackbox Party Pack 11 has anyone tried ripping more assets? (more specifically Legends Of Trivia)
Sep 20, 2026 3:29 PM hengen16 Game: Undertale where would the bullet warning thing be, like the thing with the ! in it, or is it like not a sprite?
Sep 20, 2026 3:27 PM * XxCarlTheSpriterxX Game: Super Mega Runners prompt_suggestion Idk if that's even possible, because Parody Run is technically Lost Media

Edit 10-9-26: I'll try to recreate some runners from Smash Runners
Sep 20, 2026 3:23 PM TKO98 Asset: Custom Memory Cards (Thomas the Tank Engine & Friends Amiga) prompt_suggestion THANKS🤩 (I honestly don't like how Edward turned out tho...) And yeah, Percy is definitely the weird one for me. Didn't know what to think when I first realized he wasn't in this.
Sep 20, 2026 3:19 PM TKO98 Asset: Custom Memory Cards (Thomas the Tank Engine & Friends Amiga) prompt_suggestion SH** I FORGOT ABOUT TREVOR!! I'll probably update this. Thanks for pointing that out.
Sep 20, 2026 2:57 PM 1337gamer15 Asset: Morshu (Zelda Game Boy-Style) Sorry THIEF, I can't give credit. Come back when you're a little MMM deader!
Sep 20, 2026 2:54 PM MEGAMAN2020MLG Asset: The Great Swamp (Zelda Game Boy-Style) prompt_suggestion Har har fiddly Dee! Something something something you see! Do what you want, cause a pirate is free, YOU ARE A PIRATE!
Sep 20, 2026 2:54 PM MC Ninja Asset: Sayori (Sonic 1-Style) WOOHOO
Sep 20, 2026 2:53 PM Potato Chip Asset: Sonic & Tails YEEESSS, I LOVE THESE SPRITES, SONCIC AND TAILS LOOKS SO COOL
Sep 20, 2026 2:51 PM MEGAMAN2020MLG Asset: Forest Haven Why does the Deku Tree kinda look like Quandale Dingle?
Sep 20, 2026 2:48 PM MEGAMAN2020MLG Asset: Masks prompt_suggestion You see how this looks, right?
Sep 20, 2026 2:46 PM MEGAMAN2020MLG Asset: Masks I swear the last mask before the Fierce Deity mask has got to be the Stone Mask from JoJo
Sep 20, 2026 2:44 PM MEGAMAN2020MLG Asset: Items (The Minish Cap-Style) Wow we even have SCII weapons? Pretty dang swell, if ya ask me!
Sep 20, 2026 2:37 PM MEGAMAN2020MLG Asset: Inventory Items (A Link to the Past, ZX Spectrum-Style) "The Legend of Zelda: Special"
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