Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Sep 20, 2026 8:41 PM | Side Steppa | Asset: Yoshi (G/S/C-Style) | this is so amazing! also thank for making a unique pose for it. |
| Sep 20, 2026 8:28 PM | mariobros587 | Game: Plants vs. Zombies | prompt_suggestion Mario:Uh That's not spongebob and patrick GlowbroGTK, but they kinda look small and big. Plankton: GHHHHHH- |
| Sep 20, 2026 8:27 PM | Stimpit | Asset: Game Over Screens | prompt_suggestion i know what you talking about. |
| Sep 20, 2026 8:03 PM | SonicfanwhoHatesSonichimself | Asset: Gameboy Advance Startup Font | DELTA RUNE |
| Sep 20, 2026 7:54 PM | Gaspar | Asset: King Of Spades (Expanded) | Wow you nailed it with these, great job! |
| Sep 20, 2026 7:45 PM | mildannerofc | Update: Final Fools: Treasure Hero | One of my assets related to counting cafe got so many hits, I appreciate the support. The cheat screen is still on pending, I already gave explanations about the screen. So... I'll be patient once the cheat screen is public for everyone to know about, the screen don't need to be in TCRF. Only the Unused Content assets found by me with assistance of Epi/YoriKv. |
| Sep 20, 2026 7:29 PM | DerpBox | Asset: Toilet Kid / Bukimi-chan | guys persona predicted skibidi toilet for real |
| Sep 20, 2026 7:13 PM | IcyThePuff | Asset: Egg TV Animation (Jim Carrey) | prompt_suggestion It Seems I Was. |
| Sep 20, 2026 7:06 PM | Key Mace | Game: Kaiju Girls ~Ultra Special Training Campaign~ | I finally finished uploading these because I was excited that they're making merch of this series again |
| Sep 20, 2026 6:58 PM | Snow-Thunder | Update: Final Fools: Treasure Hero | I just started playing Legend of Zelda Minish Cap as requested by my friend. Some of the game’s ideas are really good ones for someone aspiring to make a game like me. |
| Sep 20, 2026 6:52 PM | SonicFan1997 | Asset: Kirby (Big) | big kirby. Cool! |
| Sep 20, 2026 6:46 PM | SonicFan1997 | Game: Sonic the Hedgehog Customs | im kirbostudio's alt,why did i make an alt? its cuz i lost my main account sooo yeah. also i posted my FIRST spritesheet as a custom here. idk where it its but think its getting verified |
| Sep 20, 2026 6:16 PM | space470 | Asset: Oil Man's Stage (NES-Style) | oh HEY... I saw this being worked in in the MMM server, great job with the stage! do you have enemy placements in mind yet? |
| Sep 20, 2026 6:16 PM | drpepperfan | Game: CBT With Yuuka Kazami | Oh my god |
| Sep 20, 2026 6:15 PM | Somwonere | Asset: Orange | Hey, hey apple. KNIFE! |
| Sep 20, 2026 5:58 PM | IcyThePuff | Asset: Sonic | I Fear No Man. But That Thing... It Scares Me. |
| Sep 20, 2026 5:56 PM | MotorRoach | Asset: Morshu (Zelda Game Boy-Style) | This is so awesome Also, shouldn't this be in the CD-i customs section, instead of the standard Zelda customs page? |
| Sep 20, 2026 5:55 PM | kellym | Asset: Sawada | Are there no actual sprites for the weaponized seppuku attack on the sheet? |
| Sep 20, 2026 5:37 PM | RaposaCadela | Game: Metal Slug | I was like, "oh, this is cool! was this a thing? how did I never know?", and then I was like, "oh." |
| Sep 20, 2026 5:26 PM | Kayz | Asset: Big Ring (Empty, Sonic 3-Style) | prompt_suggestion sorry i used this like a couple weeks ago without you saying yes or no |
| Sep 20, 2026 5:09 PM | MSM-RIPPER | Game: Toy Story | prompt_suggestion I did it from the full ISO of the 1995 Windows version of Toy Story. I first went through the contents of the disc to see how the game stored its resources, because the graphics weren’t simply sitting there as normal BMP, PCX, or PNG files that could just be opened and exported. Most of the interesting data was inside the game’s DATA folder, especially a file called SHELL, which appeared to be a custom resource container used by the game. From there, I had to inspect the file at a binary level and figure out how its contents were structured. I looked for things such as repeated patterns, offsets, file sizes, internal tables, palette data, and blocks that could potentially contain graphics. A lot of older PC games stored assets in their own proprietary formats, so even after extracting a chunk of data, it didn’t necessarily mean I immediately had a usable image. Some of the graphics were stored as indexed pixel data, tiles, sprite frames, or other raw image data that depended on a separate palette or needed to be reconstructed before they looked correct. I also used the game executable as a reference, since the executable itself contains the code responsible for reading those files and interpreting the data. By comparing how the game accessed the resource files with the structure I was seeing in SHELL, I was able to get a better idea of how the graphics were stored and how they were supposed to be decoded. In some cases, the raw data by itself would just look like garbage or corrupted pixels unless the correct dimensions, palette, and format were applied. Once I had the graphics decoded correctly, I converted them into normal PNG files and started separating and organizing them into more useful categories, such as characters, enemies, objects, backgrounds, stages, HUD elements, screens, and other miscellaneous graphics. Some things also required manually identifying what the extracted data actually belonged to, since the original resource files didn’t always have useful filenames or labels. So basically, it wasn’t a simple case of opening the ISO and copying image files out of it. It was more of a reverse-engineering process: inspect the game files, identify the resource container, work out the internal structure, extract the relevant data blocks, figure out the image format and palettes, reconstruct the graphics, and then convert and organize everything into usable PNGs. |
| Sep 20, 2026 4:46 PM | The Non-Deleted User | Asset: Mario & Luigi | Huh, neat. |
| Sep 20, 2026 4:24 PM | alexanderjt | Game: Janken Game Acchi Muite Hoi! | prompt_suggestion your icon being Tamama makes this comment funny |
| Sep 20, 2026 4:20 PM * | RaguRando | Asset: Tileset | I know Terence and the non-movable trucks are part of these tiles and not sprites, but perhaps the latter should still be added to the "Rolling Stock" sheet to make them easier to find and use (with the track, ballast and grass removed). |
| Sep 20, 2026 4:12 PM | kellym | Game: Another World Customs | Buddy's strongest warrior. |
| Sep 20, 2026 3:51 PM | Tyrannosaurus Brett | Game: Street Fighter 2 / Super Street Fighter 2 | If you want to have the sprites in their intended aspect ratio, put them in a 384 x 224 image, then resize the image into a 4:3 ratio. |
| Sep 20, 2026 3:43 PM | EyesOnThePrize | Game: The Jackbox Party Pack 11 | has anyone tried ripping more assets? (more specifically Legends Of Trivia) |
| Sep 20, 2026 3:29 PM | hengen16 | Game: Undertale | where would the bullet warning thing be, like the thing with the ! in it, or is it like not a sprite? |
| Sep 20, 2026 3:27 PM * | XxCarlTheSpriterxX | Game: Super Mega Runners | prompt_suggestion Idk if that's even possible, because Parody Run is technically Lost Media Edit 10-9-26: I'll try to recreate some runners from Smash Runners |
| Sep 20, 2026 3:23 PM | TKO98 | Asset: Custom Memory Cards (Thomas the Tank Engine & Friends Amiga) | prompt_suggestion THANKS🤩 (I honestly don't like how Edward turned out tho...) And yeah, Percy is definitely the weird one for me. Didn't know what to think when I first realized he wasn't in this. |
| Sep 20, 2026 3:19 PM | TKO98 | Asset: Custom Memory Cards (Thomas the Tank Engine & Friends Amiga) | prompt_suggestion SH** I FORGOT ABOUT TREVOR!! I'll probably update this. Thanks for pointing that out. |
| Sep 20, 2026 2:57 PM | 1337gamer15 | Asset: Morshu (Zelda Game Boy-Style) | Sorry THIEF, I can't give credit. Come back when you're a little MMM deader! |
| Sep 20, 2026 2:54 PM | MEGAMAN2020MLG | Asset: The Great Swamp (Zelda Game Boy-Style) | prompt_suggestion Har har fiddly Dee! Something something something you see! Do what you want, cause a pirate is free, YOU ARE A PIRATE! |
| Sep 20, 2026 2:54 PM | MC Ninja | Asset: Sayori (Sonic 1-Style) | WOOHOO |
| Sep 20, 2026 2:53 PM | Potato Chip | Asset: Sonic & Tails | YEEESSS, I LOVE THESE SPRITES, SONCIC AND TAILS LOOKS SO COOL |
| Sep 20, 2026 2:51 PM | MEGAMAN2020MLG | Asset: Forest Haven | Why does the Deku Tree kinda look like Quandale Dingle? |
| Sep 20, 2026 2:48 PM | MEGAMAN2020MLG | Asset: Masks | prompt_suggestion You see how this looks, right? |
| Sep 20, 2026 2:46 PM | MEGAMAN2020MLG | Asset: Masks | I swear the last mask before the Fierce Deity mask has got to be the Stone Mask from JoJo |
| Sep 20, 2026 2:44 PM | MEGAMAN2020MLG | Asset: Items (The Minish Cap-Style) | Wow we even have SCII weapons? Pretty dang swell, if ya ask me! |
| Sep 20, 2026 2:37 PM | MEGAMAN2020MLG | Asset: Inventory Items (A Link to the Past, ZX Spectrum-Style) | "The Legend of Zelda: Special" |