Comments


Displaying all comments.
Posted By On Comment
Sep 21, 2025 6:13 AM MadeKillaSam Game: Terri-Fried Cool it's the game that one youtuber made and ported it to 4 different platforms
Sep 21, 2025 6:12 AM SuperOS Asset: Mendelev & Dongolev haldo
Sep 21, 2025 5:22 AM MadeKillaSam Asset: Kirby The eyes are a bit weird comparing it to any other Kirby sprite but I like it
Sep 21, 2025 5:16 AM Sparronator9999 Asset: Depths @Lambda_Labs The game actually uses IMAGE_DEPTH_EXTEND_MONO_SEAMLESS and IMAGE_DEPTH_EXTEND_SEAMLESS (bottom-middle and bottom-right sprites in this sheet) to render the Prophecy Panes throughout Chapter 4's dark world (source: Deltarune's decompiled source code says so).

@skrakkat I have done some digging into the rendering code of the game, and can confirm the game does a lot of dynamic filtering and rendering to get the prophecy panes we all know and love. The only reason I looked through the code this deeply was to recreate the effect myself in CSS for an animated version of my profile pic on my website (Coming Soon™, as of writing). Can you tell I really like this effect? Anyways, fair warning, this will get technical (even though this is the abridged version), but here goes:

The game uses IMAGE_DEPTH_EXTEND_MONO_SEAMLESS to render symbols and text on the prophecy panes, with the following filters in this order: multiply all pixels with the hex colour #42D0FF (defined as "propblue" in the game code), then multiply all pixels in the resulting sprite by three to give that "oversaturated blue" look, then mask the unused area with one of the spr_dw_church_prophecy_*_icon sprites (depending on the actual prophecy being shown), and finally render a few times at different locations and transparencies. The text version uses the same sprite, but different filter (this game files has its own object just for rendering the prophecy text). I haven't quite finished figuring it out yet, but I was able to create a pre-computed sprite that looks pretty accurate (if only I'd kept the CSS code that I used to make it...)

IMAGE_DEPTH_EXTEND_SEAMLESS is used for the background, and only has one filter (a continuously changing colour ranging between #8BE9EF and #17EDFF) before being rendered over the top of the prophecy icon (yes, you read that right - it's just only noticeable on dark-blue portions of the icon), and also behind everything with a gradient fade.

The actual rendering code for everything put together is quite a bit more complex than that, but that's the gist of it.
Sep 21, 2025 5:13 AM MadeKillaSam Asset: Odie (NES-Style) how does the 4 colors work
Sep 21, 2025 5:09 AM Fian390 Game: Undertale Anyone know where the "KR" from the Sans fight by the health bar is? I can't seem to find it in of the enemy ones, and I couldn't find the correct one in the fonts
Sep 21, 2025 5:05 AM Queso Asset: Queen Reika prompt_suggestion Exactly
Sep 21, 2025 5:04 AM Queso Asset: Cerberus prompt_suggestion ?????
Sep 21, 2025 4:53 AM Spaghetious Asset: Steve (SMB1-Style) Wow! I remember that i was doing a SMB1 styled Steve some time ago. And... I can definitely say you did a better job than mine.
Sep 21, 2025 4:45 AM Halfbit Asset: Milo Wow, nice to see an Armadillo Knight rip!
Sep 21, 2025 4:27 AM SomeoneHere Asset: Steve (SMB1-Style) i am steve
Sep 21, 2025 3:30 AM Dolphman Asset: Intro What triggers Garfield to randomly appear over Mario? XD
Sep 21, 2025 3:18 AM fredrickfivebears Asset: Zombies (PvZ 1 Prototype-Style) These are great!
Sep 21, 2025 3:03 AM * Kitty-Backpack Asset: Mega Man (NES & SNES Style) Great stuff!! (May I use this though?)
Sep 21, 2025 3:02 AM Happy Time Boredom Asset: Items As with the sheet for Kindergarten 2, I think everything is right but if not I can correct it as soon as possible.
Sep 21, 2025 2:55 AM BigHungryMode Update: New Update, Same Clown prompt_suggestion r/boneappletea
Sep 21, 2025 2:34 AM ILikeSonic80904SR Asset: Sonic (Classic) prompt_suggestion I don't know, very young me lied about his age and used TSR without knowing that America laws aren't tje same as Japan laws. XD
Sep 21, 2025 2:13 AM Garamonde Asset: NPCs This ZIP file is super big and should probably be split, at least into 2 parts. Also, the name should be "Non-Playable Characters".
Sep 21, 2025 2:09 AM Garamonde Asset: Numbers This and the Font Numbers Score sheet should probably be combined as just a Numbers sheet, or even a general font sheet.
Sep 21, 2025 2:00 AM 43rjk2 Update: New Update, Same Clown I've been seeing lots of new faces, certainly. Wonder where they're coming from
Sep 21, 2025 1:56 AM saidFayad5 Asset: #0208 Steelix (R/G/B-Style) prompt_suggestion Thanks!
Sep 21, 2025 1:47 AM Venomrabbit Asset: #0208 Steelix (R/G/B-Style) Oh very cool, looks pretty smug!
Sep 21, 2025 1:12 AM Cyan2024 Update: New Update, Same Clown prompt_suggestion Thanks, i like hex colors n im an art east
Sep 21, 2025 1:07 AM Nestofar Asset: Cats He vibin
Sep 21, 2025 12:54 AM CosmoMage1437 Asset: Faraway Town Interior Shops (Day) Omori is peak
Sep 21, 2025 12:52 AM Rainbow Question Mark Update: New Update, Same Clown It's Been Six Weeks!
Sep 21, 2025 12:47 AM MadeKillaSam Update: New Update, Same Clown prompt_suggestion Light mode: 180, 32, 42
Dark mode: 139, 34, 29

why do you need it
Sep 20, 2025 11:58 PM Atuningchip Game: Super Mario Bros. prompt_suggestion thanks, i was already expectating it to not work.
BTW, it's been 3 days since i've submitted a sheet, and it's still not public.
i think that TSR isn't just Memedroid reskinned for game sprites because in Memedroid, it only takes a few minutes to pass the moderation, what is the medium time for reviewing sheets? i just subscribed last thursday.
Sep 20, 2025 11:47 PM antanimates Asset: #0202 Wobbuffet (R/G/B-Style) damn guess we twinning
Sep 20, 2025 11:45 PM Cyan2024 Asset: Dark Meta Knight "oh boy! i cant wait to spend quality time with my good friend meta knight" -Kirby in meta knight fights animated Katm part
Sep 20, 2025 11:33 PM 89spectralpup Asset: Title Screen & SEGA Logo prompt_suggestion I know—though really, the best part (at least to me) is the MUSIC! It just feels very heroic, like a fanfare.
Sep 20, 2025 11:20 PM Suicider Asset: Hidden or Unknown prompt_suggestion You mean with each giblet as separate object, possibly even trailing additional blood particles behind them as they fly? Pretty much out of the question in 1993. It's a miracle Carmack made the game work on mid/upper end 80386s with as little as 4MB RAM.
Sep 20, 2025 11:15 PM butterflyprince Asset: Items omg i open the z&w page thinking "man i think there was only the concept art on here but maybe im misremembering maybe theres some icons and stuff" knowing with 99% sure-ity this was not the case but i get here and theres SO much new stuff. BLUEBERRYMUFFIN U ARE MY HERO!!!!!!!!!!!!!!!
Sep 20, 2025 11:15 PM TengaiDenjin Asset: Rooster Oh my! I'm glad to see the rooster ripped!
Sep 20, 2025 11:04 PM Suicider Asset: Explosion This is fancy, compared to the super simple explosions from 8/16-bit games.
Sep 20, 2025 10:50 PM Romyblox1234 Asset: SpongeBob Looks kinda like the spongebob saves the day spongebob sprites
Sep 20, 2025 10:49 PM GreenLuigi19 Asset: UI Elements Excellent!
Sep 20, 2025 10:43 PM Flavioandsonic Asset: Signposts (Sonic 3-Style, Improved) Yo soy ronic
(It was supposted to be an "yo soy Luigi" thing i swear)
Sep 20, 2025 10:38 PM ExoDendrite Asset: Mario prompt_suggestion And I especially don't want to spend $100 on a giant, clunky hunk of plastic to be used only for a handful of eye-straining games only accessible via an online subscription.
Sep 20, 2025 10:12 PM Cyan2024 Update: New Update, Same Clown hey! whats the shades of red for the dark mode and light mode red?
keyboard_double_arrow_left keyboard_arrow_left Page of 3,856 keyboard_arrow_right keyboard_double_arrow_right