Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Sep 21, 2025 6:13 AM | MadeKillaSam | Game: Terri-Fried | Cool it's the game that one youtuber made and ported it to 4 different platforms |
| Sep 21, 2025 6:12 AM | SuperOS | Asset: Mendelev & Dongolev | haldo |
| Sep 21, 2025 5:22 AM | MadeKillaSam | Asset: Kirby | The eyes are a bit weird comparing it to any other Kirby sprite but I like it |
| Sep 21, 2025 5:16 AM | Sparronator9999 | Asset: Depths | @Lambda_Labs The game actually uses IMAGE_DEPTH_EXTEND_MONO_SEAMLESS and IMAGE_DEPTH_EXTEND_SEAMLESS (bottom-middle and bottom-right sprites in this sheet) to render the Prophecy Panes throughout Chapter 4's dark world (source: Deltarune's decompiled source code says so). @skrakkat I have done some digging into the rendering code of the game, and can confirm the game does a lot of dynamic filtering and rendering to get the prophecy panes we all know and love. The only reason I looked through the code this deeply was to recreate the effect myself in CSS for an animated version of my profile pic on my website (Coming Soon™, as of writing). Can you tell I really like this effect? Anyways, fair warning, this will get technical (even though this is the abridged version), but here goes: The game uses IMAGE_DEPTH_EXTEND_MONO_SEAMLESS to render symbols and text on the prophecy panes, with the following filters in this order: multiply all pixels with the hex colour #42D0FF (defined as "propblue" in the game code), then multiply all pixels in the resulting sprite by three to give that "oversaturated blue" look, then mask the unused area with one of the spr_dw_church_prophecy_*_icon sprites (depending on the actual prophecy being shown), and finally render a few times at different locations and transparencies. The text version uses the same sprite, but different filter (this game files has its own object just for rendering the prophecy text). I haven't quite finished figuring it out yet, but I was able to create a pre-computed sprite that looks pretty accurate (if only I'd kept the CSS code that I used to make it...) IMAGE_DEPTH_EXTEND_SEAMLESS is used for the background, and only has one filter (a continuously changing colour ranging between #8BE9EF and #17EDFF) before being rendered over the top of the prophecy icon (yes, you read that right - it's just only noticeable on dark-blue portions of the icon), and also behind everything with a gradient fade. The actual rendering code for everything put together is quite a bit more complex than that, but that's the gist of it. |
| Sep 21, 2025 5:13 AM | MadeKillaSam | Asset: Odie (NES-Style) | how does the 4 colors work |
| Sep 21, 2025 5:09 AM | Fian390 | Game: Undertale | Anyone know where the "KR" from the Sans fight by the health bar is? I can't seem to find it in of the enemy ones, and I couldn't find the correct one in the fonts |
| Sep 21, 2025 5:05 AM | Queso | Asset: Queen Reika | prompt_suggestion Exactly |
| Sep 21, 2025 5:04 AM | Queso | Asset: Cerberus | prompt_suggestion ????? |
| Sep 21, 2025 4:53 AM | Spaghetious | Asset: Steve (SMB1-Style) | Wow! I remember that i was doing a SMB1 styled Steve some time ago. And... I can definitely say you did a better job than mine. |
| Sep 21, 2025 4:45 AM | Halfbit | Asset: Milo | Wow, nice to see an Armadillo Knight rip! |
| Sep 21, 2025 4:27 AM | SomeoneHere | Asset: Steve (SMB1-Style) | i am steve |
| Sep 21, 2025 3:30 AM | Dolphman | Asset: Intro | What triggers Garfield to randomly appear over Mario? XD |
| Sep 21, 2025 3:18 AM | fredrickfivebears | Asset: Zombies (PvZ 1 Prototype-Style) | These are great! |
| Sep 21, 2025 3:03 AM * | Kitty-Backpack | Asset: Mega Man (NES & SNES Style) | Great stuff!! (May I use this though?) |
| Sep 21, 2025 3:02 AM | Happy Time Boredom | Asset: Items | As with the sheet for Kindergarten 2, I think everything is right but if not I can correct it as soon as possible. |
| Sep 21, 2025 2:55 AM | BigHungryMode | Update: New Update, Same Clown | prompt_suggestion r/boneappletea |
| Sep 21, 2025 2:34 AM | ILikeSonic80904SR | Asset: Sonic (Classic) | prompt_suggestion I don't know, very young me lied about his age and used TSR without knowing that America laws aren't tje same as Japan laws. XD |
| Sep 21, 2025 2:13 AM | Garamonde | Asset: NPCs | This ZIP file is super big and should probably be split, at least into 2 parts. Also, the name should be "Non-Playable Characters". |
| Sep 21, 2025 2:09 AM | Garamonde | Asset: Numbers | This and the Font Numbers Score sheet should probably be combined as just a Numbers sheet, or even a general font sheet. |
| Sep 21, 2025 2:00 AM | 43rjk2 | Update: New Update, Same Clown | I've been seeing lots of new faces, certainly. Wonder where they're coming from |
| Sep 21, 2025 1:56 AM | saidFayad5 | Asset: #0208 Steelix (R/G/B-Style) | prompt_suggestion Thanks! |
| Sep 21, 2025 1:47 AM | Venomrabbit | Asset: #0208 Steelix (R/G/B-Style) | Oh very cool, looks pretty smug! |
| Sep 21, 2025 1:12 AM | Cyan2024 | Update: New Update, Same Clown | prompt_suggestion Thanks, i like hex colors n im an art east |
| Sep 21, 2025 1:07 AM | Nestofar | Asset: Cats | He vibin |
| Sep 21, 2025 12:54 AM | CosmoMage1437 | Asset: Faraway Town Interior Shops (Day) | Omori is peak |
| Sep 21, 2025 12:52 AM | Rainbow Question Mark | Update: New Update, Same Clown | It's Been Six Weeks! |
| Sep 21, 2025 12:47 AM | MadeKillaSam | Update: New Update, Same Clown | prompt_suggestion Light mode: 180, 32, 42 Dark mode: 139, 34, 29 why do you need it |
| Sep 20, 2025 11:58 PM | Atuningchip | Game: Super Mario Bros. | prompt_suggestion thanks, i was already expectating it to not work. BTW, it's been 3 days since i've submitted a sheet, and it's still not public. i think that TSR isn't just Memedroid reskinned for game sprites because in Memedroid, it only takes a few minutes to pass the moderation, what is the medium time for reviewing sheets? i just subscribed last thursday. |
| Sep 20, 2025 11:47 PM | antanimates | Asset: #0202 Wobbuffet (R/G/B-Style) | damn guess we twinning |
| Sep 20, 2025 11:45 PM | Cyan2024 | Asset: Dark Meta Knight | "oh boy! i cant wait to spend quality time with my good friend meta knight" -Kirby in meta knight fights animated Katm part |
| Sep 20, 2025 11:33 PM | 89spectralpup | Asset: Title Screen & SEGA Logo | prompt_suggestion I know—though really, the best part (at least to me) is the MUSIC! It just feels very heroic, like a fanfare. |
| Sep 20, 2025 11:20 PM | Suicider | Asset: Hidden or Unknown | prompt_suggestion You mean with each giblet as separate object, possibly even trailing additional blood particles behind them as they fly? Pretty much out of the question in 1993. It's a miracle Carmack made the game work on mid/upper end 80386s with as little as 4MB RAM. |
| Sep 20, 2025 11:15 PM | butterflyprince | Asset: Items | omg i open the z&w page thinking "man i think there was only the concept art on here but maybe im misremembering maybe theres some icons and stuff" knowing with 99% sure-ity this was not the case but i get here and theres SO much new stuff. BLUEBERRYMUFFIN U ARE MY HERO!!!!!!!!!!!!!!! |
| Sep 20, 2025 11:15 PM | TengaiDenjin | Asset: Rooster | Oh my! I'm glad to see the rooster ripped! |
| Sep 20, 2025 11:04 PM | Suicider | Asset: Explosion | This is fancy, compared to the super simple explosions from 8/16-bit games. |
| Sep 20, 2025 10:50 PM | Romyblox1234 | Asset: SpongeBob | Looks kinda like the spongebob saves the day spongebob sprites |
| Sep 20, 2025 10:49 PM | GreenLuigi19 | Asset: UI Elements | Excellent! |
| Sep 20, 2025 10:43 PM | Flavioandsonic | Asset: Signposts (Sonic 3-Style, Improved) | Yo soy ronic (It was supposted to be an "yo soy Luigi" thing i swear) |
| Sep 20, 2025 10:38 PM | ExoDendrite | Asset: Mario | prompt_suggestion And I especially don't want to spend $100 on a giant, clunky hunk of plastic to be used only for a handful of eye-straining games only accessible via an online subscription. |
| Sep 20, 2025 10:12 PM | Cyan2024 | Update: New Update, Same Clown | hey! whats the shades of red for the dark mode and light mode red? |