Posted | By | On | Comment |
---|---|---|---|
Oct 22, 2022, 8:58 PM | Alxala | Sheet: SMB1 Enemies (Improved, NES-Style) |
I wonder if the SMB1 Koopa Troopa would look like as an improved NES-style version. I like it btw! |
Oct 22, 2022, 8:50 PM | thejohnston7 | Sheet: Bosses |
The white Mouser with red ears only appears in Doki Doki Panic. It is replaced by Clawgrip in SMB2. |
Oct 22, 2022, 8:40 PM | TheWhillieHotDogUGD | Game: Street Fighter 2 / Super Street Fighter 2 |
The fact they gave a Japanese guy the name "Edmond" is absolutely beyond me. |
Oct 22, 2022, 8:16 PM * | Maxio68 | Sheet: Gameplay Graphics |
I see there's a right-side Survival lifebar; is that actually used anywhere in-game? (Survival can't be played in multiplayer, is there anywhere else it is used?) |
Oct 22, 2022, 8:04 PM | Dr. NES | Sheet: Encounter Swirls |
@ton i think they used pallette swapping for those. i don't know though, i've only been past giant step |
Oct 22, 2022, 8:00 PM | Dolphman | Sheet: Big Bruty |
@Yawackhary I wonder what's preventing the PC port from getting rereleased? The Whole Can O' Worms ports of both games are buggy and inferior despite the impressive redrawn graphics. (One of the main problems with the compilation is the fact they're missing levels and other things from the originals) |
Oct 22, 2022, 7:47 PM | shadowman44 | Sheet: Princess Kurumi |
Not to be confused with the Princess Kurumi from Ninja Princess. |
Oct 22, 2022, 7:28 PM | shadowman44 | Sheet: Mario (Syobon Action-Style) |
These sprites look like either parodies you would see in cartoons or the original NES commercials that tried to recreate the graphics. I like em either way. |
Oct 22, 2022, 7:26 PM | Yawackhary | Sheet: Enemies |
@Barrett I don't get what you mean... If it's about the 64 tile limit for sprites that only applies in game (and not the ROM), then it is either well designed to make sure that there is some breathing space or more commonly it drops tiles once it gets to that limit. When you see parts of the sprite flash or even sprites themselves flash, it is called sprite flicker. The NES does suffer from sprite flicker, so does the Master System, even the Genesis and the SNES it can happen. There are a few ways of getting around this, you could have some of or most of the sprites be part of the background. It is usually used in bosses but is also used in a few Master System games on the cost... of... making... the... game... run... really... slow... Also not all of them on the sheet is on the screen at a time, you generally only get a few enemies and bullets or just seeing one of the larger enemies. Due to the limitations of the NES and the game like most NES games has to use a mapper to get around the 40kb memory limit, the game is constantly adding and removing tiles. You usually don't see sprites get added (unless you go into another room and the enemies pop up) but you do see them getting removed when you kill enemies, bullets disappear or blocks where they break away. If it's about all of the sprites on the sheet. Well... Tiles get reused, they can also be horizontally or vertically flipped meaning that it wouldn't take up as much space in the ROM. Also Mega Man 6 is a late NES game so it would have had a larger cartridge, so late that it never officially came out in PAL regions. Looking into the ROM and Capcom was sloppy wasting quite a bit of space (lots of blank space, square blocks, checkered blocks, mentions of ZAKO, all not used in game, even a bit of leftover Japanese, probably enough space to squeeze another level or two actually)... |
Oct 22, 2022, 7:26 PM | shadowman44 | Sheet: Mario (Great Giana Sisters-Style) |
These are way better than the ones used in that crusty old hack. |
Oct 22, 2022, 7:18 PM | Dolphman | Game: Go! Go! Hypergrind |
@MegaDrive2000 It sure is. Usually the main reason to check this game out. (Though it's also hard to enjoy it due to John K's list of controversies) |
Oct 22, 2022, 6:58 PM | QuadFactor | Sheet: Time Man (NES-Style) |
Nice update! |
Oct 22, 2022, 6:54 PM | Barrett | Sheet: MegaKabuterimon Red |
ew i dont remember this one from the show. |
Oct 22, 2022, 6:15 PM | Doc von Schmeltwick | Sheet: Mega Mech Shark |
Considering an actual NES just plain WOULD NOT handle that many sprite tiles at once... |
Oct 22, 2022, 6:01 PM | Barrett | Sheet: Mega Man |
this is the first megaman game i ever beat second was megaman 6 |
Oct 22, 2022, 5:53 PM | Barrett | Sheet: Enemies |
wait how do they have this many sprites if the nes could only hold 64? |
Oct 22, 2022, 5:51 PM | Barrett | Sheet: Wily Stage 3 |
boy does this look boring to play |
Oct 22, 2022, 5:22 PM | Murphmario | Sheet: Cannon (Kaboomba) |
Does the existence of Calm Cannons confirm Kaboombas to be sentient creatures? |
Oct 22, 2022, 5:13 PM | Striker777771 | Sheet: background6.gif |
that would be a nice challange tbh |
Oct 22, 2022, 4:59 PM | PGE | Sheet: Post Special World Enemies (SMB3 NES-Style) |
I'm pretty sure there's a "No G*g*l**k Stuff" policy on TSR |
Oct 22, 2022, 4:28 PM | TomAndTheCats | Sheet: Cheep Cheeps |
Nice job on these! ...How come there's no green palette? |
Oct 22, 2022, 4:10 PM | Bavoomian | Sheet: Badniks |
The Chaotix badniks shown here are as follows: - Needlenose/Mosqui - Piranha - Unnamed Marina Madness badnik - Floatsam - Poptank - Gutbuster |
Oct 22, 2022, 4:01 PM | Bavoomian | Sheet: Chomper |
@SSK02: So...would that be Crazy Otto? |
Oct 22, 2022, 3:35 PM | Tsukiyomaru0 | Sheet: Intro Cinematic |
WAR: has never been so much! ♫ |
Oct 22, 2022, 2:59 PM | JuanElric | Game: Yu-Gi-Oh! Duel Links |
Nice. Didn't expect this to be updated. |
Oct 22, 2022, 2:42 PM | Yawackhary | Sheet: Big Bruty |
@Dolphman I think it's all down to not having the source code or the materials (or couldn't be bothered emulating the Mega CD since it's a bit trickier than just the Mega Drive). Outside of the Mega CD, only the PC got the Special Edition and even then the PC also got a non-SE port yet retaining the music (was it the Can O' Worms pack or something?). Most ports, emulation or the HD remake seem to reference either the Mega Drive or the SNES versions, more so on the latter. Then again most of these were cash grabs anyway... |
Oct 22, 2022, 2:33 PM | Doc von Schmeltwick | Game: Mario & Luigi: Superstar Saga |
So much non-transparent shadows here aaaaaaaa |
Oct 22, 2022, 2:18 PM | Striker777771 | Sheet: Game Over Screen |
*Scream.ogg Plays* |
Oct 22, 2022, 12:34 PM | MarshadowSlime | Sheet: Oil Man (NES-Style) |
@E253MechaShadow He was refering to the old version of this sprite sheet where it was kinda just a cutman edit |
Oct 22, 2022, 12:06 PM | Moo Moo Armageddon | Game: I Wanna Be The Guy |
I've gotten into the source code of the game. I'll be making and posting sheets soon. |
Oct 22, 2022, 11:26 AM | Smoke-The-Pyroling | Sheet: Dialogue Fonts (Dark World) |
I think the text also turns blue during a "default" Snowgrave attack. Default as in... not against something that smells like chicken nuggets. |
Oct 22, 2022, 11:23 AM | TheWispGuy | Sheet: Pac-Man (Smash Moveset) |
Very impressive! I can't imagine how long it took to make. |
Oct 22, 2022, 11:15 AM | YiyaRoxie | Sheet: Alarm Clock |
OMG, The face is so realistic! |
Oct 22, 2022, 11:15 AM | SiriusUnknownCicerone | Sheet: Security Thwomp |
I remember this dude... it's very annoying rather than horrifying, since I was playing this game as a teen. |
Oct 22, 2022, 11:14 AM | YiyaRoxie | Sheet: Game Counters |
Where's the pig tower instead? |
Oct 22, 2022, 11:14 AM | .:Dusk:. | Sheet: Kris (GBA-Style) |
Man. This is not even an "GBA-Style" It's just an Recolor of Pokémon Crystal Kris Sprites. |
Oct 22, 2022, 11:02 AM | YiyaRoxie | Sheet: Ice Climber |
Where's the Seal Topi sprites from the Japanese Version? |
Oct 22, 2022, 10:18 AM | TimoWorld | Sheet: Mighty (Sonic Mania-Style) |
i feel bad for this guy |
Oct 22, 2022, 9:55 AM | TimoWorld | Sheet: Death Egg Robot (Sonic Generations, Sonic Genesis-Style) |
@AesTheFox you know it can be resized, right ? |
Oct 22, 2022, 9:55 AM | freyacantsleep | Sheet: Early Enemies (Mega Man 1, NES-Style) |
This is sick! There's so many cool unused enemy/character concepts in this series, always happy to see more customs of them! |
Oct 22, 2022, 9:54 AM | TimoWorld | Sheet: Death Egg Robot (Somari-Style) |
Somari 2 when |
Oct 22, 2022, 9:44 AM | E253MechaShadow | Sheet: Fake Ending Cutscene |
WTF i wanna see a video footage of this ending |
Oct 22, 2022, 9:42 AM | E253MechaShadow | Sheet: Oil Man (NES-Style) |
Not at all. |
Oct 22, 2022, 8:55 AM | Yelloilnto | Sheet: Dramatic-Introduction Man |
Its not even a robot master, this is just some guy |
Oct 22, 2022, 6:49 AM | ZharK | Sheet: Security Thwomp |
ah yes, nightmare fuel room |
Oct 22, 2022, 6:31 AM | ValisEmma | Sheet: Luigi (Syd of Valis-Style) |
again this is very cute and way better than the yuko edit this used to be luigi is my favorite character |
Oct 22, 2022, 5:46 AM | Dolphman | Sheet: Big Bruty |
@Lev Enemy exclusive to the Special Edition Who inhabits the titular level he's in. One of those types you have to dodge after it sniffs you out. Sadly, most later ports left the Big Bruty level out for unknown reasons, much to the charging of the original developers. |
Oct 22, 2022, 5:31 AM | Svyat | Sheet: Sonic (SA1 Design) |
@FamicomKun it uses S3K-esque shading with custom palette, I guess. With some quantization and color separation it could be stylized to S3K style. |
Oct 22, 2022, 4:08 AM | Zackie | Sheet: John Morris |
Needs to be updated badly, never use white backgrounds.. |
Oct 22, 2022, 3:24 AM * | PGE | Sheet: Impa on Ganon |
"1-800-NO-DRKES" |