Posted | By | On | Comment |
---|---|---|---|
Mar 18, 2025, 8:38 PM | Its-A-Me_Austin | Sheet: Dinosaur Pictures |
The only good part of the game is the dinosaur pictures, these go tough |
Mar 18, 2025, 8:21 PM | KodyCrimson | Game: Transformers: Cybertron Adventures |
Criminally underrated version. |
Mar 18, 2025, 8:17 PM | KodyCrimson | Game: Transformers: Rise of the Dark Spark |
I'm sitting here really hoping and waiting for the character sprites. I absolutely love those and hope they end up here soon. |
Mar 18, 2025, 7:38 PM | Danny Jarquin | Sheet: Harpy |
is it weird that her portraits here remind me of Misty from Pokemon |
Mar 18, 2025, 7:36 PM | Danny Jarquin | Sheet: Puyo Puyo/Mean Bean Machine |
i don't know what it is, but since i watched videos on Mean Bean Machine, Kirby's Avalanche, and Super Puyo Puyo Tsu, i started getting slightly better at this minigame |
Mar 18, 2025, 7:10 PM | Kash-Kun/Kashu • カッシュ | Game: Gals Panic |
the fuck is someone gonna go off with these crusty ass sprites and pixels |
Mar 18, 2025, 6:46 PM * | hansungkee | Sheet: Mario (NES-SMB1 + Rotate) |
and Luigi too. |
Mar 18, 2025, 6:02 PM | JackOfAllTradez | Sheet: Mario (NES-SMB1 + Rotate) |
this is SICK |
Mar 18, 2025, 5:44 PM | geometricentric | Sheet: Minesweeper (RTX ON) |
shame that there's no 4k smiley |
Mar 18, 2025, 4:37 PM | undake30 | Sheet: Mario (Sonic 1-Style) |
Oh this one is good. |
Mar 18, 2025, 4:15 PM | undake30 | Game: Wario's Woods |
There is something specific about these characters compared to the NES one they look like they were designed from British developers like Software Creations of Plok and Equinox and Ocean Software of Push-Over and Mr. Nutz if i did not know about the Satellaview broadcasts i would believe that |
Mar 18, 2025, 3:00 PM | MasterPengo | Sheet: Developer Photos |
I knew I'd seen these guys before in other games' files. As it turns out, they're the developers of QuickTime and their pictures are hidden in the QuickTime program. https://oldvcr.blogspot.com/2023/07/apples-interactive-television-box.html |
Mar 18, 2025, 2:44 PM | geometricentric | Sheet: Hercules Action Figure (Herculad) |
"you can be my sidekick!" |
Mar 18, 2025, 2:08 PM | Doc von Schmeltwick | Sheet: Officer |
@KGG The amount of asset reuse/theft in these games is astounding. |
Mar 18, 2025, 1:41 PM | adenatorgoodguy | Sheet: Background |
Mr. Game & Watch is officially a top... |
Mar 18, 2025, 1:30 PM | McRat | Game: Crazy Kong |
legally distinct Donkey Kong |
Mar 18, 2025, 12:46 PM | noobysbasicsofficial | Sheet: Battle Menu |
@Krange there is indeed a stray pixel in the dead top left of the sprite shert |
Mar 18, 2025, 12:14 PM | alexstuf | Sheet: Sonic the Hedgehog |
sonc th hedge |
Mar 18, 2025, 12:13 PM | alexstuf | Sheet: Tails (Sonic 1-Style) |
FUZZY LIL GUY |
Mar 18, 2025, 12:09 PM | alexstuf | Sheet: Sonic (Darkwing Duck NES-Style) |
he is Sonic The Hedgehog |
Mar 18, 2025, 11:50 AM | RaposaCadela | Sheet: Special Effects |
them bones |
Mar 18, 2025, 11:41 AM | RaposaCadela | Game: The Jetsons: Cogswell's Caper! |
HIDDEN GEM!!! |
Mar 18, 2025, 11:32 AM | RaposaCadela | Game: Plok! |
All these years of playing Plok has taught me one thing: The biggest enemy in the game is the level designer! The gameplay is great fun, really tight controls, interesting enemy design, cool power-ups, good physics, plenty of variety, lots of charm, but the game will try to troll you at every turn and will punish you for it. The game not having saves/passwords would be okay, it's not that long, but the difficulty coupled with limited continues that sometimes take you back levels, makes it a real tough nut to crack. It's definitely not for everybody, but it is for me! I love this game and all the rage I've had trying to beat it |
Mar 18, 2025, 11:22 AM | RaposaCadela | Sheet: Cotton Island & Legacy Island |
I never noticed the weird telephone-booth thing, pretty neat |
Mar 18, 2025, 11:01 AM | Darknic the half demon1234 | Sheet: Super Mecha Sonic (Early Design) |
I knew someone would do this handsome fella |
Mar 18, 2025, 10:45 AM * | AerospaceCoot35 | Game: Final Fantasy 6 |
Hey guys, I tried to recreate the floating sprites the characters were gonna have before getting out of the game altogether (They are only in the Pixel Remaster and have been heavily modified for that version). I used the Ultimania Archive I-VI Vol. 1 as it features those sprites in it. I want to upload the sprites onto the site but I am not sure where? Should I put them here or should I put them in FFVI Customs? |
Mar 18, 2025, 9:59 AM | HylianFox | Sheet: Tetrads (Expanded) |
Yeah, the official term is "tetrominoes" but ST2 calls them Tetrads. |
Mar 18, 2025, 9:43 AM | Its-A-Me_Austin | Sheet: Daisy (Super Mario Maker-Style) |
Toadette is in the works! |
Mar 18, 2025, 9:34 AM | Ton | Sheet: Ending Cutscene |
Yes. |
Mar 18, 2025, 9:27 AM | SammyGoesHowdy | Sheet: Ending Cutscene |
dont you guys think its weird that the icon for this contains sprites that aren't in this sheet? |
Mar 18, 2025, 9:11 AM | Greenknight9000 | Sheet: Mario (NES-SMB1 + Rotate) |
3D SUPER MARIO BROS. IS REAL |
Mar 18, 2025, 9:10 AM | Greenknight9000 | Sheet: Super Mecha Sonic (Early Design) |
OH THIS IS PEAK |
Mar 18, 2025, 8:17 AM | Danny Jarquin | Sheet: Miscellaneous 2D Elements |
why was the Metro Coin scrapped from the 8-bit portion? |
Mar 18, 2025, 8:15 AM | Danny Jarquin | Sheet: HOME Menu Icons |
Sonic looks like he's ready to punch someone in the face |
Mar 18, 2025, 8:14 AM | Danny Jarquin | Sheet: Character Select |
"oh yeah, Mario time, woo-hoo!" -Mario, 2013 and 2021 |
Mar 18, 2025, 8:13 AM | Danny Jarquin | Sheet: Title Screen Logo (Super Mario 3D World) |
idk if this is just me, but it feels like its slightly more AI upscaled |
Mar 18, 2025, 8:11 AM | Danny Jarquin | Sheet: Ending Screen |
10 years later and i'm still wondering whats that face behind that cake |
Mar 18, 2025, 8:09 AM | Danny Jarquin | Sheet: Reset Rocket |
my favorite part of this is when the audio suddenly plays "SUPER. MARIO MAKER" and then the "Mario Maker" echos |
Mar 18, 2025, 8:08 AM | Danny Jarquin | Sheet: Opening Sequences |
i can't tell if this was a mandela effect, but when i had the small Mario intro sequence, the logo moved to the screen faster now i can't replicate it nor do i remember how it happened |
Mar 18, 2025, 8:06 AM | Doc von Schmeltwick | Sheet: Super Mecha Sonic (Early Design) |
I find it interesting this matches up with S2 16-bit's Mecha design with how the eye and the flatness of the quills look. |
Mar 18, 2025, 8:06 AM | Danny Jarquin | Sheet: Dry Bones (NSMBU) |
were these pre-rendered? |
Mar 18, 2025, 8:05 AM | Danny Jarquin | Sheet: Mario, Luigi, Toad, Toadette and Items (SMW) |
@Its-A-Me_Austin funnily enough, its the opposite for me, but i like both sprites for Luigi tbh |
Mar 18, 2025, 7:58 AM | Danny Jarquin | Sheet: Blooper (NSMBU) |
i will never unsee them as 2D sprites anymore |
Mar 18, 2025, 5:44 AM | RonaTheRTD | Sheet: Luigi (NES-SMB1 + Rotate) |
Finally, 3D Super Luigi |
Mar 18, 2025, 5:43 AM | RonaTheRTD | Sheet: Mario (NES-SMB1 + Rotate) |
Finally, 3D Super Mario Bros. |
Mar 18, 2025, 4:36 AM | Darknic the half demon1234 | Sheet: SEGA Logo |
AGES |
Mar 18, 2025, 4:31 AM * | (A Porcupine) D-Dash | Sheet: Sonic the Hedgehog |
@SDG Hi, I have already submitted an revision for this sheet, that solves this issue, but the problem is that the revision is still in Approval Pending, so you might wait for this revision to be approved. Edit 1: Haven't gotten anything about that revision, so I might wait for a while for it to be approved. Edit 2: Finally, it got approved, so i think it solves your problem now. |
Mar 18, 2025, 3:22 AM | randompersonlol2 | Sheet: Unused Images |
i think this was used to test out dithering if u look closely at the image u can see it more pixelated |
(2 comments posted on NSFW sheets hidden.)