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Feb 18, 2024 2:25 PM TheFourthWall Game: Undertale Yellow I never said that. I don't even care how long it takes because It's Undertale Yellow, so take as much time as you need
Feb 18, 2024 1:20 PM JamieAnimations Asset: Base (F) Why.
Feb 18, 2024 1:18 PM FridayFunkGaming291 Game: Club Penguin Improvement Project Click here if you don't know what this is.
Feb 18, 2024 1:02 PM Dark_Ansem Game: Final Fantasy: Record Keeper Is the FFVIII enemy Blood Soul there (that pink floating head) or did i daydream that as well?
Feb 18, 2024 12:27 PM Dark_Ansem Game: Final Fantasy: Record Keeper I must have been daydreaming the Construct then... thank you so much for your continued effort!
Feb 18, 2024 12:26 PM ghghyhtgtgt Asset: Shapeshifter egg
Feb 18, 2024 10:35 AM JamesTheSpriterGuy Asset: Mario & Luigi (WarioWare Gold SMB3 Death Sprites, Expanded) I Might Make An SMB2 Version Of This
Feb 18, 2024 10:28 AM CheddarVG Asset: Apotos Alright, looks like I was wrong, it was actually in HD's Night Act 1.
Feb 18, 2024 9:36 AM babil20111 Asset: Egg TV Animation (Jim Carrey) PINGAS
Feb 18, 2024 9:26 AM Ya Block Game: The Jungle Book NBC News
Feb 18, 2024 9:16 AM * yet another person Asset: Mario & Luigi (Overworld) i'm working on re-ripping to add the missing stuff, don't worry
Feb 18, 2024 9:15 AM FridayFunkGaming291 Asset: You the 7.874.588 people who voted on the trolley problems have been ripped
Feb 18, 2024 9:05 AM Dinoshi 64 Asset: Toby Damn, toby fox appears everywhere now
Feb 18, 2024 8:45 AM pacmastermeow Asset: General Sprites why a crab
Feb 18, 2024 8:22 AM * MarioFanGamer Asset: Magikoopa @thejohnston7 In short: Separate blue palettes, colour maths and the limitation on how it affects sprites.

The long answer is that layers (which includes sprites) can be blended with other layers. More specifically, "upper" layers (usually BG1 — the foreground —, BG3 — the HUD, messages, mist and some backgrounds — and sprites in SMW) will selectedly (in that it's toggled with individual layers) blend with all the "lower" layers (which BG2 — most backgrounds — usually is in SMW). However, sprites are a bit special since if they blend as an "upper" layer, certain palettes will never be selected to be blended together (these are gold / player, silver, blue and yellow; this contrasts red, green and the two local palettes which can blend together). This inconsistency can be intentional (active vs. inactive ceiling Boos like in Donut Ghost House) but also often results in unintentional blending as it happens here.
Furthermore, the Magikoopas write their colours to a local palette which keeps other blue sprites like p-switches in changing colours, alongside being affected by colour maths altogether.
Feb 18, 2024 8:15 AM Spacemodo Asset: Mario & Luigi (Overworld) It's missing the waving pose and water sprites. Other than that, pretty decent rip!
Feb 18, 2024 8:11 AM MarioFanGamer Asset: Chargin' Chucks Alternatively, some of the enemies were planned to use a different colour but changed mid-development (Swoopers are another example with the unused cluster which use blue colours) but the credits coders never got that memo which also resulted in Early Installement Weirdnesses (since modern Chucks are blue). In fact, a bit hard to miss but the back arm of Lookout Chucks are blue which may have been the original colour.
Feb 18, 2024 8:05 AM Dark_Ansem Game: Alundra An underappreciated game
Feb 18, 2024 8:00 AM Spacemodo Asset: Enemies & Bosses This is so much better because there are unused sprites that I've never seen before, and some not even listed on TCRF. Nice job ripping these!
Feb 18, 2024 7:50 AM Ya Block Asset: JY Logo LSD Dream Emulator looking thing
Feb 18, 2024 7:21 AM Tsukiyomaru0 Asset: JY Logo If you are not expecting this, it can come as quite the jumpscare.
Feb 18, 2024 7:04 AM applecuckoo Asset: Human Bustups Hey there! If you don't know how to use the bustups with variations, just copy and paste them onto its own layer using GIMP or Photoshop or something. For Nate, I just lined up each face using the hair pixels as a reference. That was how I made the icon!
Feb 18, 2024 7:00 AM pacmastermeow Asset: Ghosts & Rovers yeah pacman
Feb 18, 2024 6:09 AM Ya Block Asset: Newsletter Sprites Binter
Feb 18, 2024 6:07 AM DragonDMV Asset: Leaping Smackerel (SMB1-NES Style) @ittan-momen Thanks! I know it's not quite NES style, but it gives off the NES vibe. :)
Feb 18, 2024 6:07 AM SimpleFan Asset: Boomerang Mario (SMB3 NES-Style) @FanMarioMaker

Limitations, that's why.
Feb 18, 2024 5:55 AM SimpleFan Asset: Mega Man Series Weapons (NES-Style) Well... wow.
Feb 18, 2024 4:32 AM shadowman44 Asset: Light Warriors Nice job on the revision.
Feb 18, 2024 3:34 AM craftersshaft Asset: You i can't believe it..... i've finally been ripped on the spriters resource!!
Feb 18, 2024 3:28 AM Alxala Asset: Enemies & Bosses @chirpet Yeah I believe that is. They're extremely bad people.
Feb 18, 2024 3:09 AM syphersephir Game: Final Fantasy: Record Keeper I wasn't able to find Construct 8 pulling from official sprites or on any of the Japanese sites.
I added 20 new sheets for FFXIII/FFXIII-2, but I couldn't get a compiled sprite for two of them.
Can anyone recognize what enemy this is from FFXIII?
https://dff.sp.mbga.jp/dff/static/lang/ab/character/boss/213090/img_213090.png
Feb 18, 2024 2:56 AM ExoDendrite Asset: Elephant "It sounds like when I'm trying to fit on a tight.... boot."
Feb 18, 2024 1:54 AM chirpet Asset: Enemies & Bosses is that the kkk????
Feb 18, 2024 1:42 AM ToadCracker Asset: Quake Woman Revamped oh please, the archie design didnt play into tempo's theme any well at all
Feb 18, 2024 1:16 AM Doc von Schmeltwick Game: Sonic the Hedgehog Customs Might be enough sheets to make a section for G.U.N. stuff (soldiers, robots, etc)
Feb 18, 2024 12:57 AM TobyTheGoober Asset: Toby Hmmmm... That kinda sounds like me...
Feb 18, 2024 12:36 AM Johansen1116 Asset: Hills 1 r/GlitchInTheMatrix moment
Feb 18, 2024 12:35 AM YorkieYT Asset: Heavy Magician (Sonic 3-Style) Awe yeah getting genesis styled peak boiled heavies
Feb 18, 2024 12:01 AM Random Talking Bush Asset: NPCs / Monster Overworlds Added the two front-facing sprites of So Sorry from the Switch version (they're not the same as the unused one).
Feb 17, 2024 11:53 PM Random Talking Bush Asset: Mad Mew Mew Battle Effects Re-ripped, now has the actual in-game colours, outline and the position marker.
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