Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Feb 22, 2024 3:55 AM | shadowman44 | Asset: Dancers | Fun fact: The thumbnail for this sheet is exactly how the animation looks in-game. Yeah |
| Feb 22, 2024 3:42 AM | Doc von Schmeltwick | Asset: Title Screen | Two years after this was released, even. |
| Feb 22, 2024 2:55 AM | shadowman44 | Asset: Title Screen | Another one to add to the collection of "Sega Master System games with dead people's faces on the title screen". |
| Feb 22, 2024 2:18 AM | Doc von Schmeltwick | Game: Donkey Kong Country 3: Dixie Kong's Double Trouble | @Ethonic If you want already-ripped assets for full levels right away for your own projects, I'd recommend DKC Atlas. |
| Feb 22, 2024 1:54 AM | Ethonic | Game: Donkey Kong Country 3: Dixie Kong's Double Trouble | Anyone know the best way to rip a level? Im looking to rip Krevice Kreepers so i can use some stuff from it? The tileset looks too confusing, so it would be nice to have an easier option. |
| Feb 22, 2024 1:11 AM | SammyDoesRomHacks | Game: VG Pocket Caplet Fast Acting 50-in-1 (Bootleg) | Yay! We hit 1,000 views for this game! Also does anyone want to rearrange the sections? They seemed to be out of place. And on the other hand, the 50 games should go first and then the miscellaneous stuff. I feel like that should make sense. :) |
| Feb 22, 2024 12:40 AM | Franketepoke2 | Asset: Oscorp Guard | I'd say it is a "Hilarious In Hindsight" situation |
| Feb 22, 2024 12:33 AM | Doc von Schmeltwick | Game: Nintendo Classics | To be fair, subscription disservices for non-physical entertainment are and will always be a terrible idea. |
| Feb 22, 2024 12:32 AM | Doc von Schmeltwick | Asset: Enemies and Bosses | @I-like-Sonic-91 It's literally on the box art... |
| Feb 21, 2024 11:55 PM | 89spectralpup | Asset: Metal Sonic (Sonic 3-Style) | Awesome! Metal Sonic looks great here. |
| Feb 21, 2024 11:46 PM | ghghyhtgtgt | Game: Among Us | mods are having a nap (nap is good) |
| Feb 21, 2024 11:37 PM | X-treme Squargon | Asset: Vi (Super Mario World-Style) | @Gab2022 oh about that, is that these sprites weren't made in romhacking in mind, sorry, maybe i should have added with this sheet a version with the accurate in-game version instead. |
| Feb 21, 2024 11:35 PM | Sid Starkiller | Game: Nintendo Classics | @TheofficialCL ...what are you smoking? |
| Feb 21, 2024 11:11 PM | I-like-Sonic-91 | Asset: Enemies and Bosses | Surprised that nobody noticed that Robotnik's using his Adventures of Sonic the Hedgehog design. |
| Feb 21, 2024 10:54 PM | I-like-Sonic-91 | Game: Sonic Blast | While I really dislike the actual game, I really like the pre-rendered artstyle! |
| Feb 21, 2024 10:42 PM | Sonikku | Game: OH! DANGO! JAM | I actually had to double-check to be certain. In just a couple more years it'll have been 20 years since it first became playable and has continued to be, which is insane to think about. |
| Feb 21, 2024 10:36 PM | WooperTheWhopper97 | Asset: Luigi (All-Stars) | "You thought Koopa worked alone?" |
| Feb 21, 2024 9:49 PM | EvanGamesGoodman | Game: Touhou LostWord | I was just wondering, Is it possible to rip sprites using Nox emulator? |
| Feb 21, 2024 9:24 PM | Ton | Asset: Unused Character | @Random Talking Bush Wow, I think you're right. |
| Feb 21, 2024 9:14 PM | Random Talking Bush | Asset: Unused Character | Correct me if I'm wrong, but isn't this Gradriel De Valendia from Princess Crown? Sure looks like it, even down to the outfit details. |
| Feb 21, 2024 9:06 PM | Ton | Game: OH! DANGO! JAM | @Sonikku Oh wow. I didn't realize the game was that old. |
| Feb 21, 2024 9:03 PM | Sonikku | Asset: Squirrel | The basic Attack animation had some black star objects at the point of impact for some added visual flair. Similar to the Hippo's Special attack or the Hippo's impact in Girl's Special, they are Flash objects and thus can't be viably ripped due to being vector objects. |
| Feb 21, 2024 9:01 PM | Sonikku | Asset: Princess Kofuki / Kofuki Hime | On her Special attack, when the Hippo lands on the other two, star effects should come out. These are Flash vector objects and thus aren't really viable to rip. |
| Feb 21, 2024 9:00 PM | Sonikku | Asset: Hippo | The special attacks for the Hippo characters is a black orb that oscillates in size. In the actual game, it's a Flash vector object which is not really feasible to rip. |
| Feb 21, 2024 8:59 PM | Sonikku | Game: OH! DANGO! JAM | Opted to rip these sprites partly out of nostalgia -- back before the Spriters Resource had the forums in its current iteration, it had a forum named Pixeltendo. Sometime around 2006-2007 this game was discovered and people on it had a brief obsession with it -- being a fairly polished game despite its overall simplicity: arrow keys to move and jump, A/Z for the "normal" attacks and S/X for the "magic" attacks, D/C for the defend/counter moves, and spacebar for "special" attacks when your special meter is at 50% or higher. For anybody curious, this game is still playable as the servers are still up as of this comment. You'll probably need a Flash emulator to actually play it though -- I had the best luck with one on Google Chrome. Remember to click the "M" ("manual") button once you enter a match with one of the CPUs though, since by default it'll be set to "A" ("auto-fight"). If you choose a character, you'll be unable to change it until you find an item by defeating another character, which is random and rare. The white Hippo, Dino Rider, Hippo Rider, Flying Hippo, Ghost Boy, and Demon Barbarian are all bosses and to my knowledge don't have items associated with them. |
| Feb 21, 2024 8:52 PM | Ya Block | Asset: Mickey Mouse | Yes, you're seeing this correctly, one of mickey's ears has a missing pixel |
| Feb 21, 2024 8:33 PM | FridayFunkGaming291 | Game: Club Penguin | should we put the beta minigames in another game or not? |
| Feb 21, 2024 7:15 PM | Gab2022 | Asset: Vi (Super Mario World-Style) | her sprites are bigger than mario's |
| Feb 21, 2024 7:13 PM | QuadFactor | Asset: Zero (Prototype Ver.) | @Abc_42 They're not really unused sprites, just unfinished sprites from a prototype where they are used. |
| Feb 21, 2024 6:52 PM | QuadFactor | Asset: Start Screen | @SIG7Pro The white star uses pure white, the same as the background for the red stars. |
| Feb 21, 2024 6:49 PM | phillcypher | Asset: DS Game Icons | @Doc von Schmeltwick oh! I didn't think about that! thank you for the explanation. |
| Feb 21, 2024 6:41 PM | SIG7Pro | Asset: Start Screen | Why are there pink rectangles around the white stars but white rectangles around the red stars? |
| Feb 21, 2024 6:31 PM | Ya Block | Game: Santa Claus no Takarabako (JPN) | Gambleing with santa |
| Feb 21, 2024 6:28 PM | Ya Block | Asset: Cutscenes | "Go Kill yourself there" |
| Feb 21, 2024 6:13 PM | Ya Block | Game: Fire Fly | Is the Game Dangerous to Frogs? |
| Feb 21, 2024 5:38 PM | playgames169vg | Game: No Good Noelle | fact of the day: this game was made by the creator of the hit game "The Coffin of Andy and Leyley" |
| Feb 21, 2024 5:07 PM | Abc_42 | Asset: Zero (Prototype Ver.) | that's a lot of unused sprites... |
| Feb 21, 2024 4:58 PM | Doc von Schmeltwick | Asset: G.U.N. Hawk Series | Note: "Charge Hawk" is an unofficial name. From what I can tell, the official guides do not list it among the Hawk types, and oddly enough wikis tend to treat it as Sky Hawk even though it clearly isn't. |
| Feb 21, 2024 4:36 PM | LotgamegamingkidYT | Asset: Badniks | After playing knuckles clackers i do not want to see mortar mouth that guy is a nightmare |
| Feb 21, 2024 4:22 PM | Ya Block | Game: Undertale Yellow | This is real Undertale Yellow![]() |
