Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Feb 24, 2024 11:14 AM | Da-thing | Game: Sonic & Knuckles | I know ripping is hard, but it's about time someone updated the tileset sheets for Sky Sanctuary and Mushroom Hill |
| Feb 24, 2024 10:56 AM | teh_supar_hackr | Asset: Find Floppy | Where are her eyes? |
| Feb 24, 2024 10:56 AM | teh_supar_hackr | Game: 101 Dalmatians Giga Pet | By looking at recorded footage of the game in action, and effectively recreating it 1:1 in my image editor. |
| Feb 24, 2024 10:53 AM | teh_supar_hackr | Asset: Well Done | This is my sleep paralysis demon |
| Feb 24, 2024 10:37 AM | pacmastermeow | Game: Wario Land II | where is the text |
| Feb 24, 2024 10:35 AM | SpyrotheDragon2021 | Asset: Enemies | That fish must've been what Spaz Jackrabbit ate |
| Feb 24, 2024 10:10 AM | Jumper | Asset: Yoshi's Island 1 | @CC2.0 I'm on the fence with this idea. One the one hand it'd unneccessarily bloat the sheet with the stage+enemies, but on the other hand it'd be helpful for those that are using these for recreations/animations. For now, I think it'd be best to leave it as-is; Alefy San did actually share a link that can help with this issue, so I don't really see a point in adding it in. |
| Feb 24, 2024 9:49 AM | Smakkohooves | Game: Bluey: The Videogame | Why do not separate the loo animation sprites from the actual character elements? |
| Feb 24, 2024 8:35 AM | shadowman44 | Asset: Clownmato | Podd is that you? |
| Feb 24, 2024 6:15 AM | yet another person | Asset: Stage Objects | i didn't really consider luigi when making this sheet, but i could probably add the other palettes. |
| Feb 24, 2024 6:13 AM | TeaPlayz | Asset: Rat Fairy | best character no doubt |
| Feb 24, 2024 6:11 AM | TeaPlayz | Asset: Clownmato | @C0LOR he was a boss??? |
| Feb 24, 2024 6:01 AM | bloxy | Asset: Tall Oni | Why the long face? |
| Feb 24, 2024 5:28 AM | notmizzo | Asset: EVE | why is this in the NPC category |
| Feb 24, 2024 5:20 AM | Tailikku | Asset: Spideron | missing a frame, getting hit. |
| Feb 24, 2024 5:17 AM | TeaPlayz | Asset: Grinch Demo Tileset | @Greenstachio yep |
| Feb 24, 2024 4:59 AM | SleepyheadLBP | Asset: So Sorry | apologize to him |
| Feb 24, 2024 4:38 AM | chirpet | Asset: Level 400-499 | Does anybody know what this circuit board is? Is it the arcade board? |
| Feb 24, 2024 4:19 AM | 1337gamer15 | Asset: Big Blag | Suckers! |
| Feb 24, 2024 4:18 AM | NeoTechni | Asset: Arwing | @Sonictheoofhog4 to save processing power. If they don't model it, they don't have to cull non-visible polygons like modern systems do |
| Feb 24, 2024 4:12 AM | Dolphman | Game: Earthworm Jim 2 | If you want to play the definitive version of EWJ2. Play the 32-bit ports (PS1 and Saturn) as they're superior to the others. (Yes, even the DOS version) |
| Feb 24, 2024 3:32 AM | PGE | Asset: Flembrane | Fun Fact: Due to the way Chex Quest was modified from Doom, the third firing frame is never shown and goes unused. |
| Feb 24, 2024 3:27 AM | ToadCracker | Asset: Dr. Robotnik (AoStH, Sonic 3-Style) | oh god, he got real |
| Feb 24, 2024 3:24 AM | ToadCracker | Asset: Wily Star Map (NES-Style) | @Gaia the destruction of the solar system would be inevitable because the death egg in sonic battle has proven to be able to destroy ENTIRE star clusters which the starkiller base is also capable of, so count that thing in and its over for, yknow, the solar system |
| Feb 24, 2024 2:57 AM | AndyMan34 Spriting | Game: Super Mario Bros. | Why isn't World -2 there? |
| Feb 24, 2024 2:21 AM | Red-Bun | Asset: Mario (Sonic 1-Style) | I made sure to make Mario here the same size as Sonic as well as use the same color palette. Also, instead of just making the generic Mario in the style of this game, I used the SMB1 sprite as a reference as I feel it's more fitting for something like this. |
| Feb 24, 2024 12:35 AM | DracheTirava | Asset: Mario (Sonic 1-Style) | I love the work put into this! It fits the style Sonic 1 had going for it while managing to be its own unique thing at the same time! Well done! |
| Feb 24, 2024 12:14 AM | 89spectralpup | Asset: Mario (Sonic 1-Style) | Pretty cool! |
| Feb 23, 2024 11:55 PM | LotgamegamingkidYT | Asset: Title Screen | The Super Powerful Donkey Kong! at least that's what i imagine the title screen would sound like voiced, with donkey kong from the 83 cartoon saying the last part using the intro sound, and the godzilla snes title screen playing in the bg |
| Feb 23, 2024 11:48 PM | ForeheadDavidPC | Game: Mickey's Spin and Stack | Why does this look more like a bootleg Flash game to me? |
| Feb 23, 2024 11:45 PM | Add_Yourself_in_FNF | Asset: Unseen Level Layouts | @DogToon64 ALL-STARS? YOU MEAN THE: Come now, take the step. Don't look back, there's nothing left, for you beyond the veil. You tried and yet you failed to save her. Claws upon your heart, rip and tear your soul apart. You've lost the game, it's always the same when you stand before a god. |
| Feb 23, 2024 11:30 PM | Add_Yourself_in_FNF | Asset: Tower Details Tileset | what was this purple variant used for again? |
| Feb 23, 2024 11:30 PM | RonaTheRTD | Asset: Mario (Sonic 1-Style) | Ooh, this looks neat! Great work! |
| Feb 23, 2024 11:28 PM | Add_Yourself_in_FNF | Asset: UFO Tileset | @Random Talking Bush why are the older tiles always scrambled? |
| Feb 23, 2024 11:22 PM | PGE | Asset: Lizard Man | I love you cunty goofball lizard man, I wish you had full rotations |
| Feb 23, 2024 10:28 PM | FusionGames | Game: Sonic the Hedgehog Genesis | F THIS GAME |
| Feb 23, 2024 10:26 PM | FusionGames | Game: Earthworm Jim 2 | Jeez, this game sucked |
| Feb 23, 2024 10:26 PM | FusionGames | Game: Earthworm Jim | ah yes, bad |
| Feb 23, 2024 10:21 PM | BerriMeower | Asset: Mooch | She is so cute! I could give her a sMOOCH! |
| Feb 23, 2024 10:12 PM | JuliusWilkinson789 | Game: BFDIA 5B | ok |