Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Mar 16, 2024 4:33 PM | BillyTGAoBaM | Asset: Fonts | Why does the icon say that |
| Mar 16, 2024 4:13 PM | Storm-Wave | Asset: Armed Cruiser | This was an insane rip and you have my congratulations. Just collecting and sorting all the damage model tiles must have been a headache. |
| Mar 16, 2024 4:01 PM | bloxy97 | Asset: Office Logo | better than clippit |
| Mar 16, 2024 3:47 PM | ForeheadDavidPC | Asset: Startup (Unused) | Maybe its low-quality, but still not sure |
| Mar 16, 2024 3:16 PM | Kramlack | Asset: Kid Gohan | NOTE: The last frame on Gohan's downward heavy attack left his scarf coloured with skin tone pixels instead of white. This is untouched in the sprite sheet here, but I've corrected it manually for the icon used on this site. |
| Mar 16, 2024 3:13 PM | Kramlack | Game: Dragon Ball Z: The Legend | NOTE: There's A LOT of stray transparency and stray pixels (that should be transparent) baked into the character graphics. Most often, the whites erroneously become transparent (pixels on Android 19's face, Freeza's tail, battle armor outlines, gloves, etc.) while small gaps between character limbs may not have their transparency applied and are instead filled with white or skin tone pixels. The development of Idainaru Dragon Ball Densetsu was famously troubled as discussed in the internal Read Me file, so it's not surprising the graphics may have come out rushed and with errors like this. |
| Mar 16, 2024 2:58 PM | Kramlack | Asset: Trunks (Battle Armor) | NOTE: I wasn't aware this version of Trunks existed until I watched a compilation of the super attacks. Trunks (Battle Armor) only appears during Chapter 5 and can't be selected normally in VS mode. He only has access to the Heat Dome super attack, but I'm curious if the others appear within the game data. If anyone finds out, I'd love to know. |
| Mar 16, 2024 2:53 PM * | Kramlack | Asset: Burter | NOTE: Burter's super isn't present because it exclusively reuses dashing frames and generic ki blast effects. There's no unique sprites. |
| Mar 16, 2024 2:51 PM * | Kramlack | Asset: Battle Portraits | NOTE: Majin Vegeta's "hurt" portrait has a baked-in graphical error confirming these icons were vertically oriented during development. The bottom row of pixels is actually an additional row from the top of the "attack" portrait. This appears in both releases of the game. |
| Mar 16, 2024 2:47 PM | Paraemon | Asset: Pencil Test | Took a bit longer than intended, but it's finally here. |
| Mar 16, 2024 2:17 PM | CarlosIagnecz | Asset: Sonic 3 Title Screen Font (Expanded) | Magnificent! |
| Mar 16, 2024 1:44 PM | TheFourthWall | Game: Undertale Yellow | It's Finished. Just get on scratch and search "Undertale Yellow". You'll find it if you look long enough |
| Mar 16, 2024 12:06 PM | Unoriginal_Fox | Asset: Boss Intros | mfw the doise |
| Mar 16, 2024 10:56 AM | SleepyRedHair | Game: Super Mario Bros. | @AndyMan34 Spriting I believe it's because World -2 has the same layout as one of the main levels, albeit with an incorrect colour palette and most likely water physics. |
| Mar 16, 2024 10:34 AM | Smoke-The-Pyroling | Asset: HUD | The sheet's contents seem to be saturated. The Character icons for instance don't have this color scheme in game. |
| Mar 16, 2024 9:13 AM | shadowman44 | Game: Flintstones - Jetsons: Time Warp | So this basically canonically takes place before Rescue of Dino and Hoppy huh? |
| Mar 16, 2024 9:12 AM | Dolphman | Game: Flintstones - Jetsons: Time Warp | "Uh oh. I smell another cheap cartoon crossover" - Bart Simpson |
| Mar 16, 2024 7:11 AM | Unoriginal_Fox | Asset: Toppin Monsters Jumpscares | goober |
| Mar 16, 2024 6:53 AM | Random Talking Bush | Asset: The Noise | Updated again, I *think* I've labelled all of the unused animations accordingly now (unless there's an edge case I missed for a few of them), plus I fixed the palettes (I forgot an entire set as well as forgetting to adjust the skin colour for some of them, plus I've included visual references for the textured ones now). |
| Mar 16, 2024 5:42 AM | DoubleWarp18 | Asset: Bit Man Tileset (MM9-Style) | The tile set was very pretty, except you ruined it with the ugly Bitman sprite that's on the cover. You would have used Allan Doug's. |
| Mar 16, 2024 5:32 AM | Rabbid4240 | Asset: General Sprites | Damn, no wonder this thing didn't have a level editor. Every level's a whole sprite. |
| Mar 16, 2024 5:03 AM | Kingrs | Asset: Gameplay Graphics | Which each place marker column in the game goes to? |
| Mar 16, 2024 4:36 AM | Random Talking Bush | Asset: Combo Meter | Added the P Rank version from the Noise update and massively cut down the blank space. |
| Mar 16, 2024 4:34 AM | semerl | Asset: Bacon God | 🐷👍 |
| Mar 16, 2024 4:12 AM | Random Talking Bush | Asset: Space Travel Cutscenes | Added The Noise's version of the cutscene. |
| Mar 16, 2024 4:06 AM | Tailikku | Asset: Citizens & Ending | Here it is, the origin of the "Erect" meme |
| Mar 16, 2024 4:00 AM | Random Talking Bush | Asset: Peppino | And another small update, adding his boombox (I added Noise's to his submission, after all) and a palette-fixed sprite for "rockethitwall" from the recent update. |
| Mar 16, 2024 4:00 AM | BubbledDEV | Asset: Taxi Cutscenes (The Noise) | If I may ask, does anyone know why the highlight color for the seats are neon green? I know it's not like that in-game, and I know for a fact that Peppino's aren't like this internally. |
| Mar 16, 2024 3:41 AM | thejohnston7 | Asset: Video Game Heroes | Hey, I know who those are! |
| Mar 16, 2024 3:33 AM | 89spectralpup | Asset: Mario and Yoshi (Cover Art Pose, SNES-Style) | Awesome work! |
| Mar 16, 2024 3:15 AM | pitobayola | Asset: Background & Scoreboard | No. References aren't in the budget |
| Mar 16, 2024 3:02 AM | thejohnston7 | Game: Donkey Kong Land III | Prior to looking up this game on Super Mario Wiki, I had no idea that Wrinkly Kong was a woman and Kiddy Kong was a toddler. The low-quality pre-rendered graphics of the Game Boy made it hard to tell. |
| Mar 16, 2024 2:37 AM | Random Talking Bush | Asset: Toppin Monsters Jumpscares | Added the Noise's Oktoberfest jumpscare. |
| Mar 16, 2024 2:30 AM | Random Talking Bush | Asset: Noise Goblin | Added the "Wave" animation from the Noise update and condensed it a bit. |
| Mar 16, 2024 2:12 AM | charliekarVG | Asset: Mario and Yoshi (Cover Art Pose, SNES-Style) | awsome keep up dude! |
| Mar 16, 2024 2:09 AM | Random Talking Bush | Asset: Resurrected John | Added the new sprites from the Noise update, as well as adding in the bounding boxes. |
| Mar 16, 2024 1:58 AM | Squidward578 | Game: Sonic X (Leapster) | Anybody know how to rip the sprites for this thing? I'd do it if I knew how |
| Mar 16, 2024 1:55 AM | Random Talking Bush | Asset: Taxi Cutscenes (The Noise) | Added the missing shadow sprite for the Noisey, plus the older version of said sprites. |
| Mar 16, 2024 1:31 AM | Random Talking Bush | Asset: Gustavo and Brick | Added a new (well, recoloured) animation from the Noise update ("brickbowling"). |
| Mar 16, 2024 1:08 AM | Cimmerian | Game: Black Tiger | Wow these are great,thank you |