Tilesets
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| Asset Info favorite | |
|---|---|
| Name | Tilesets |
| Category | Wii |
| Game | New Super Mario Bros. Wii |
| Section | Stage Elements |
| Submitted | September 21, 2015 |
| Uploaded By | larsenv |
| Size |
4.95 MB (68 items) arrow_right
|
| Format |
ZIP (application/zip) png |
| Hits | 42,362 |
| Tags (1): | |
Animations (0)
Comments (13)
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The palm trees in the desert tileset must be unused.
i dont recall ever seeing that black stone block in the game, i assume its an unused version of the unbreakable steel block or is it used somewhere
edit: the one in the pa0 tilesets if it wasnt clear
edit: the one in the pa0 tilesets if it wasnt clear
Where are these textures in New Super Mario Bros Wii's files? I found something I though was it but it was just some .bin files and a .bin.lz file.
Update: nevermind, i found it in the .bins and bin.lz files.
Update: nevermind, i found it in the .bins and bin.lz files.
+sethblond | those are models
where are tiles for those moving crystal platforms in some underground stages
Fact: The Question Mark and Hit Question Mark Block Debris is reused from NSMB DS.
@Παρατηρητής: Yep.
Maybe that's how the original files were named.
Why japanase names? Why you didnt rename it like "overworld" or "underground world 3"
Wait! These were 2D Images? I thought they were 3D.
So that's why they seemed so "fake". Interesting...
So that's why they seemed so "fake". Interesting...
How do I get these images out of the file archive and into a normal file?
It's 24x24 per tile.
What's the pixel size per unit in these?
