Bosses
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| Asset Info favorite | |
|---|---|
| Name | Bosses |
| Category | SNES |
| Game | Final Fantasy V |
| Section | Enemies & Bosses |
| Submitted | A long, long time ago |
| Uploaded By | Mister Ton |
| Contributors | Harechord |
| Size | 312.04 KB (1128x744) |
| Format | PNG (image/png) |
| Hits | 47,793 |
| Tags (59): arrow_right | |
Animations (0)
Comments (5)
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i didn't even know the wing raptor could shield itself
I mean.. As long as they're on either this sheet or the Enemies sheet and we've got it on the site.
I see. Personally my only other complaint is that I'd include Sekhmet here, since he's a on-time encounter. He is a bit easy, but "they're too easy to be a boss" would disqualify at the very least Cray Claw.
For the palettes, I'd have 'em be in a 1x16 line under their sprites. Simple and inobtrusive.
For the palettes, I'd have 'em be in a 1x16 line under their sprites. Simple and inobtrusive.
I included Golem because he's listed as a boss in the Pixel Remaster's bestiary, which Bone Dragon and Zombie Dragon aren't. There are plenty of weird duplicates of enemies in the game's code and I just wanted a clear divide between bosses and normal monsters.
I do get the complaint about the palettes, though. I mainly didn't include them because I thought they would clutter up the sheet. Usually, the most difficult part of making sheets isn't ripping the sprites themselves, it's organising them in a way that's easy on the eyes.
I do get the complaint about the palettes, though. I mainly didn't include them because I thought they would clutter up the sheet. Usually, the most difficult part of making sheets isn't ripping the sprites themselves, it's organising them in a way that's easy on the eyes.
Only real complaint about your rerips is the lack of palette data (including it would save you the headache of manually adding all the "using attack" white flash and purple "I'm dying" palettes).
EDIT: Wait, if Golem's here, shouldn't the Bone Dragon and Zombie Dragon also be here? The ones in Golem's code are unique entities separate from their enemy versions.
EDIT: Wait, if Golem's here, shouldn't the Bone Dragon and Zombie Dragon also be here? The ones in Golem's code are unique entities separate from their enemy versions.