Bosses


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Bosses
Asset Info favorite
Name Bosses
Category SNES
Game Final Fantasy V
Section Enemies & Bosses
Submitted A long, long time ago
Uploaded By Mister Ton
Contributors Harechord
Size 312.04 KB (1128x744)
Format PNG (image/png)
Hits 47,793
Tags (59): arrow_right
Character Atomos (Final Fantasy) Character Bahamut (Final Fantasy) Character Brothers (Final Fantasy) Character Carbuncle (Final Fantasy) Character Catoblepas (Final Fantasy) Character Enkidu (Final Fantasy) Character Exdeath (FFV) Character Famed Mimic Gogo (FFV) Character Forza (FFV) Character Gilgamesh (Final Fantasy) Character Gilgamesh (Sumerian Mythology) Character Gogo (FFVI) Character Ifrit (Final Fantasy) Character Magissa (FFV) Character Necrophobe (FFV) Character Odin (Final Fantasy) Character Omega Weapon (Final Fantasy) Character Ramuh (Final Fantasy) Character Shinryu (Final Fantasy) Character Shiva (Final Fantasy) Character Siren (Final Fantasy) Character Titan (Final Fantasy) Character Wing Raptor (FFV) Series Final Fantasy Series Final Fantasy V Anatomy Hand / Arm Anatomy Skeleton Effects Fire / Flame Effects Tornado Game Element Bestiary Game Element Boss Object Flower Object Gemstone / Crystal / Jewel Occupation Knight Occupation Mage / Wizard / Sorcerer Occupation Ninja / Kunoichi Occupation Warrior / Fighter Reference Biblical Mythology Species Antlion Species Bird Species Bomb (Final Fantasy) Species Catoblepas Species Chimera / Hybrid Species Demon / Devil Species Dinosaur Species Dragon / Drake / Wyrm Species Earthworm / Sandworm Species Eye Monster Species Gargoyle Species Humanoid Species Minotaur Species Plant Species Robot Species Scorpion Species Titan / Giant / Gigas Species Tree Species Turtle / Tortoise Species Tyrannosaur / Allosaur Weapon / Tool Cannon
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Comments (5)


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i didn't even know the wing raptor could shield itself
0D Oct 5, 2026 6:25 PM
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I mean.. As long as they're on either this sheet or the Enemies sheet and we've got it on the site.
Jason_c_o Aug 19, 2026 2:36 PM
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I see. Personally my only other complaint is that I'd include Sekhmet here, since he's a on-time encounter. He is a bit easy, but "they're too easy to be a boss" would disqualify at the very least Cray Claw.
For the palettes, I'd have 'em be in a 1x16 line under their sprites. Simple and inobtrusive.
PGE Aug 16, 2026 6:49 AM
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Reply to comment by PGE posted Aug 16, 2026 1:57 AM
I included Golem because he's listed as a boss in the Pixel Remaster's bestiary, which Bone Dragon and Zombie Dragon aren't. There are plenty of weird duplicates of enemies in the game's code and I just wanted a clear divide between bosses and normal monsters.

I do get the complaint about the palettes, though. I mainly didn't include them because I thought they would clutter up the sheet. Usually, the most difficult part of making sheets isn't ripping the sprites themselves, it's organising them in a way that's easy on the eyes.
Harechord Aug 16, 2026 5:28 AM
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Only real complaint about your rerips is the lack of palette data (including it would save you the headache of manually adding all the "using attack" white flash and purple "I'm dying" palettes).

EDIT: Wait, if Golem's here, shouldn't the Bone Dragon and Zombie Dragon also be here? The ones in Golem's code are unique entities separate from their enemy versions.
PGE Aug 16, 2026 1:57 AM