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Dragon Quest 3 (JPN)


Game Info arrow_drop_down favorite
Category SNES
Assets 43
Hits 121,843
Comments 5
Tags (13): arrow_right
Alternative Names (8): arrow_right
DQ3, DQIII, Dragon Quest 3, Dragon Quest 3: Soshite Densetsu e..., Dragon Quest III: And thus into Legend... (Japanese), Dragon Quest III: Soshite Densetsu e..., Dragon Warrior III, ドラゴンクエスト3 (Japanese)

Comments (5)


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Heart Beat had a lot talented staff like Shintaro Majima and Naoki Oishi, who were familiar with both traditional animation and making the most of the hardware. Monsters have many unique frames of animation, but there's also plenty of movement and overlapping of sprites to give static images more life.

For example, sprites composing the Hood's body will overlap onto itself to help further exhibit him bending forward/backward. What would otherwise be 3 frames turn into 5.
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Kramlack Sep 23, 2025 4:51 PM
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how is everything animated so smoothly
MadeKillaSam Sep 23, 2025 8:33 AM
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Seconding Barack Obama's recommendation. I've been using the bsnes-rawpalettes emulator to grab the enemy assets. The built-in Tile Viewer is easy to use, and I've found the colours are shared entirely with the later HD-2D assets, which I think speaks to its accuracy. I can't imagine ripping Super Nintendo graphics any other way.
Kramlack Sep 22, 2025 7:24 PM
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Barack Obama Aug 24, 2025 2:17 AM
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kinda suprised on how little sheets there are :(
Is there an easier way to rip sprites from this game that isn't screenshotting?
SmoothBoi06 Jun 7, 2022 2:52 AM