Arabian Nights: Sabaku no Seirei Ou (JPN)
Arabian Nights: Sabaku no Seirei Ou (JPN)
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[4]
Playable Characters
Ifrit (True Form, Battle)
Ifrit, Shukran & Harty (Overworld)
Ifrit, Shukran, Harty, Magic Carpet & Roc (World Map)
Shukran (Battle)
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[6]
Non-Playable Characters
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[24]
Enemies
Ancient Temple Enemies
Bardo's Labyrinth / Fortress Enemies
Castle of Darkness / Silver Shrine Depths Enemies
Cult Hideout Enemies
Ifrit's Castle / Gaia's Realm Enemies
Jungle Enemies
Lava Cave Enemies
Mt. Badiya Enemies
Mt. Elyrita (Roc Cave) Enemies
Mt. Elyrita Enemies
Mt. Tonpei Enemies
Quicksand Cave Enemies
Silver Shrine Enemies
Underground Lake Enemies
World Map Area A Enemies
World Map Area B / South Desert / South Desert Cave Enemies
World Map Area C Enemies
World Map Area D Enemies
World Map Area E Enemies
World Map Area F Enemies
World Map Area G Enemies
World Map Area H Enemies
World Map Area I Enemies
World Map Area J Enemies
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[2]
Bosses
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Maps
Assam Village (Exterior)
Castle of Darkness (Exterior)
Cult Hideout (Exterior)
Cult Hideout (Idol Hall)
Cult Hideout (Prison)
Desert Dweller's Camp (Exterior)
Desert Dweller's Camp (Interior)
Generic Interior
Jungle
Lava Cave
Lava Cave (Githil's Chamber)
Mini Palace / North Mansion & Palace (Exterior)
Mt. Elyrita (Roc Cave)
Northeast Town (Exterior)
Oasis
Quicksand Cave
Quicksand Cave (Exterior)
Riyadh Village
Suleiman's House (Cutscene)
Town of Bazaar (Exterior)
Town of Bazaar (Government Office & Prison Basement)
Town of Egypt (Exterior)
Underground Lake (Marid's Chamber)
Wadi Village (Exterior)
Wadi Village (Unique Interior)
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Miscellaneous
Comments (6)
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Those debugging sprite and tile viewers are just too good. I wish other emulators had them.
You're welcome. But one day I want to come back to this game and rip the remaining party members and do layered rerips of the maps.
So far, everything here was ripped with either bsnes-rawpalettes (maps) or vSNES (rest), which is fine since both of them use true colours.
For the future, I only want to use bsnes-rawpalettes, since it's really easy to handle and can do everything vSNES can.
So far, everything here was ripped with either bsnes-rawpalettes (maps) or vSNES (rest), which is fine since both of them use true colours.
For the future, I only want to use bsnes-rawpalettes, since it's really easy to handle and can do everything vSNES can.
Thank you for this delightful work
Lots of research, I would say ;-)
Btw, the exterior maps use teleport spots in all directions, meaning one step too far and you will leave the map. I captured all of them one tile before the teleport activates and I assume they're larger than what I submitted here.
Btw, the exterior maps use teleport spots in all directions, meaning one step too far and you will leave the map. I captured all of them one tile before the teleport activates and I assume they're larger than what I submitted here.
How do you keep finding beautiful games I've never heard of? O_O

7e1181XX (x coordinates) / 7e1183XX (y coordinates) didn't have fix values, but I played around and found that 60 for both was a good one. I was able to walk around the edges, make screenshots and put everything together.
Luckily, the palettes for the map tiles didn't have any rgb (0/0/0) black in it, therefore nothing clashed with the bg colour (at least for the Jungle, Riyadh partially needed the Tilemap Viewer to retain the black in its huts).
Unfortunately, I wasn't able to use Tilemap Viewer for the entire map, since I needed a certain position of my character to get seamless map portions and everything beyond the edges was very glitchy and going too out far would also affect the map itself.