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Zeliard
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Zeliard
Zeliard
Enemies & Bosses
[17]
Miscellaneous
[10]
Console Genre Developers
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Aug 14, 2020, 10:45 AM
You are a great engineer.
By the way, can you extract sprites for VGA or the best quality?
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Jul 16, 2020, 3:52 PM *
Memory editing and a lot of it. This was no easy task.

The easy stuff was the stuff without layers, like the shops, town backgrounds, HUDs, etc. That's just a matter of going through and doing screencaps.

The 8-color stuff was a bit more complicated, but not the end of the world. I had managed to find where the tiles were kept in memory and even how to manipulate their colours, so I was to replace the backgrounds in towns with a solid colour and get the NPCs. I have the Duke 8-color sprites, but I have yet to clean up the the 4-color stuff, so they are not up, yet.

The 4-color stuff was far more complicated. I had to figure out 'how' they were presented on the screen, comb through the memory, export that data, build a javascript thingy so I could read the data onto a canvas sheet, account for the extra black pixels around the colored stuff and generate the 4-color images which I then assembled together into sprites.
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Jun 28, 2020, 2:40 PM
I wonder how you extracted the sprite of zeliard.
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Nov 3, 2019, 8:52 PM
Three versions of Zeliard were released on various platforms: PC-8801, Sharp X1 and DOS. Each have their differences, ESPECIALLY the DOS version which got a huge overhaul and reduced the difficulty of the game.

Sierra got their hands on this, along with Thexder, Silpheed, Falcom's Sorcerian and others as part of an exchange program. NEC's PC-9801 saw ports of a few of Sierra's games, including Police Quest 2, Quest for Glory, Space Quest IV and others.
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Nov 3, 2019, 11:56 AM
Yes, this game did make it to DOS, courtesy of Sierra
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