Sonic
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| Asset Info favorite | |
|---|---|
| Name | Sonic |
| Category | Sega Genesis |
| Game | Sonic the Hedgehog 3 (November 3, 1993 Prototype) |
| Section | Playable Characters |
| Submitted | November 21, 2019 |
| Uploaded By | TarkanDragon |
| Contributors | Tiaremoana |
| Size | 166.99 KB (688x2130) |
| Format | PNG (image/png) |
| Hits | 57,248 |
| Tags (1): | |
Animations (0)
Comments (39)
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@The Observer Thanks for fixing this. I'm very happy that you managed to fix the sheet by adding the Surfboard and the palettes. :)
@Sf32 - I'll fix it. But the only sprites I placed onto the sheet myself are the Super in movement and Surfboard. Everything else was color-corrected, I didn't touch them outside of reorganisation. Check the disclaimer box.
@The Observer
It's not. There never was a difference between S3Beta and S2's idle sprites. He's trying to say that the leftmost part of Sonic's sprite in your sheet is incorrectly shifted upward a bit than it should be.
Left: Sheet, Middle: S3B Screenshot, Right: S2 Screenshot

Also unrelated, but you seemed to have added back the (non-existent) 2nd frame of Sonic checking his watch. His foot stays still during that part of the animation.
EDIT: Thank you for fixing those!
It's not. There never was a difference between S3Beta and S2's idle sprites. He's trying to say that the leftmost part of Sonic's sprite in your sheet is incorrectly shifted upward a bit than it should be.
Left: Sheet, Middle: S3B Screenshot, Right: S2 Screenshot

Also unrelated, but you seemed to have added back the (non-existent) 2nd frame of Sonic checking his watch. His foot stays still during that part of the animation.
EDIT: Thank you for fixing those!
Yeah, that's intentional by the programmers. At the very least, the top spike reverts back to the S2 'layout' for the S3 style. Hence the "minor difference".
https://imgur.com/a/cqXpRPG
If you look closely at the S3B sprite and the S2 sprite, the quills are slightly off a bit on the S3B one.
If you look closely at the S3B sprite and the S2 sprite, the quills are slightly off a bit on the S3B one.
Keep your eyes peeled, folks, the surfboard sprites update is incoming.
@Garfielf - Still don't understand what that means. Are you talking about the minor difference between the Sonic 2 idle sprite and this idle sprite?
@Garfielf - Still don't understand what that means. Are you talking about the minor difference between the Sonic 2 idle sprite and this idle sprite?
@Ton The first eight horizanal pixels are shifted up a bit one vetrical pixel on the standing sprite.
@BFDIGarfielf Could you be more specific?
Something's wrong on some sprites (Standing, Grabbed by Tails frame 3, etc.)
@Mister - I'll fix that later.
@Murph - Nearly! For some reason, one of the palettes is missing, like it is from the cycling yellow for Super.
@Murph - Nearly! For some reason, one of the palettes is missing, like it is from the cycling yellow for Super.
Interesting that Hydrocity's water palette when transitioning back is the same as Chemical Plant's.
Shouldn't the surfboard sprites be on here as well?
This is amazing!
Perfect!
Perfect!
@Mystical Greninja Not only the swing but there's also the sprites when you go into a tree in AIZ which is cool in a way. And yeah, I like this Sonic 3 prototype design more than the Sonic 3 final design we have right now.
so is the swing the only thing "new" here?
Yeah, Tails has no new sprites. Looking into the ROM, the final tile of Tails' sprite is followed by AIZ Knuckles graphics, whereas in the same location in Sonic 2 is code after the final tile
Yep I have to agree, that the hanging on the bars one, is pretty cool..
I've always preferred the Sonic 1/2/CD art style over S3&K's
I liked the sprites of him hanging on the bars better than the final.
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