Rings of Power


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Category Sega Genesis
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Yeah it was apparently originally planned as a PC game, and EA suggested that they target a console instead. There's actually a 16-colour DOS palette living in the ROM too (palette #0 which I don't think is used anywhere). Because of how the rendering is done, all of the stuff that appears in-world has to share one 16-colour palette - but it does change it with time of day. The console supports a total of 512 colours in its palettes (3 bits per channel).

There's so much that's technically strange about this game that I've discovered in reverse engineering so far.
tailsfox Sep 5, 2026 5:26 PM
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"no we didn't create the graphics in Deluxe Paint stop asking"

EDIT: I only just noticed, but I think the only color that isn't EGA here is the aqua blue (which I suspect replaces cyan). That and I'm seeing a conspicuous lack of magenta.
PGE Sep 3, 2026 6:24 AM
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You wouldn't think this was a Genesis game at first glace due to the use of EGA palette colours. Made me think this was a DOS game because of that.
Dolphman Sep 3, 2026 12:46 AM