Sonic the Hedgehog
(Current scale is below 100% - zoom in to view full detail)

| Asset Info favorite | |
|---|---|
| Name | Sonic the Hedgehog |
| Category | Sega CD |
| Game | Sonic the Hedgehog CD |
| Section | Playable Characters |
| Submitted | A long, long time ago |
| Uploaded By | Triangly |
| Contributors | MDTravis, Tiaremoana |
| Size | 92.54 KB (913x1750) |
| Format | PNG (image/png) |
| Hits | 269,343 |
| Tags (3): | |
Animations (1)
Sonic Dropping

Comments (75)
You must be logged in to post comments.
is it me or do the walking sprites look like the airwalk sprites from sonic1
So, I'll go with all unused sprites and give my own theory:
-Closed eyes: it may be an unused frame of Sonic blinking.
-Looking back: probably some kind-of "looking up and then pressing the opposite direction of where Sonic looked at". Not only it could have been removed for being useless, but it may be annoying if you just wanna slightly look up and then advance through the level.
-Sneezing: it has been seen in the intro. I think that the Collision Chaos Badnik that "shoots" sparkles would make Sonic stop and sneeze.
-"Swimming": Sonic trying to swim ? It's obiviously for Tidal Tempest, but I think it may be for those propellers that swings Sonic around instead of using the "glide" animation.
-Skidding/Grabbing: As there's no part in the game where Sonic grabs anything while being on-ground, it may have been as an unused skidding animation.
-Open arms: probably some kind-of balancing animation.
-Hanging: another balancing animation, just weirder.
-Hanging 2: as they're very similar to the ones that are used for Wacky Workbench, maybe they were supposed to appear when you don't move while hanging.
-Electrocuted: Wacky Workbench has the answer for you.
-Grabbing/Skidding 2: I don't think Sonic is grabbing anything. My theory is that it's the first frame of the previous unused grabbing/skidding sprite.
-Falling/Dying upside-down: either it's a death animation, or it's Sonic being grabbed. Could have been for the Wacky Workbench floor.
-Spinning: could have been a "going in the ring" animation.
And... that's it.
-Closed eyes: it may be an unused frame of Sonic blinking.
-Looking back: probably some kind-of "looking up and then pressing the opposite direction of where Sonic looked at". Not only it could have been removed for being useless, but it may be annoying if you just wanna slightly look up and then advance through the level.
-Sneezing: it has been seen in the intro. I think that the Collision Chaos Badnik that "shoots" sparkles would make Sonic stop and sneeze.
-"Swimming": Sonic trying to swim ? It's obiviously for Tidal Tempest, but I think it may be for those propellers that swings Sonic around instead of using the "glide" animation.
-Skidding/Grabbing: As there's no part in the game where Sonic grabs anything while being on-ground, it may have been as an unused skidding animation.
-Open arms: probably some kind-of balancing animation.
-Hanging: another balancing animation, just weirder.
-Hanging 2: as they're very similar to the ones that are used for Wacky Workbench, maybe they were supposed to appear when you don't move while hanging.
-Electrocuted: Wacky Workbench has the answer for you.
-Grabbing/Skidding 2: I don't think Sonic is grabbing anything. My theory is that it's the first frame of the previous unused grabbing/skidding sprite.
-Falling/Dying upside-down: either it's a death animation, or it's Sonic being grabbed. Could have been for the Wacky Workbench floor.
-Spinning: could have been a "going in the ring" animation.
And... that's it.
"I'm outta here!"
I'm sure this is reflected in the PC version, but the two sprites of sonic being electrocuted on the bottom left end up actually being used in the Taxman remake.
TINY SONIC
The change that I noticed is that he removed the unused Sonic 1 sprites, minus the background being changed and the sprites being organized.
Thanks for correcting the colors
All i did was take a screenshot in sonic 1 using Fusion, and then I took one from sonic CD using Fusion. After that, I took a walking frame from this sheet and the s1 sheet and compared them. On another note I'm not sure if the screenshot is showing up or not.
Are you sure both of those are raw? And remember, SEGA CD may be an add-on, but it is by all accounts a different system, so discrepancies are to be expected.
@Doc von Schmeltwick I'll show you an example of the color difference
[img]https://www.vg-resource.com/attachment.php?aid=7549[/img]
[img]https://www.vg-resource.com/attachment.php?aid=7549[/img]
@SuperS192 He's the same as in Sonic 1 here too, it looks like...
@beanluv There is a problem with the color of sonic. By that I mean the the blue on sonic. It's more of a purple hue than a blue hue. However, when I loaded my sonic cd iso on Fusion, Sonic was the same blue hue in sonic 1
Agreed. This is much better. The only problem I see so far is that the yellow on Sonic's full speed sprites is a shade of orange that's used for Tails in Sonic 2.
EDIT: So the yellow coloring was correct, just a goof, but some of the red isn't using raw colors and I don't think that's the right finger wag for Sonic. I think it used less dithering/shading on his forehead.
EDIT: So the yellow coloring was correct, just a goof, but some of the red isn't using raw colors and I don't think that's the right finger wag for Sonic. I think it used less dithering/shading on his forehead.
This sheet has a better layout and more unused sprites. Good job.
The colors need to be fixed on these. I have a version that fixes it.