Sonic the Hedgehog


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Sonic the Hedgehog
Asset Info favorite
Name Sonic the Hedgehog
Category Sega CD
Game Sonic the Hedgehog CD
Section Playable Characters
Submitted A long, long time ago
Uploaded By Triangly
Contributors MDTravis, Tiaremoana
Size 92.54 KB (913x1750)
Format PNG (image/png)
Hits 269,343
Tags (3):
Animations (1)

Comments (75)


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is it me or do the walking sprites look like the airwalk sprites from sonic1
Kyzan Jun 30, 2018 5:22 PM
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So, I'll go with all unused sprites and give my own theory:
-Closed eyes: it may be an unused frame of Sonic blinking.
-Looking back: probably some kind-of "looking up and then pressing the opposite direction of where Sonic looked at". Not only it could have been removed for being useless, but it may be annoying if you just wanna slightly look up and then advance through the level.
-Sneezing: it has been seen in the intro. I think that the Collision Chaos Badnik that "shoots" sparkles would make Sonic stop and sneeze.
-"Swimming": Sonic trying to swim ? It's obiviously for Tidal Tempest, but I think it may be for those propellers that swings Sonic around instead of using the "glide" animation.
-Skidding/Grabbing: As there's no part in the game where Sonic grabs anything while being on-ground, it may have been as an unused skidding animation.
-Open arms: probably some kind-of balancing animation.
-Hanging: another balancing animation, just weirder.
-Hanging 2: as they're very similar to the ones that are used for Wacky Workbench, maybe they were supposed to appear when you don't move while hanging.
-Electrocuted: Wacky Workbench has the answer for you.
-Grabbing/Skidding 2: I don't think Sonic is grabbing anything. My theory is that it's the first frame of the previous unused grabbing/skidding sprite.
-Falling/Dying upside-down: either it's a death animation, or it's Sonic being grabbed. Could have been for the Wacky Workbench floor.
-Spinning: could have been a "going in the ring" animation.

And... that's it.
Koopa Retro May 25, 2018 8:36 PM
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"I'm outta here!"
BubbledDEV May 6, 2018 11:41 PM
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I'm sure this is reflected in the PC version, but the two sprites of sonic being electrocuted on the bottom left end up actually being used in the Taxman remake.
Modern Feb 28, 2018 10:32 PM
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TINY SONIC
Kyooshi4000 Nov 15, 2017 11:57 AM
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The change that I noticed is that he removed the unused Sonic 1 sprites, minus the background being changed and the sprites being organized.
BubbledDEV Jul 27, 2017 4:22 AM
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Thanks for correcting the colors
SuperS192 Jul 26, 2017 7:23 PM
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All i did was take a screenshot in sonic 1 using Fusion, and then I took one from sonic CD using Fusion. After that, I took a walking frame from this sheet and the s1 sheet and compared them. On another note I'm not sure if the screenshot is showing up or not.
SuperS192 Jul 14, 2017 1:58 AM
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Are you sure both of those are raw? And remember, SEGA CD may be an add-on, but it is by all accounts a different system, so discrepancies are to be expected.
Doc von Schmeltwick Jul 14, 2017 1:46 AM
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@Doc von Schmeltwick I'll show you an example of the color difference

[img]https://www.vg-resource.com/attachment.php?aid=7549[/img]
SuperS192 Jul 14, 2017 1:43 AM
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@SuperS192 He's the same as in Sonic 1 here too, it looks like...
Doc von Schmeltwick Jul 13, 2017 9:54 PM
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@beanluv There is a problem with the color of sonic. By that I mean the the blue on sonic. It's more of a purple hue than a blue hue. However, when I loaded my sonic cd iso on Fusion, Sonic was the same blue hue in sonic 1
SuperS192 Jul 13, 2017 9:30 PM
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Agreed. This is much better. The only problem I see so far is that the yellow on Sonic's full speed sprites is a shade of orange that's used for Tails in Sonic 2.

EDIT: So the yellow coloring was correct, just a goof, but some of the red isn't using raw colors and I don't think that's the right finger wag for Sonic. I think it used less dithering/shading on his forehead.
Void-the-Bat Jul 11, 2017 9:54 PM
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This sheet has a better layout and more unused sprites. Good job.
SuperS192 Jul 9, 2017 3:32 AM
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The colors need to be fixed on these. I have a version that fixes it.
Void-the-Bat Aug 21, 2016 1:29 PM
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