Amy Rose
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| Asset Info favorite | |
|---|---|
| Name | Amy Rose |
| Category | PC / Computer |
| Game | Sonic Origins |
| Section | Sonic Origins Plus (DLC): Playable Characters |
| Submitted | June 25, 2023 |
| Uploaded By | Random Talking Bush |
| Size | 480.46 KB (1373x2231) |
| Format | PNG (image/png) |
| Hits | 51,349 |
| Tags (3): | |
Animations (1)
Super Peelout

Comments (47)
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ngl amy in blue spheres looks like a sonic recolor
Amy doesn't generally obey the GENESIS limtiations as she's a Mega CD/Sega CD character. Expanding her for the other games is a nightmare in this regard since her shade of pink doesn't generally exist in the other three games.
@A kirby fan: Not in this case. But yeah, that being said, it is kinda weird how they didn't give Amy an exclusive title screen like Tails and Knuckles had.
@Random Talking Bush: oh, i thought it was for the title screen like tails and knuckles have
@A kirby fan: It's for the game's ending sequence, and pairs up with the ending pose like it would for other characters.
Amy has a "amy in sonic 1" sprite???
Weird i can't find a way to make it appear
Weird i can't find a way to make it appear
I for one think they did a great job, she fits with the rest of the cast artstyle-wise, sure, the color palette doesn't take Genesis/MD limitations into consideration but Origins isn't the original ROMs just modified, instead these are games recreated in the Retro Engine which doesn't have such limitations, from the get go the games aren't 100% the original thing as they include many modern changes like no lifes, widescreen, saving, etc. so making Amy look the closest to the official art while keeping an overall standard in terms of proportions and animations is the right choice.
I like how her you can distinctly tell her jump ball is smaller compared to Sonic.
@ValisEmma Knuckles sprites are all the same, and MOST of Tails' sprites are the same or extremely similar. Why bother with Amy?
@ValisEmma: I think because of time constraints or they didn't want to go through the trouble of making more sprites just for one game or something
why does she not have a different style in s3k
these look so kewl
Her non-CD special stage sprites confuse me on how mediocre they are.
@RTB Much appreciated!
Amy's sprites are SO odd in Origins Plus. They're not bad but they stick out the most.
@RTB Makes sense then!
@RTB: That what I thought about the sprites being used in all 4 games; it saves time and resources, (pretty much what they did with Knuckles when porting him to Sonic 1 and CD). This is something that falls into the modders hands, but it's not a huge game breaking issue.
@Louplayer: Lemme explain my thought process for that. The fact that several sprites with that issue didn't have them outside of Sonic 3 & Knuckles' sprite set implied that they weren't supposed to be like that in the first place, so "fixed" versions could be gotten from one of the other three games. It's because of which that I felt it made more sense to clean it up in general, otherwise I'd have four versions of things like the Jumping Hammer Attack (because for some reason, 1, 2, CD and 3&K all have different issues with said animation), and I wanted to keep down the redundancy. Either way, it's definitely not just 3&K with that issue, as some sprites have the same (or similar) issues across all four games (such as the continue sprites, the Twirl H from Sonic 2, and the Good Ending from Sonic 1).
Speaking of, the reason why I opted to have an all-in-one sheet for Amy instead of splitting it off per game is because it's pretty much like that in the first place for the game's files. Amy's first and second sprite sets are almost entirely identical between the four games (for S3&K, it's the top half of said sheet), and the third is almost entirely the same with a few differences depending on the game (and CD having a fourth), and include multiple animations that aren't exclusive to their games in the first place (including some meant for 3&K, like the victory animation), so making one sprite sheet per game would be redundant -- they'd literally all be the Sonic CD sprite sheet but with the CD-exclusive animations removed for 1/2.
@Sid Starkiller: You can throw your hammer while in Hyper (or "Super", as the game incorrectly informs you) by pushing the fourth, non-jump face button.
Speaking of, the reason why I opted to have an all-in-one sheet for Amy instead of splitting it off per game is because it's pretty much like that in the first place for the game's files. Amy's first and second sprite sets are almost entirely identical between the four games (for S3&K, it's the top half of said sheet), and the third is almost entirely the same with a few differences depending on the game (and CD having a fourth), and include multiple animations that aren't exclusive to their games in the first place (including some meant for 3&K, like the victory animation), so making one sprite sheet per game would be redundant -- they'd literally all be the Sonic CD sprite sheet but with the CD-exclusive animations removed for 1/2.
@Sid Starkiller: You can throw your hammer while in Hyper (or "Super", as the game incorrectly informs you) by pushing the fourth, non-jump face button.
I mean as far as palette limitations goes, Classic Amy's design just has too much color variation period. It was either break the 16-color limitation, or have it look like shit.
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I kinda wish her super form changed her hair a bit but oh well. at least she got something.