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General Objects
Filesize 405.21 KB
Submitters Dolphman, Random Talking Bush
Format PNG (image/png)
Size 881x3516 pixels
Hits 22,303
Comments 24

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Jan 8, 2018, 3:55 AM
It's not "bad," it's....lackluster and confusing. But if they're going to port Sonic Labyrinth and Sonic Drift 1, as well as the Game Gear version of Sonic 2 (not even the Master System), they might as well port Chaotix.
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Jan 8, 2018, 1:24 AM
I mean, a lot of people think the game is bad. I haven't really played it past like, two zones, but I did hear before I played Mania that the Chaotix powerup would be coming back, so I recognized it when it finally came out.
Jan 8, 2018, 12:53 AM
@Graysongdl They'd probably know that if Sega would bother to port Knuckles Chatotix, where the item originated, at least ONCE. I mean, they've ported Genesis/Mega Drive Sonic 1 almost as much as Namco's ported Pac Man, with an 11-year gap to boot!

@7 GRAND DAD The only thing that happened to him was that his bike got stolen. He wasn't too bothered by it though.
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Jan 7, 2018, 12:48 PM
The Hyper Ring isn't the "Big Ring." In the game, there's a powerup where you collect a monitor with a blue ring on it, which turns your ring counter blue. Then, when you get hit, instead of dropping all your rings individually and losing some altogether, bigger rings called "Hyper Rings" drop instead, which give you a fraction of the rings you had, making it much easier to get back up to what you were at before. The "Big Ring" on the other hand, is a giant ring hidden somewhere in the level that, when touched, brings you to a special stage, where you can earn Chaos Emeralds to turn into Super Sonic.
Nov 26, 2017, 12:12 AM
@beanluv: Nope, because Hyper Ring is the internal name of it, that's what I'm sticking with.
Nov 25, 2017, 11:49 PM
Shouldn't the Hyper Ring be renamed to "Combi Ring" or "Hyper Ring (Debug)" as both of those scenarios involve the Big Ring? The actual Super/Hyper Ring in game is a 3D render.
Sep 22, 2017, 11:11 PM
Added the underwater palettes.
Sep 15, 2017, 5:26 AM
What chicken's gonna name their kid Cucky?!
LORD, I bet the poor fella's been through a lot with a name like that.
Sep 12, 2017, 9:06 PM
Wouldn't be the only sprite glitch I've seen in the game (as mentioned on the sheet, the Phantom Ruby's sprite is actually glitched in-game!)
Posted Image

But yeah, I've accepted your revision to the sheet, Shardroid, but I've also re-added the original sprites.
Sep 12, 2017, 9:03 PM
@Shardroid: Yeah they're like that in game. I think it was an oopsie by the sprite artist they didn't catch. Oh well!
Sep 12, 2017, 8:47 PM
This is done pretty well, though when looking through it I caught that the green and gray/silver/white emerald have/had a few miscolored bits.
Sep 10, 2017, 12:17 AM
@Random Talking bush: wow, that's pretty interesting! ...P.s: One of my favorite critters is "Pocky".
Sep 9, 2017, 10:41 AM
This version is way better organized than the previous one.
Sep 8, 2017, 5:20 PM
@Hans-Cuff: Technically they never had a name until Sonic Mania. It's a fitting name. :P
Sep 8, 2017, 3:26 PM
Also: I didn't know the mouse critter was named micky. Odd :I
Sep 7, 2017, 10:38 PM
Bada-bam. Bwaum, ding. i love those effects.
Sep 7, 2017, 10:30 PM

Sorry, Dolphman. :x
Sep 7, 2017, 5:06 PM
Sep 7, 2017, 4:55 PM
@RTB That's good to know.
Sep 7, 2017, 4:12 PM
@Snessy the duck: Already got the logo on my Title Screen sheet:

And frankly the fonts would be better off on a general "UI" sheet.
Sep 7, 2017, 3:37 PM
It's missing the unused Sonic Discovery logo, the leftover early demo menus as well as the rest of the fonts (I think those count as global objects, but they might get their own seperate sheet)
Sep 7, 2017, 12:13 PM
Sep 7, 2017, 11:47 AM
Nope, the capsule is there. Under the goal signs.
Sep 7, 2017, 11:19 AM
You forgot the end-of-stage capsules!
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