Follow Us!
twitter
Facebook
Discord
RSS
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Crimson Eye
Game
Section
Enemies & Bosses
Filesize 89.67 KB
Submitters Dolphman, Modern
Format PNG (image/png)
Size 802x554 pixels
Hits 10,862
Comments 4

Click for Full Sized Image Crimson Eye Click for Full Sized Image
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Aug 24, 2018, 5:23 PM
It's not really bizarre, it's a tumorous piece of sprite editing that runs the gamut in flash animations, and has been heavily present in games since Super Mario World 2 used it extensively thanks to the Super FX chip, though some used it before by making the rotating "sprites" layers of background. It's probably my least-favorite spriting element, because it usually looks really ugly. Most SMW2 sprites to do this had really thick outlines because of this. While it certainly makes sense from a graphical storage and "amount of poses" perspective, it's often used extremely superfluously.
Avatar
Aug 24, 2018, 11:52 AM
Well, that's bizarre. If Denuvo is ever gotten rid of from the Steam version I'll take a peak in-game.
Avatar
Aug 24, 2018, 10:20 AM
@The Observer. Rotations are done by code. So there's no 45 degree angle sprites.
Avatar
Aug 24, 2018, 9:09 AM
Pretty sure there are angled versions of the cannons during the second phase.
Revise
Report
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets