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Crimson Eye
Enemies & Bosses
Filesize 89.67 KB
Submitters Dolphman, Modern
Format PNG (image/png)
Size 802x554 pixels
Hits 16,991
Comments 6

Crimson Eye
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Sep 2, 2020, 10:20 PM
@mariomaster666: Yep! This sprite sheet originally had only the first palette, and was updated with the other three (the second one being one that was pre-Encore that was missed) not long after Encore's release.
Sep 2, 2020, 9:56 PM
Are the last two palettes from Encore Mode or does this rip predate it?
Aug 24, 2018, 5:23 PM
It's not really bizarre, it's a tumorous piece of sprite editing that runs the gamut in flash animations, and has been heavily present in games since Super Mario World 2 used it extensively thanks to the Super FX chip, though some used it before by making the rotating "sprites" layers of background. It's probably my least-favorite spriting element, because it usually looks really ugly. Most SMW2 sprites to do this had really thick outlines because of this. While it certainly makes sense from a graphical storage and "amount of poses" perspective, it's often used extremely superfluously.
Aug 24, 2018, 11:52 AM
Well, that's bizarre. If Denuvo is ever gotten rid of from the Steam version I'll take a peak in-game.
Aug 24, 2018, 10:20 AM
@The Observer. Rotations are done by code. So there's no 45 degree angle sprites.
Aug 24, 2018, 9:09 AM
Pretty sure there are angled versions of the cannons during the second phase.
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