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Super Sonic
Category PC / Computer
Game
Section
Playable Characters
Submitter AsuharaMoon
Size 266.96 KB (1275x2670)
Format PNG (image/png)
Hits 95,900
Comments 34

Super Sonic
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Jul 27, 2018, 5:56 PM
@Doc von Schmeltwick
Sorry about the capitalisation - it's a habit of mine to capitalise names. Yeah, I guess you're right, not everything is going to be a one-to-one recreation. I suppose it's the "sprite OCD" in me that gets triggered everytime I see an anomaly in the sprite-art
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Jul 27, 2018, 3:13 PM
@TTH888 Well however must that irks you, I find it hard to believe it's as much as it irks me to see a capitalized "von."

But yeah, I see what you're talking about now. Still, it's common for video game sprites to not look like the same thing from different angles, the most obvious example I can think of being the barrels in Donkey Kong, which are beyond incompatible.
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Jul 27, 2018, 1:54 PM
@Doc Von Schmeltiwick
It's that at the back they turn into SA quills, they suddenly get longer, it just seems out of place for the S2-style "pointed" style
I can prove that this is a spriting-oversight because if you look at Super Sonic's concept art: https://vignette.wikia.nocookie.net/sonic/images/6/6f/Super_Sonic_concept_art_2.PNG/revision/latest?cb=20171017095151
https://vignette.wikia.nocookie.net/sonic/images/2/2b/Super_Sonic_concept_art_1.PNG/revision/latest?cb=20171017095139
They're clearly pointed upwards, and not curved like Sonic Adventure's
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Jul 26, 2018, 7:42 AM
Thanks goodness, i didn't need to put pallets in super blue sonic!
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Jul 25, 2018, 12:04 PM
@TTH888 Yeah there's these things called the "Laws of Motion" you might want to look into. His quills are not a giant concrete piece, they'll move around as he moves.
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Jul 25, 2018, 9:30 AM
The inconsistent quills on the rotation sprites just anger me to a whole new plane
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Jul 25, 2018, 9:29 AM
SonicColours_SUPERSONIC.wav
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Jul 25, 2018, 12:44 AM
Well a million things just changed in one day.
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Jul 24, 2018, 10:24 PM
Super duper Sonic
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