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Shovel Knight: Treasure Trove
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Shovel Knight: Treasure Trove
Shovel Knight: Treasure Trove
Playable Characters
[6]
Non-Playable Characters
[85]
The Order of No Quarter
[16]
Other Bosses
[27]
Enemies
[70]
Tilesets
[5]
Shovel Knight Showdown
[29]
Miscellaneous
[17]
Unused Content
[10]
Console Genre Developers
PC / Computer Platformer Developer coming soon!
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Aug 31, 2020, 7:23 AM
Ah, finally! Faries and showdown!

...Huh, weird, I commented asked for showdown sprites before, but it doesnt seem to be here anymore. Weird...
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Aug 29, 2020, 7:22 PM
You've done incredible work Mono!

I'm very happy that the Amiibo costumes were left in, they're great - so it's a lucky find.
It has been a lot of fun and very interesting too, going through the new sheets and seeing all of the things added from Showdown - as well as some lingering Amiibo stuff.

Thank you so much for this!
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Aug 23, 2020, 6:28 PM
I was finally able to finish tackling Showdown! The PC version of Showdown still contains the files for the Amiibo costumes despite those only being playable in Nintendo versions, so I'm quite pleased that we're able to get access to those!

I'm now intimately familiar with the crazy amount of work Yacht Club put into King of Cards and Shovel Knight Showdown. (For instance, they redid Treasure Knight's running animation even though he already had a serviceable one in Specter of Torment/King of Cards! I assumed that most of Showdown's sprites would've been reused from the previous games, but there were a lot more edits than I expected. What a labor of love!)

Unless someone figures out how to rip the tilesets (King of Cards added a metric shitton of beautiful new backgrounds I'd love to rip,) I think I've had my fill of ripping Shovel Knight. I hope you all enjoy the sprites, YCG did an amazing job with all of them!
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May 7, 2020, 5:43 PM
eyy lots of new sprites i see-
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Mar 10, 2020, 10:05 PM
https://yachtclubgames.com/2020/03/creating-a-shovel-knight-character-sprite/
Yacht Club Games mentioned The Spriter's Resource and put up a link to it in this recent post from their web site.
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Mar 4, 2020, 5:33 AM
@DKanimation Unfortunately tilesets are the one thing I haven't been able to get into, the tool I use doesn't work on the .ltb or .ltv files. There are a TON of new backgrounds to rip if someone figures that out.
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Mar 3, 2020, 6:14 AM
@blargsnarf It's work with Tilesets ?
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Mar 3, 2020, 5:50 AM
To learn more about my work and animations, follow me on YouTube: DKAnimationOFC.
Sry for my bad English, I'm from Brazil. :D
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Mar 3, 2020, 5:48 AM
Guys, I work with animations in Adobe Flash, I have the old tilesets and still distorted. I'm ripping by myself to use in my animations. Does anyone have the new distorted tilesets? I mean the Tilesets of Specter of Torment, King of Cards and Showdown ? I bought the full version of the game, and that's how I'm ripping Sprites. https://bit.ly/2wkgRYm
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Mar 2, 2020, 3:32 PM
Hopefully the Tiles can be updated as well, sooner or later.
Still, so much has been added with the release of King Of Cards - it's really bewildering.
This is some really great work!!
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Feb 4, 2020, 5:04 AM
oh no @blargsnarf
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Jan 30, 2020, 11:54 AM
Are the King Of Cards Sprites already avalible?
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Dec 27, 2019, 12:19 AM
@MonoJelly Thank you so much! I will be forever grateful.
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Dec 24, 2019, 9:28 PM
@MonoJelly you are the hero we needed, thank you
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Dec 24, 2019, 7:39 PM
@masteroflightn1 Stay tuned, I'm nearly done ripping Specter of Torment and I'll be tackling King of Cards within the next few days.
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Dec 24, 2019, 5:51 PM
Still waiting and hoping for Joustus sprites. :)
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Dec 11, 2019, 5:03 AM
Anyone know of a program that rips these properly? There's this: https://github.com/leamsii/Shovel-Knight-Toolkit buuut it seems to have a problem with the anb files.
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Dec 10, 2019, 8:05 PM
It's time for updates yay!
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Dec 7, 2019, 6:54 PM
@Dolphman I think by "bodyswap" they meant in the same vein as a graphical "head swap," not the plot device where multiple characters switch bodies.
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Dec 7, 2019, 5:21 AM
I think they're confusing body swapping with gender bending. (Not the same thing at all)
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Nov 21, 2019, 2:54 PM
okkayy… so, I noticed that some of the sprites in the levelMapBuildings sheet in the Menus section are distorted. Some parts of the sprites are pushed in. I hope this can be fixed soon...
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Nov 16, 2019, 1:23 AM
@TheGingerMartinson: It depends on the curio, but they're all there. The reason you probably didn't notice them was that they don't contain the sprite of the curio. This is probably partially because most of them are of Specter Knight throwing or using an physical idem (the Hover Plume and Judgement Rush are exceptions).
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Nov 13, 2019, 5:57 AM
I couldn't find the sprites for Specter Knight when he's using a curio, any idea where that might be?
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Nov 11, 2019, 2:39 PM
@TheDinosaur64: Since they're tilesets, they're probably that way in the game to save space, although it's kind of annoying that if there's a tile that looks the same as another one somewhere, it's excluded (for example, the pure blue tiles in the sky). This sometimes makes it impossible to know where exactly in the background some of the tiles are supposed to go without looking at a picture.
But if you want to use the tileset, I suggest you get 'Tiled', or a similar program.
P.S. - I personally prefer Tiled, because it's free, and it's the same program Yacht Club Games used.
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Nov 10, 2019, 12:48 PM
How come we don't have full background sprites of the stages?
The ones here are so freaking messed up it's hard to tell what goes where.
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