Gangster
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| Asset Info favorite | |
|---|---|
| Name | Gangster |
| Category | PC / Computer |
| Game | Killing Time: Resurrected |
| Section | Enemies |
| Submitted | January 16, 2026 |
| Uploaded By | PGE |
| Size |
8.69 MB (119 items) arrow_right
|
| Format |
ZIP (application/zip) png |
| Hits | 305 |
Animations (0)
Comments (6)
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Reply to comment by Mud6 posted Jun 20, 2026 10:56 PM
My compromise would've been to have rotations with reduced frames (about a third as many as the front-facing ones, so 4 on average).
It's VERY unnecessary but it does look pretty sick
On the one hand, I understand, because the sprites are stored in animated CELs (on average there's three for walk cycles, three for pain, one for attacking, one for death) and file size limits are a thing. But on the other hand, do we really *need* a twelve-frame walk cycle?
It's so annoying how the directional sprites are handled in killing time, they could've just made it easy like DooM's sprites
IDK, they were like that in the files.
Why are some of the sprites in the "turn around" section just the normal ones?