Mario & Luigi
(Current scale is below 100% - zoom in to view full detail)

| Asset Info favorite | |
|---|---|
| Name | Mario & Luigi |
| Category | NES |
| Game | Super Mario Bros. 3 |
| Section | Playable Characters |
| Submitted | A long, long time ago |
| Uploaded By | Jermungandr |
| Additional Credits | 125scratch, Doc von Schmeltwick |
| Size | 119.45 KB (522x1878) |
| Format | PNG (image/png) |
| Hits | 354,151 |
| Tags (11): arrow_right | |
Animated GIFs (4)
Mario Run

Mario Walk

Super Mario Run

Super Mario Walk

Comments (57)
You must be logged in to post comments.
@Glacial I've ripped it, I'm going to send more revisions once I'm absolutely sure I've got everything.
Where's the climb sprite for Frog Mario?
By the way, here's every feasible-to-see-in-gameplay invincibility flash set:

There's 171 in total.

There's 171 in total.
Revision sent: Included Battle Mode sprites.
very nice, it gives me nostalgia
Woah, awesome
Revision sent: Color check (now uses accurate NEStopia palette), included all possible palette cycle flashes.
i feel like with the hammer suit you could turn into a buzzy beetle. the similarity is uncanny
@ComputerBoi13 I fixed them since that comment
there needs to be more powerup suits where you can thow stuff
@125scratch I compared the palette of your rip with MESEN colors and they seem to be the same.
@Doc That's odd, I could've sworn I used that palette, maybe the version of it I extracted wasn't quite accurate, the sprites themselves were ripped using YY-CHR
D4mn these are good nes graphics
What emulator was used to rip these? I ask because the colors aren't quite the same as the MESEN/NEStopia colors used on the enemy sheet.
Why are the fireballs green in Toad Houses? The airship color scheme I understand, but there's nothing else in Toad Houses that shares a palette with fireballs.
@SIG7Pro me too
First spritesheet I've seen where the player character(s) are shown facing to the left rather than the right. Nice.
@thejohnston7 i think he means the 6th one
@AshuraX Which one?
| keyboard_double_arrow_left keyboard_arrow_left | Page 1 of 3 | keyboard_arrow_right keyboard_double_arrow_right |
Granted, .gif in general isn't accurate to the ~1.60 (give or take a bit depending on NTSC or PAL) frame delay the NES displayed at, since .gif can only display integer frame delays. So, what I'm thinking of is making a different asset-sharing website focused on animated .pngs, which do not have that issue and can properly display layered transparency. If I do that, I'd love to be an affiliate to VG Resource, like Sprite Database is.