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Mario & Luigi
Category
NES
Game
Super Mario Bros.
Section
Playable Characters
Submitter
Superjustinbros
Size
49.14 KB (584x436)
Format
PNG (image/png)
Hits
536,337
Comments
90
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Cateye
Jan 13, 2021, 7:38 AM
@Smoke-The-Pyroling - Yes. The sprite of the action that you are doing just prior to shooting a fireball (example swimming), is copied to the frame you shoot the fireball and the animation begins, and the game checks if you are in a standing animation. If you are not, it copies over a certain amount of tiles. If you are, it copies the whole sprite.
Smoke-The-Pyroling
Jan 10, 2021, 3:39 AM
@Agrera I can only assume that'd be for shooting fireballs underwater.
Agrera
Jan 8, 2021, 6:29 PM
what's the sprite to the left of the growing sprite for?
spritermario400
Jan 2, 2021, 3:57 PM
they included the small fire Mario glitch
Smoke-The-Pyroling
Jan 1, 2021, 12:39 AM
*
Finally.
A new sheet.
...there's nothing edited here, right?
CardboardBox
Dec 31, 2020, 4:31 PM
@DogToon64 He probably doesn't want to have to take the sprites out of the sheet all the time he used it
OmegaMrKrab444
Oct 28, 2020, 3:50 PM
I noticed that the walk sprites for Mario and Luigi are edited from Donkey Kong. Also the head is also edited from the game.
DogToon64
Oct 19, 2020, 12:11 PM
Good to see the old sheet's back.
@xXDillon3Xx Why would you want this in a zip?
NH1507
Oct 18, 2020, 10:20 PM
I fixed a few minor errors in the sheet.
xXDillon3Xx
Aug 9, 2020, 9:55 PM
Wish someone would have these as a zip file.
Watcher
Jul 1, 2020, 12:30 PM
what changed?
125scratch
Jun 27, 2020, 7:57 PM
@SuperMuppet Yeah i agree, since they're not in the ROM.
@TMB I know it doesn't make sense, but it's like that in the original game.
SuperMuppet
Jun 27, 2020, 6:55 PM
please do not take my recreations of the early sprites, add a few pixels, and then upload them acting as if theyre ripped from the game without any of my permission, thanks. if they are your own recreations, i apologize, but im not sure if it fits in with a "rip" sheet
Sigma San
Jun 26, 2020, 2:58 PM
This sheet is much smaller than it used to be.
SpritZ
Jun 25, 2020, 4:02 PM
Oh, that's cool. It makes me very happy to see unused sprites from a first-generation game.
Sonicfan32
Jun 25, 2020, 2:37 PM
*
Wouldn't the early sprites be considered customs anyway (like with the prototype SMW Yoshi recreations)?
Edit: nvm, just found a tcrf article that has these.
https://tcrf.net/Prerelease:Super_Mario_Bros.
Mineken713
Jun 25, 2020, 2:24 PM
oh hey, I recognize those early sprites, the first time I saw them was in a Wario Apparition video and that was like 2 days ago.
SpritZ
Jun 25, 2020, 12:41 PM
Me neither, I don't recall ever seeing those sprites before. What is the source of them?
Emi-Ozuna
Jun 25, 2020, 12:26 PM
Never seen those early spirtes in this sheet's update...
Doc von Schmeltwick
May 20, 2020, 9:36 PM
@SMASH All for the sprite layer, not the tile layer.
SMASHFANX
May 20, 2020, 8:40 PM
its me or the entire mario bros 1 color pallet is here
Fuley-la-joo
Mar 14, 2020, 12:47 PM
Is the growing sprite accurate? It looks a little different in-game.
Ton
Aug 27, 2019, 6:09 AM
@SonicTron because when it came out, it was cutting edge.
SonicPhoenix
Aug 27, 2019, 1:23 AM
Honestly, nobody talks about how crude the sprite art is for this game
Doc von Schmeltwick
Jun 10, 2019, 7:48 PM
@sebi On an NES, the sprite layer can use four palettes at a time, so the values associated vary. The scenery layer has four palettes of its own, but sometimes the values they're given look like the ones on the sprite layer. Goombas and bricks actually use separate palettes, but the values assigned are only different in underwater stages.
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