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Mario & Luigi
Game
Section
Playable Characters
Filesize 46.47 KB
Submitter Superjustinbros
Format PNG (image/png)
Size 447x687 pixels
Hits 309,376
Comments 34

Mario & Luigi
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Aug 10, 2020, 3:55 AM
Wish someone would have these as a zip file.
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Jul 1, 2020, 6:30 PM
what changed?
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Jun 28, 2020, 1:30 PM
@SuperMuppet I did the recreation, i saw that someone on twitter made a recreation (not sure if was you) but i did for myself cause there were a few pixels wrong and also i don't want to take anothers works and not give credit. But anyway since the sheet was changed back to the previous i think ill make another version fixing the issues it had the last one, and hoepfully there wont be anything wrong next time.
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Jun 28, 2020, 1:57 AM
@SuperMuppet Yeah i agree, since they're not in the ROM.
@TMB I know it doesn't make sense, but it's like that in the original game.
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Jun 28, 2020, 12:55 AM
please do not take my recreations of the early sprites, add a few pixels, and then upload them acting as if theyre ripped from the game without any of my permission, thanks. if they are your own recreations, i apologize, but im not sure if it fits in with a "rip" sheet
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Jun 26, 2020, 8:58 PM
This sheet is much smaller than it used to be.
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Jun 26, 2020, 1:06 PM
Dang, now that i notice, the 3 and 5 sprite of Small Mario should be swapped to coincide with the big ones.
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Jun 26, 2020, 3:22 AM
@SpritZ Yeah, me too, the sheet overall needed a clean up cause and i think it would be nice add these early sprites that never made into the final game. What i wonder now is if the sheet on the SMB: The los levels is gonna be updated too or remove since it uses the same sprites as far as i know.
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Jun 25, 2020, 10:02 PM
Oh, that's cool. It makes me very happy to see unused sprites from a first-generation game.
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Jun 25, 2020, 8:37 PM *
Wouldn't the early sprites be considered customs anyway (like with the prototype SMW Yoshi recreations)?
Edit: nvm, just found a tcrf article that has these.
https://tcrf.net/Prerelease:Super_Mario_Bros.
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Jun 25, 2020, 8:24 PM
oh hey, I recognize those early sprites, the first time I saw them was in a Wario Apparition video and that was like 2 days ago.
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Jun 25, 2020, 6:41 PM
Me neither, I don't recall ever seeing those sprites before. What is the source of them?
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Jun 25, 2020, 6:26 PM
Never seen those early spirtes in this sheet's update...
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May 21, 2020, 3:36 AM
@SMASH All for the sprite layer, not the tile layer.
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May 21, 2020, 2:40 AM
its me or the entire mario bros 1 color pallet is here
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Mar 14, 2020, 6:47 PM
Is the growing sprite accurate? It looks a little different in-game.
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Aug 27, 2019, 12:09 PM
@SonicTron because when it came out, it was cutting edge.
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Aug 27, 2019, 7:23 AM
Honestly, nobody talks about how crude the sprite art is for this game
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Jun 11, 2019, 1:48 AM
@sebi On an NES, the sprite layer can use four palettes at a time, so the values associated vary. The scenery layer has four palettes of its own, but sometimes the values they're given look like the ones on the sprite layer. Goombas and bricks actually use separate palettes, but the values assigned are only different in underwater stages.
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Jun 10, 2019, 10:40 PM
ohhhh shit i think i get it. they're used on those stages because it has to stick with the palette on-screen, right? never noticed that
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May 20, 2019, 6:14 PM
@dat Those are all the palettes in the game, four at a time of which he flashes between while invincible in different areas.
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May 20, 2019, 5:33 PM
What are the palettes for?
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May 12, 2019, 8:03 AM
I feel a bit sorry for Luigi lol
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Dec 12, 2018, 9:29 PM
@Akira: Actually there are various NES palettes, so I think any of those is fine.
Correct me if I am wrong.
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Aug 12, 2018, 6:43 PM
@Rosalina's Boyfriend: *buzzer noise*

Trying to resubmit Superjustinbros' sheet under your own name, claiming you ripped it with 90% of the content removed and a bunch of pointless palettes thrown in is not a proper revision.
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