Enemies & Bosses
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| Asset Info favorite | |
|---|---|
| Name | Enemies & Bosses |
| Category | NES |
| Game | Super Mario Bros. |
| Section | Enemies & Bosses |
| Submitted | A long, long time ago |
| Uploaded By | Superjustinbros |
| Size | 47.19 KB (436x530) |
| Format | PNG (image/png) |
| Hits | 479,535 |
| Tags (17): arrow_right | |
Animations (0)
Comments (48)
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Reply to comment by MsmSpriterXD posted Sep 5, 2023 3:48 PM
You're a mouse plushie, of course you're new. I am too
You misunderstand, I mean the ones labeled as being from Mesen/Nestopia do not actually match that palette system correctly. The hex values are off.
Sorry I'm a year late but the reason the colors look off is because of the type of tv or handheld your using
So I booted up the game in NEStopia and the colors shown here are actually slightly off.
@loafioman read this to the tune of "hamburger cheeseburger big mac whopper"
Because you are a mushroom, loafioman?
Bosses? If only Bowser and his brother exist
@Murphmario Cool.
@MsmSpriterXD It's the palette loaded for the Gray Cheep-Cheep if it's theoretically is placed in an overworld level. The reverse is true for the Gray Koopas.
How tf green cheeps exists *Srry im kind pf new on spriting*
nah green cheeps are in this game
I'm pretty sure it's possible to make a green cheep cheep by using the koopa and piranha plant's overworld palette.
goomba koopa cheep cheep blooper
mariobros1 green cheep cheeps only exist in mario maker
@creeper1922 red koopas are koopas that dont walk off and are in world 1-3
@SuperJustinBros Hey, can you revert the palettes on this? Someone changed them and now they look terrible.
@Creeper They turn around at cliffs and appear as early as the second level, though I seriously must ask why you asked that here instead of playing the game or just looking it up somewhere.
(Also jeepers I've commented on this page a lot)
(Also jeepers I've commented on this page a lot)
What are the red koopas used for and when are they used?
@BlueBlur The icon needs changed there, it was from an ancient revision.
@Doc I want to say the same thing with SMB3's sprites, as the game's icon palette doesn't match any of the sprites.
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