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General Sprites
Category NES
Game
Section
Miscellaneous
Submitters 125scratch, Galbo
Size 11.43 KB (677x274)
Format PNG (image/png)
Hits 41,328
Comments 14

General Sprites
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Feb 2, 2024, 12:46 AM
@thejohnston7
BG 1: Black, white, black, red
Used for score text
BG 2: Black, blue, black, yellow (blue flashes white when you win a level)
Used for the maze & pellets
BG 3: Black, then three shades of red
Unknown use
BG 4: Black, green, brown, blue
Unknown use
Sprite 1: Transparent, yellow, white, red
Used for Pac-Man and Blinky
Sprite 2: Transparent, blue, white, lavender (blue flashes white when power pellet starts to run out)
Used for Pinky and vulnerable ghosts
Sprite 3: Transparent, turquoise, white, turquoise again
Used for Inky. Not sure why there's a duplicate color
Sprite 4: Transparent, level fruit color, white, brown
Used for Clyde & fruits
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Feb 27, 2023, 8:38 PM
The NES uses four background palettes and four sprite palettes, each with three colors.
So what values are used for all of the in-game palettes? I assume that all of the ghosts are just palette swaps.
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May 14, 2022, 7:16 AM
But I just posted the catbox link here?
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May 13, 2022, 8:55 PM
I just found it for those who like nostalgia https://web.archive.org/web/20150612030437/http://www.spriters-resource.com/nes/pacman/sheet/15839
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May 12, 2022, 9:53 AM
The last text color (yellow) is Tengen only, used for the ghost names in that version.
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May 12, 2022, 9:26 AM
Worry not, I have preserved the original: https://files.catbox.moe/r45bfy.png
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May 10, 2022, 11:07 PM
I want to update this but I'm afraid to touch this piece of tSR history
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Aug 31, 2020, 12:56 PM
Wago
Wago
Wago
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Mar 13, 2018, 3:30 PM
What bugged me in this port was Pac-Man's sprite itself, the back of him would like quiver or wobble when he moved, rather than stay still like the Arcade
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Mar 7, 2018, 8:06 PM
I think it's a cross between palette limitations on the NES preventing full color usage for all objects, and that this is a port of the conversion on the MSX, which used the exact same bonus fruit sprites.
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Mar 2, 2018, 3:49 PM
@RetroSpriter
3 colors, but only 8 palettes on-screen at the same time, split between two sets of graphics with 4 palettes each. At least, I think that's how it works....
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Mar 2, 2018, 2:43 PM
I keep wondering why they didn't use 3 colors for most of the sprites, cause the NES was capable of running 3 colors.
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Dec 4, 2014, 8:27 AM
Neither is J, Q, or W.

I checked the ROMs (Japan, Europe, Namco & Tengen US) and they are in the game. So this is a simple mistake on the rippers part.
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Dec 4, 2014, 7:08 AM
I looked in the alphabet of this sprite sheet, and the letter Z wasn't there!
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