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Objects (Common)
Category Genesis / 32X / SCD
Game
Section
Stage Objects
Submitters Techokami, Παρατηρητής
Size 90.78 KB (1253x749)
Format PNG (image/png)
Hits 42,715
Comments 21

Objects (Common)
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Aug 26, 2021, 11:30 PM
@DiamondmanPixel76 the game flips the springs in-game using a H-Flip and V-Flip variable. Sonic also uses something similar, because if he didn't, every frame would need to be duplicated twice, and considering that his art is dynamically loaded, he would need an extra set of mappings AND an extra DPLC list at best, or that and an entire duplicated set of his uncompressed art at worst
The other objects that are flipped on this sheet have a duplicated flipped mappings instead of outright flipping the object, potentially saving CPU speed, as the objects don't have to manually flip the object at specific times. The objects doing it don't use DPLCs like Sonic, so it only costs one extra, uhh, map. Are they needed for a sprite sheet like this? Honestly, no, but they exist for a reason
Now, to get the same downwards facing diagonal springs that you want, I'd recommend just flipping the diagonal springs vertically in whatever art tool you have. In MS Paint, it's as easy as selecting "rotate", then "flip vertical". Adding duplicates to the sheet that have no reason to exist, would be pointless at best
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Jul 16, 2021, 3:31 PM
In the 2011 version, in the Dev Menu I found a level in the Level Select in the Bonus Section, marked as "DD" (which I'm pretty sure stands for Desert Dazzle.). Somewhere in the level, I found a diagonal spring that was upside down. I feel like those should be added here. Is it okay if they get added here? If yes, please note that credit won't be needed for me. If no, then I understand why. Basically, just vertically flip the springs.
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Jul 14, 2021, 6:24 AM
Update is the 0.02 Prototype spring that Techokami ripped in the top right corner.
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Jun 16, 2020, 10:15 AM
At the bottom of my list of ripping priorities now, thanks for asking. Otherwise, excluding the Wacky Workbench futures, they're on the tileset sheets.
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Jun 16, 2020, 9:32 AM
where is the stage specific objects?
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Dec 14, 2019, 12:06 PM
Added the 510 post, revision in the queue. Keep an eye out.

That should be everything for this sheet now, right?
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Dec 14, 2019, 10:59 AM
Just going to point out that the 510 prototype has a different Sonic signpost icon.
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Dec 9, 2019, 8:18 PM
I think that prototype underwater palette is the same palette as the one used on Sonic 1's title screen
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Sep 20, 2019, 10:37 AM
I had no idea that broken switch sprite even existed!
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Jun 29, 2019, 8:30 AM
Why is the big ring shine red?
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Oct 2, 2018, 3:06 PM
@sher I think he's asking "Since the regular rings aren't on here due to being shared graphics, why is the big ring still on here?"
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Oct 2, 2018, 11:13 AM
@koopa retro: if you finish a stage with 50 rings in sonic CD you can access the special stages through the giant rings, like in sonic 1! its how you get the Time Stones
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Jun 10, 2018, 3:30 AM
That sheet misses both variations of the "spring-on-wheel" from Palmtree Panic and Metallic Madness.
I understand for the rings as they're the same in Sonic 1, but what's up with the giant ring sprites being here ?
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Apr 13, 2018, 6:44 PM
Where's the prototype goalpost?
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Dec 9, 2017, 8:14 PM
@DarkVampireDee There is. I'll add them.
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Jul 10, 2016, 8:21 PM
@beanluv:

Thank you! ^ ^
And ooh I know exactly what you're talking about.
In KC, there's a monitor that when broken, it actually accumulates all the rings you have, and when you take damage, it causes a single ring to slowly bounce away. If you can catch it, it gets you all your rings back; if you fail, all those rings are gone as if you had lost them all normally and had been unable to retrieve any at all. You can think of it as something like a ring bank, kept in a ring-shaped bank :p
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Jul 4, 2016, 1:17 PM
@PicsAndPixels:

Hmmm... All right. I think the Blue Ring Monitor reappears in Knuckles' Chaotix, but it works differently. I've barely play it, I have gotten the Blue Ring Monitor, but it only shows the icon. Must be it has something to do with losing rings? Maybe you lose Blue Rings, which would be 5 Rings if collected.
Also the "S" Monitor only gives you Invincibility and Speed Shoes. Kinda like Super forms, except they run out with time, not rings.

Please do more rips, these are really neat.
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Jun 4, 2016, 2:53 PM
I feel like there's more missing for some reason
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May 30, 2016, 6:48 AM
@beanluv:
Thanks XD
And the clock monitor stops time for about the same length as the invincibility box is active when you hit it. The blue ring is like, 50 rings or something, I dunno :I
But both the clock and the blue ring monitor are scrapped items that DID make it to the final game, though they're unusable. If you use debug mode and go through the floor in Act 3 of Palmtree Panic, right before the boss, there's a hidden room where you'll find those two monitors, but every version I've tried doing that in results in instant death when you change back into Sonic.
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May 21, 2016, 4:04 AM
Loving the custom "88 MPH" Text in the preview.
What's with the clock monitor, and the Blue Ring monitor? I know what the S Monitor does already. What do the other unused monitors do?
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May 2, 2016, 4:58 AM
neat
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