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Sonic the Hedgehog
Category Genesis / 32X / SCD
Playable Characters
Submitters Paraemon, Triangly
Size 83.58 KB (688x1911)
Format PNG (image/png)
Hits 134,311
Comments 37

Sonic the Hedgehog
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Feb 28, 2018, 3:32 PM
I'm sure this is reflected in the PC version, but the two sprites of sonic being electrocuted on the bottom left end up actually being used in the Taxman remake.
Nov 15, 2017, 4:57 AM
Jul 26, 2017, 10:22 PM
The change that I noticed is that he removed the unused Sonic 1 sprites, minus the background being changed and the sprites being organized.
Jul 26, 2017, 1:23 PM
Thanks for correcting the colors
Jul 13, 2017, 7:58 PM
All i did was take a screenshot in sonic 1 using Fusion, and then I took one from sonic CD using Fusion. After that, I took a walking frame from this sheet and the s1 sheet and compared them. On another note I'm not sure if the screenshot is showing up or not.
Jul 13, 2017, 7:46 PM
Are you sure both of those are raw? And remember, SEGA CD may be an add-on, but it is by all accounts a different system, so discrepancies are to be expected.
Jul 13, 2017, 7:43 PM
@Doc von Schmeltwick I'll show you an example of the color difference

Jul 13, 2017, 3:54 PM
@SuperS192 He's the same as in Sonic 1 here too, it looks like...
Jul 13, 2017, 3:30 PM
@beanluv There is a problem with the color of sonic. By that I mean the the blue on sonic. It's more of a purple hue than a blue hue. However, when I loaded my sonic cd iso on Fusion, Sonic was the same blue hue in sonic 1
Jul 11, 2017, 3:54 PM
Agreed. This is much better. The only problem I see so far is that the yellow on Sonic's full speed sprites is a shade of orange that's used for Tails in Sonic 2.

EDIT: So the yellow coloring was correct, just a goof, but some of the red isn't using raw colors and I don't think that's the right finger wag for Sonic. I think it used less dithering/shading on his forehead.
Jul 8, 2017, 9:32 PM
This sheet has a better layout and more unused sprites. Good job.
Aug 21, 2016, 7:29 AM
The colors need to be fixed on these. I have a version that fixes it.
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