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Sonic the Hedgehog
Category Genesis / 32X / SCD
Playable Characters
Submitters Paraemon, Triangly
Size 83.58 KB (688x1911)
Format PNG (image/png)
Hits 134,311
Comments 37

Sonic the Hedgehog
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Sep 6, 2021, 2:38 PM
The other unused walking sprite looks like sonic is swimming
Aug 7, 2021, 2:57 AM
I've been up less than an hour so I'm still half asleep and my response may be unkind, but calm down. I stopped ripping and working on provided rips for a few months, and things fell by the wayside in that time. I'm adding those to the sheet as I write this but don't expect me to remember every little thing, it's why I revise things until I'm sure that there's nothing else missing.
Aug 6, 2021, 5:39 PM
Ah so the sheet updated... and removed those frames i mentioned in january?
Posted Image
Aug 4, 2021, 4:41 PM
I have a feeling that those last few unused frames were later retooled into Metal Sonic's animation while in flight, right next to the falling and grabbed animations.
Apr 28, 2021, 6:41 AM
@ILikeSonic80904SR the ver0.02 ones have misplaced yellow shade on the shoes
Mar 12, 2021, 4:44 PM
Those grinding animations...idk what there use was for...maybe rails?
Feb 2, 2021, 8:39 PM
I wonder why the pushing animation in the Ver0.02 and the main game pushing animation looks identical
Jan 27, 2021, 9:50 PM
@MCTravisYT Oh, that's strange. Why are they not in unused?
Jan 16, 2021, 2:22 AM
I'm noticing Sonic snaps to his front/back sprite when in one of those 3D loops, is there any way to see those other rolling sprites or do they count as "unused"?
Nov 22, 2020, 9:55 PM
@JoshTheHedgehog: Look in the "unused" section
Sep 26, 2020, 12:19 PM
Probably because the person that made the thumbnail wanted something unique
Sep 26, 2020, 12:17 PM
@Josh - it's used in Wacky Workbench, but as to why it was chosen for the icon is beyond me.
Sep 26, 2020, 11:32 AM
I've been wondering this for a while and - Why is the icon the 'hanging' Sonic sprite? I don't really see how it fits regular gameplay, hell, I think it looks more like a special stage sprite, if I'm honest.
Aug 4, 2020, 11:32 AM
That unused skidding sprite IS used. Just look up "Sonic CD - True Ending (Good Ending + Extra)". It's obscure but is used.
Oct 26, 2019, 10:32 PM
what's the diff from that walk frame last row in the proto section

edit: it's a single pixel lmao
Oct 26, 2019, 8:20 PM
@AsuharaMoon: Alrighty then, go right ahead!

(EDIT: Thanks for the revisions, AsuharaMoon and Sonicfan32!)
Oct 26, 2019, 8:11 PM
@Random Talking Bush Check your PMs.
Oct 26, 2019, 6:04 PM
I'll be updating this sheet with anything new I find in the v0.02 beta soon -- there's definitely at least one new animation that's not here already!

(EDIT: See above comments.)
Jan 26, 2019, 1:33 PM
I just compared the Sonic 1 sprites vs the CD walking sprites. There appear to be no difference other than Sonic doesn't bob up and down in the CD version (making him look sorta weird)
Posted Image

EDIT: Apparently SEGA likes Sonic 1 sprites?
Dec 27, 2018, 5:35 PM
Also the electrocuted sprites are used in the 2011 remake, for being electrocuted in WWZ.
Dec 20, 2018, 12:38 PM
@Koopa actually the electrocuted sprites got used in the 510 alpha where metal sonic would put an eletric forcefield around him when kidnapping amy in order to prevent sonic from saving her
Oct 19, 2018, 1:13 PM
@Koopa I... never actually thought about that last one as “going in a ring”, that actually makes quite a bit of sense.

The upside down death animations I don’t think were meant to be death animations per say. They’re actually unique sprites (and not just the same sprites upside down) and considering that they both have his left leg outstretched in the same-ish position it leads me to believe that Sonic is being grabbed by the foot here.
Jun 30, 2018, 11:22 AM
is it me or do the walking sprites look like the airwalk sprites from sonic1
May 25, 2018, 2:36 PM
So, I'll go with all unused sprites and give my own theory:
-Closed eyes: it may be an unused frame of Sonic blinking.
-Looking back: probably some kind-of "looking up and then pressing the opposite direction of where Sonic looked at". Not only it could have been removed for being useless, but it may be annoying if you just wanna slightly look up and then advance through the level.
-Sneezing: it has been seen in the intro. I think that the Collision Chaos Badnik that "shoots" sparkles would make Sonic stop and sneeze.
-"Swimming": Sonic trying to swim ? It's obiviously for Tidal Tempest, but I think it may be for those propellers that swings Sonic around instead of using the "glide" animation.
-Skidding/Grabbing: As there's no part in the game where Sonic grabs anything while being on-ground, it may have been as an unused skidding animation.
-Open arms: probably some kind-of balancing animation.
-Hanging: another balancing animation, just weirder.
-Hanging 2: as they're very similar to the ones that are used for Wacky Workbench, maybe they were supposed to appear when you don't move while hanging.
-Electrocuted: Wacky Workbench has the answer for you.
-Grabbing/Skidding 2: I don't think Sonic is grabbing anything. My theory is that it's the first frame of the previous unused grabbing/skidding sprite.
-Falling/Dying upside-down: either it's a death animation, or it's Sonic being grabbed. Could have been for the Wacky Workbench floor.
-Spinning: could have been a "going in the ring" animation.

And... that's it.
May 6, 2018, 5:41 PM
"I'm outta here!"
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