Hello, Guest! (
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
Genesis / 32X / SCD
Neo Geo / NGCD
PC / Computer
Amiga / Amiga CD32
MSX / MSX2
Neo Geo Pocket
Plug & Play
RCA Studio II
Super Cassette Vision
WonderSwan / WSC
Beat 'em Up
Board / Card Game
Shoot 'em Up
Wacky Workbench (Past, with Objects)
Sonic the Hedgehog CD (Sega CD)
Download this Sheet
Return to Game
You must be
with an active forum account to post comments.
Nov 26, 2019, 10:08 PM
I was considering on doing so, but that would mean I have to heavily edit the color palettes so everyone would know which colors animate. Divine Insect and PicsAndPixels did this, and I give them both credit for making it easier to know which color frames change.
Who knows? I'll see if I can make 2nd versions of my sheets this way when I find time to do so.
Nov 26, 2019, 2:33 AM
@Void-The-Bat I second this. The sheets on your Deviantart are excellent and there's no reason why they're not on this site.
Nov 25, 2019, 9:08 PM
*Oh no, I better stop my project.*
You... have checked the work I've undertaken over on the Prototype Sonic 3 sheets, Void? The palette lines are being put in/reinstated as I shift back to the RAW color scheme base, but with well over 200 sheets, that takes time - especially when I have a lot of real life stuff on my plate, and I'd rather stick to doing it myself so I can confirm that it is properly in order; no offense to others, but I feel color corruption may still occur even if it's not much of a thing anymore, so I stay on top of it by limiting myself to my rip progressions. But if you're talking about full palette lines where enemies/bosses
rings are concerned, that's no bueno. If an enemy/boss (or for that matter, anything else) does not utilise even one color of it's line across any variation of the sprites that require, then that/those color(s) will be omitted, since they're not obviously used on those certain sprites. Off the top of my head, Super Mecha Sonic and Hot Mobile are the only ones to use the full ring color scheme at any point. In
so very many cases
, there are sprites/enemies that call from multiple palette lines; it would be foolish to include upto 45 color squares when only a select amount of them are used.
Regarding rings, that became a necessity in my opinion, and is only limited to Sonic 3 and Sonic & Knuckles. You'll have seen that I kept the rings on actual General Objects sheets for 1 and CD.
Nov 25, 2019, 7:36 PM
Actually, come to think of it, why
you uploading your rips on here? You've practically got each and every thing from the classic Sonic games. All with proper colors, separate parts, even some assembled examples. You'd be doing miracles for the site.
No offense to him, but I don't really like The Observer's rips anymore. They're a little excessive (a sheet specifically for the Rings... come on now) and basically undid Dolph's rips. He didn't even include the proper palette lines either. I appreciate him adding the RGB values that makes up a raw color, but I'm more concerned about the actual palette lines themselves.
Nov 25, 2019, 8:58 AM
Thank you so much, RTB. I really appreciate it.
Random Talking Bush
Nov 25, 2019, 8:45 AM
Why is it that the day I'm away from my computer a stolen submission ends up getting accepted? T_T
I've restored it to the way it used to be, and I'll be banning the person responsible for submitting it.
Nov 25, 2019, 8:33 AM
I agree with SonicDash57! Someone did it without permission!
Nov 25, 2019, 7:36 AM
Hold up! I don't remember posting one of my Sonic CD sheets on here! I think someone else took the sheet and posted it without my permission!
Nov 25, 2019, 1:56 AM
The 2011 re-release.
Oct 22, 2018, 7:23 PM
That’s a good idea actually, not sure why I didn’t put him there to begin with.
As an aside, would people be interested if I included the 510 Prototype palette of the zone in the sheet, as a little extra?
Doc von Schmeltwick
Oct 19, 2018, 8:08 PM
It'd probably work if you instead had Sonic in the credit box and put a cartoony border around the lower part....
Oct 19, 2018, 7:02 PM
Hey guys, I heard aout your comments and I’ll be making revisions to the sheet. I’ll be getting rid of Sonic (the joke was supposed to be that he had touched the checkered floor tails was standing next too and had been launched up all the way to the top of the sheet, but I realize that wasn’t conveyed well) and I’ll actually add object sprites to it as well, now that I’ve extracted the files.
May 25, 2018, 8:11 PM
I do not think that Tails is bothering, as he is only here to fill-in the blank space.
The actual problem, as Dolphman typed in,is Sonic which has no point of being in a chunk (which is an important part of the sheet)
Mar 12, 2018, 1:47 AM
Mar 7, 2018, 3:41 AM
@Dolphman Not to mention the bit on the bottom with Tails.
Mar 1, 2018, 5:28 PM
Background is missing one last chunk, and I'm pretty sure there's quite a few more foreground chunks missing as well. Also, what's the deal with Sonic in one of them?
Remove it as it's unnecessary and not part of the chunk.
The VG Resource
The Spriters Resource
The Models Resource
The Textures Resource
The Sounds Resource
Sonic the Hedgehog C...
Fire Emblem: Heroes
Super Mario World
Retro Game Zone
Mario Fan Game Galaxy
By use of this site, you
agree to abide by the
Copyright 2003-2020, The VG Resource
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets