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Playable Characters
Filesize 200.47 KB
Submitters TarkanDragon, Παρατηρητής
Format PNG (image/png)
Size 688x2091 pixels
Hits 17,428
Comments 26

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Feb 19, 2020, 3:29 AM
what about the surfboard after sonic jumps off it? I legit can't find it anywhere at all

edit: nvm I found it on tsr
Jan 15, 2020, 12:09 AM
@A983 - For some reason, the palette, which goes from light to dark in the palette line, reverses its order when Sonic transforms. Rather than have one version of the appearance and it look odd, I put in two - the original, and how it should be. There are broken sprites from the final version that also get fixes on their respective sheets.
Jan 14, 2020, 10:02 PM
This-This is the Genesis/Mega Drive Category. Not the Custom/Edited category.
Dec 17, 2019, 4:31 PM
Fix revision submitted. If I could be PM'd regarding issues with this sheet from now on, that'd be great.
Dec 17, 2019, 2:37 PM
Also, walk frame 5 is incorrectly shifted right a bit than it should be.
Left: Sheet, Middle: S3B Screenshot, Right: S2 Screenshot
Dec 6, 2019, 5:06 PM
I like how he becomes funny and compressed in the holding on animation
Nov 27, 2019, 6:56 PM
You're welcome, happy to have helped!
Nov 27, 2019, 5:33 PM
@The Observer Thanks for fixing this. I'm very happy that you managed to fix the sheet by adding the Surfboard and the palettes. :)
Nov 26, 2019, 11:34 PM
@Sf32 - I'll fix it. But the only sprites I placed onto the sheet myself are the Super in movement and Surfboard. Everything else was color-corrected, I didn't touch them outside of reorganisation. Check the disclaimer box.
Nov 26, 2019, 9:47 PM
@The Observer
It's not. There never was a difference between S3Beta and S2's idle sprites. He's trying to say that the leftmost part of Sonic's sprite in your sheet is incorrectly shifted upward a bit than it should be.
Left: Sheet, Middle: S3B Screenshot, Right: S2 Screenshot
Posted Image

Also unrelated, but you seemed to have added back the (non-existent) 2nd frame of Sonic checking his watch. His foot stays still during that part of the animation.

EDIT: Thank you for fixing those!
Nov 26, 2019, 9:28 PM
Yeah, that's intentional by the programmers. At the very least, the top spike reverts back to the S2 'layout' for the S3 style. Hence the "minor difference".
Nov 26, 2019, 9:24 PM
If you look closely at the S3B sprite and the S2 sprite, the quills are slightly off a bit on the S3B one.
Nov 26, 2019, 8:59 PM
Keep your eyes peeled, folks, the surfboard sprites update is incoming.

@Garfielf - Still don't understand what that means. Are you talking about the minor difference between the Sonic 2 idle sprite and this idle sprite?
Nov 26, 2019, 8:02 PM
@Ton The first eight horizanal pixels are shifted up a bit one vetrical pixel on the standing sprite.
Nov 26, 2019, 4:04 PM
@BFDIGarfielf Could you be more specific?
Nov 26, 2019, 3:39 PM
Something's wrong on some sprites (Standing, Grabbed by Tails frame 3, etc.)
Nov 26, 2019, 5:44 AM
@Mister - I'll fix that later.

@Murph - Nearly! For some reason, one of the palettes is missing, like it is from the cycling yellow for Super.
Nov 26, 2019, 2:37 AM
Interesting that Hydrocity's water palette when transitioning back is the same as Chemical Plant's.
Nov 25, 2019, 11:05 PM
Shouldn't the surfboard sprites be on here as well?
Nov 25, 2019, 11:04 PM
This is amazing!
Nov 22, 2019, 4:28 AM
@Mystical Greninja Not only the swing but there's also the sprites when you go into a tree in AIZ which is cool in a way. And yeah, I like this Sonic 3 prototype design more than the Sonic 3 final design we have right now.
Nov 22, 2019, 12:13 AM
so is the swing the only thing "new" here?
Nov 21, 2019, 9:24 PM
Yeah, Tails has no new sprites. Looking into the ROM, the final tile of Tails' sprite is followed by AIZ Knuckles graphics, whereas in the same location in Sonic 2 is code after the final tile
Nov 21, 2019, 8:58 PM
Yep I have to agree, that the hanging on the bars one, is pretty cool..
Nov 21, 2019, 7:17 PM
I've always preferred the Sonic 1/2/CD art style over S3&K's
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