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Playable Characters
Filesize 263.82 KB
Submitters TarkanDragon, The Observer
Format PNG (image/png)
Size 688x2868 pixels
Hits 6,263
Comments 22

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Dec 6, 2019, 5:06 PM
I like how he becomes funny and compressed in the holding on animation
Nov 27, 2019, 6:56 PM
You're welcome, happy to have helped!
Nov 27, 2019, 5:33 PM
@The Observer Thanks for fixing this. I'm very happy that you managed to fix the sheet by adding the Surfboard and the palettes. :)
Nov 26, 2019, 11:34 PM
@Sf32 - I'll fix it. But the only sprites I placed onto the sheet myself are the Super in movement and Surfboard. Everything else was color-corrected, I didn't touch them outside of reorganisation. Check the disclaimer box.
Nov 26, 2019, 9:47 PM
@The Observer
It's not. There never was a difference between S3Beta and S2's idle sprites. He's trying to say that the leftmost part of Sonic's sprite in your sheet is incorrectly shifted upward a bit than it should be.
Left: Sheet, Middle: S3B Screenshot, Right: S2 Screenshot
Posted Image

Also unrelated, but you seemed to have added back the (non-existent) 2nd frame of Sonic checking his watch. His foot stays still during that part of the animation.

EDIT: Thank you for fixing those!
Nov 26, 2019, 9:28 PM
Yeah, that's intentional by the programmers. At the very least, the top spike reverts back to the S2 'layout' for the S3 style. Hence the "minor difference".
Nov 26, 2019, 9:24 PM
If you look closely at the S3B sprite and the S2 sprite, the quills are slightly off a bit on the S3B one.
Nov 26, 2019, 8:59 PM
Keep your eyes peeled, folks, the surfboard sprites update is incoming.

@Garfielf - Still don't understand what that means. Are you talking about the minor difference between the Sonic 2 idle sprite and this idle sprite?
Nov 26, 2019, 8:02 PM
@Ton The first eight horizanal pixels are shifted up a bit one vetrical pixel on the standing sprite.
Nov 26, 2019, 4:04 PM
@BFDIGarfielf Could you be more specific?
Nov 26, 2019, 3:39 PM
Something's wrong on some sprites (Standing, Grabbed by Tails frame 3, etc.)
Nov 26, 2019, 5:44 AM
@Mister - I'll fix that later.

@Murph - Nearly! For some reason, one of the palettes is missing, like it is from the cycling yellow for Super.
Nov 26, 2019, 2:37 AM
Interesting that Hydrocity's water palette when transitioning back is the same as Chemical Plant's.
Nov 25, 2019, 11:05 PM
Shouldn't the surfboard sprites be on here as well?
Nov 25, 2019, 11:04 PM
This is amazing!
Nov 24, 2019, 9:03 AM
Super Sonic for Color Yellow.
Nov 22, 2019, 4:28 AM
@Mystical Greninja Not only the swing but there's also the sprites when you go into a tree in AIZ which is cool in a way. And yeah, I like this Sonic 3 prototype design more than the Sonic 3 final design we have right now.
Nov 22, 2019, 12:13 AM
so is the swing the only thing "new" here?
Nov 21, 2019, 9:24 PM
Yeah, Tails has no new sprites. Looking into the ROM, the final tile of Tails' sprite is followed by AIZ Knuckles graphics, whereas in the same location in Sonic 2 is code after the final tile
Nov 21, 2019, 8:58 PM
Yep I have to agree, that the hanging on the bars one, is pretty cool..
Nov 21, 2019, 7:17 PM
I've always preferred the Sonic 1/2/CD art style over S3&K's
Nov 21, 2019, 7:12 PM
I liked the sprites of him hanging on the bars better than the final.
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