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Badniks (Development)
Category Genesis / 32X / SCD
Game
Section
Enemies
Submitter Paraemon
Size 93.59 KB (1460x628)
Format PNG (image/png)
Hits 5,149
Comments 18

Badniks (Development)
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Dec 10, 2021, 9:43 AM
@Tailsmonster12: I'm afraid Polka down there doesn't know your language...she only knows Japanese; though, she has played Among Us with English players before... ha⬇ha⬆ha⬆ha⬆ha⬆ (that's what her laugh sounds like. VTubers tend to have different-sounding laughs, often with arrow emojis in between the ha's.)
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Dec 10, 2021, 4:46 AM
mfw 🐌 :)
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Oct 29, 2021, 3:57 AM
Hidden Palace was expunged, so logically, those two were too. I wouldn't know if they're buried deep in the data, that sort of data-diving is out of my field.
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Oct 28, 2021, 4:30 PM
Didnt The Bbat and Redz used for the original relase?
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Oct 16, 2021, 2:44 AM
1. Because these are different than the final game, if they're not included in it.
2. If you're referring to what you just linked on the game page, then read the two comments below yours.
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Oct 15, 2021, 5:55 PM
You added some badniks, but not others. Why?
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Oct 14, 2021, 12:20 AM
Not to mention majority of them were half finished or incomplete
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Oct 13, 2021, 5:13 PM
A lot of those don't even meet Sonic 1 standards. Plus there's a level of inappropriateness to slapping them in. Some only made it in after looking at it relative to prototype and port content.
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Oct 13, 2021, 4:31 PM
What about the Tom Payne Archives?
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Nov 5, 2020, 5:39 PM
Then I'll get to it tomorrow. I've been working on sheets for most of the day, I'll like to do something else before I go to bed.
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Nov 5, 2020, 5:27 PM
No it doesn't, Stego's Nick Arcade sprites have different shading.
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Nov 5, 2020, 5:12 PM
Works in the same manner as BBat's intended/in-game palette.
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Nov 5, 2020, 5:09 PM
Missing the version of Stego/Stegway from the Nick Arcade prototype
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Nov 5, 2020, 4:26 AM *
Thanks for the code, I'll get on that and check. But I literally addressed the rest in the first comment.

Edit: the Crawl's dirt is not present insofar as I can tell. It's earliest entry in the Protos in Sept 14, and Casino Night wouldn't have any need for mud. The others aren't so easy to get without relying on Digitizer content and the Mobile port.
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Nov 4, 2020, 10:51 PM
Apparently Pro Action Replay code 01C1D8:0007 fixes the garbled badniks, at least according to TCRF.

Also missing are Bubbler, Bubbler's Mother, Crawl's dirt, and apparently Flasher in the August 21st proto has a different flashing sprite.
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Nov 4, 2020, 7:06 PM
I didn't, I literally cannot find it in-game. I get the wrong tiles loaded when I use Debug Mode, and of the three prototypes I can check for it, it's not in the VDP.
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Nov 4, 2020, 6:52 PM
You forgot the grey piranha
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Nov 4, 2020, 2:28 PM
There may be a few gaps, I'll deal with those tomorrow, but in all I think I've got the major stuff. Regarding Digitizer content, I'll add that in time once I've researched the intentions of the Badniks' placement and their respective palettes.
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