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Sonic the Hedgehog 3
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Category Genesis / 32X / SCD
Sheets 146
Hits 1,448,957
Comments 82
Sonic the Hedgehog 3
Sonic the Hedgehog 3
Playable Characters
Enemies & Sub-Bosses
Tile Sets
Stage Objects
Bonus & Special Stages
2-Player Competition
Unused Content
Console Genre Developers
Genesis / 32X / SCD Platformer Developer coming soon!
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Jan 28, 2021, 10:21 AM
You're best off using the full maps Sonic Retro has available on their wiki for now
Jan 27, 2021, 6:37 PM
Are you being serious? The Special Stage background is here. I'm not going near Spinball.
Jan 27, 2021, 6:33 PM
wish someone would rip the special stage background also how come no level graphic rips for sonic spinball :((
Dec 28, 2020, 9:10 PM
they have almost every sprite for sonic 3 under the sun here, Respect to everyone who ripped these
Dec 24, 2020, 6:21 PM
It's fine. Take all the time you need to rip it. :)
Dec 24, 2020, 5:03 PM
It's a high-tier difficulty rip. When it comes, it'll be in four pieces, but basically there are a bunch of fundamental issues with thoroughly ripping it that there's little option but to take it slowly. Plus I need to fix the burning Act 1 as well.
Dec 24, 2020, 3:45 PM
Where's the AIZ Act 2 sheet? (the stage one) I've looked everywhere, but there's only the burning Act 1 and Act 2 tile sheets.
Oct 2, 2020, 1:07 PM
whoops, guess I did forget too, sorry
Oct 1, 2020, 4:26 PM
There's no such thing as "Sonic (S&K Palette)". The general palette used in Sonic 3 and Sonic & Knuckles are one and the same. Same applies to his Super form and his Hyper form. Same applies to Knuckles. And just because there's no underwater over in Sonic & Knuckles, doesn't mean "there's less palettes". I'm guessing you've not seen the Flash Cycle palettes on my current sheets for Mushroom Hill, Lava Reef, Sky Sanctuary, Doomsday and Mecha Sonic?

The long and short of it is this: the two games may be graphically coherent, but because they were released separately, it's logical to keep them separate, and in doing so helps with keeping the content organised as you can see it. The palette rules were cited as an example, but there's a lot more going on than obviously just that - for example, two of the Bonus Stages belong to the Sonic & Knuckles since that's where they were properly used first, and only appear in Sonic 3's portion of the lock-on game precisely because of the lock-on.
Oct 1, 2020, 4:08 PM
and since there is no underwater, less pallets to worry about, really we would need super pallete hyper pallete and knukles cutscene differed from ingame
Oct 1, 2020, 4:06 PM
well, we could have a sheet for knuckles and sonic (ex: Sonic (S&K pallete))
Sep 23, 2020, 5:02 PM
The palette rules for each game are different - there is no underwater sets for Sonic & Knuckles, where as S&K have more objects that rely on the character palettes. Merging the two pages would create a mess of content. Earlier comments elaborate further.
Sep 23, 2020, 3:27 PM
in my opinion, I think sonic 3 and sonic and knuckles should be in one game and not 2 here mainly it is because sonic and knuckles is sonic 3 part 2
Sep 22, 2020, 8:22 PM
...Stunning... ...Original...
...Sonic 3 climbs back to the top -- check it out!...
Sep 22, 2020, 7:55 PM
Greek, Gaia. But I can craft a name in Cyrillic too.
Sep 22, 2020, 6:33 PM
On the bright side Dolphman, the Observer (now in russian) can't touch your customs.
Jun 11, 2020, 2:15 AM
Again with removing my sheets? >:(
Apr 8, 2020, 11:13 PM
@TheVengefulRevolvenant: Mecha Sonic isn't in Sonic 3, it's only in Sonic & Knuckles.
Apr 8, 2020, 11:11 PM
where's mecha sonic?
Feb 28, 2020, 1:08 AM
Either way, the current boss names should be kept until official English names are provided. I actually like these names.

(BTW this is probably common knowledge, but the final boss has been named Big Arm officially.)
Dec 16, 2019, 9:40 PM
As far as I was able to find on Google, Sega of America never actually gave the bosses names. The badniks appear in the manual of the name, with new names different from the Japanese ones, but the bosses were not shown. And I could find no record of names coming from SOA anywhere, so either they transliterated the Japanese names, or they literally don't have English names at all.
Dec 16, 2019, 1:04 AM
Are we sure it’s not just Japanese vs English names?
Dec 15, 2019, 9:25 PM
@Observer At the same time, there's no harm in keeping it after a slash, since it was indeed intended for the games moreso than their comic adaptation. It's not like how the Archie Comics called Fire Breath an "Assaulting Batter Blimp" in the comic itself, that being a misattribution to the manual's "Flying Battery Blimp."
Dec 15, 2019, 9:04 PM
I feel as though the topic of the names is going to get twisted out of sorts if it proceeds to carry on.

This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.

This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.

As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.
Dec 15, 2019, 7:56 PM
@Sid That's like saying "Don't call them Goombas, they're only called KURIBO!" Exactly like saying that, in fact.
Names that officially-affiliated localizers give are just as valid as the developers'.
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