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Sonic the Hedgehog 3
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Category Genesis / 32X / SCD
Sheets 182
Hits 1,540,843
Comments 88
Sonic the Hedgehog 3
Sonic the Hedgehog 3
Playable Characters
[3]
Enemies & Sub-Bosses
[13]
Bosses
[9]
Stages
[65]
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Carnival Night Zone (General Large Animations)
Carnival Night Zone (General Large Animations)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Dark, Large Animations)
Carnival Night Zone Act 2 (Dark, Large Animations)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Flash, Large Animations)
Carnival Night Zone Act 2 (Flash, Large Animations)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 2 (Underwater, Large Animations)
Carnival Night Zone Act 2 (Underwater, Large Animations)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (3/3)
Marble Garden Zone Act 2 Foreground (3/3)
Backgrounds
[35]
Tile Sets
[8]
Stage Objects
[22]
Bonus & Special Stages
[2]
2-Player Competition
[7]
Miscellaneous
[13]
Unused Content
[5]
Console Genre Developers
Genesis / 32X / SCD Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Jul 23, 2021, 9:06 AM
Palette clashes when converting from a lighter scheme to a darker scheme. My best solution was to break the transition up to avoid any potential headaches (because I suffered some trying to organise them).
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Jul 23, 2021, 8:31 AM
Why there are so many backgrounds for Ice Cap Zone?
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Jul 12, 2021, 7:01 AM
Not to mention all the different color values.
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Jul 12, 2021, 6:56 AM
:)

Except it'd be a nightmare mess if both were together, and certain things applying to one game don't go into the other (Competition isn't in & Knuckles, and the title screens are entirely different, for example). It really is just a lot more easier to keep them separated.
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Jul 11, 2021, 10:08 PM
I mean, It should be Sonic 3 & Knuckles
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Jul 11, 2021, 10:06 PM
seriously, Sonic 3 page and Sonic & Knuckles page should be one page by now
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Jan 28, 2021, 3:21 AM
You're best off using the full maps Sonic Retro has available on their wiki for now
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Jan 27, 2021, 11:37 AM
Are you being serious? The Special Stage background is here. I'm not going near Spinball.
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Jan 27, 2021, 11:33 AM
wish someone would rip the special stage background also how come no level graphic rips for sonic spinball :((
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Dec 28, 2020, 2:10 PM
they have almost every sprite for sonic 3 under the sun here, Respect to everyone who ripped these
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Dec 24, 2020, 11:21 AM
It's fine. Take all the time you need to rip it. :)
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Dec 24, 2020, 10:03 AM
It's a high-tier difficulty rip. When it comes, it'll be in four pieces, but basically there are a bunch of fundamental issues with thoroughly ripping it that there's little option but to take it slowly. Plus I need to fix the burning Act 1 as well.
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Dec 24, 2020, 8:45 AM
Where's the AIZ Act 2 sheet? (the stage one) I've looked everywhere, but there's only the burning Act 1 and Act 2 tile sheets.
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Oct 2, 2020, 7:07 AM
whoops, guess I did forget too, sorry
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Oct 1, 2020, 10:26 AM
There's no such thing as "Sonic (S&K Palette)". The general palette used in Sonic 3 and Sonic & Knuckles are one and the same. Same applies to his Super form and his Hyper form. Same applies to Knuckles. And just because there's no underwater over in Sonic & Knuckles, doesn't mean "there's less palettes". I'm guessing you've not seen the Flash Cycle palettes on my current sheets for Mushroom Hill, Lava Reef, Sky Sanctuary, Doomsday and Mecha Sonic?

The long and short of it is this: the two games may be graphically coherent, but because they were released separately, it's logical to keep them separate, and in doing so helps with keeping the content organised as you can see it. The palette rules were cited as an example, but there's a lot more going on than obviously just that - for example, two of the Bonus Stages belong to the Sonic & Knuckles since that's where they were properly used first, and only appear in Sonic 3's portion of the lock-on game precisely because of the lock-on.
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Oct 1, 2020, 10:08 AM
and since there is no underwater, less pallets to worry about, really we would need super pallete hyper pallete and knukles cutscene differed from ingame
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Oct 1, 2020, 10:06 AM
well, we could have a sheet for knuckles and sonic (ex: Sonic (S&K pallete))
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Sep 23, 2020, 11:02 AM
The palette rules for each game are different - there is no underwater sets for Sonic & Knuckles, where as S&K have more objects that rely on the character palettes. Merging the two pages would create a mess of content. Earlier comments elaborate further.
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Sep 23, 2020, 9:27 AM
in my opinion, I think sonic 3 and sonic and knuckles should be in one game and not 2 here mainly it is because sonic and knuckles is sonic 3 part 2
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Sep 22, 2020, 2:22 PM
...Stunning... ...Original...
...Sonic 3 climbs back to the top -- check it out!...
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Sep 22, 2020, 1:55 PM
Greek, Gaia. But I can craft a name in Cyrillic too.
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Sep 22, 2020, 12:33 PM
On the bright side Dolphman, the Observer (now in russian) can't touch your customs.
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Jun 10, 2020, 8:15 PM
Again with removing my sheets? >:(
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Apr 8, 2020, 5:13 PM
@TheVengefulRevolvenant: Mecha Sonic isn't in Sonic 3, it's only in Sonic & Knuckles.
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Apr 8, 2020, 5:11 PM
where's mecha sonic?
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