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Badniks
Category Sega Genesis / 32X
Game
Section
Enemies & Bosses
Submitters Paraemon, Techokami
Size 171.62 KB (1430x1087)
Format PNG (image/png)
Hits 92,178
Comments 35

Badniks
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Sep 30, 2023, 10:59 AM
I recall if you place a green Orbinaut in debug mode, the transitional frame looks light gray.
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Jun 16, 2023, 1:21 AM
the gray explosion is in the common objects
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May 30, 2023, 8:23 PM
where is the defeat poof
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Dec 20, 2022, 10:39 AM
Does anyone else remember bat-brain having a spiky nose?
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Jun 4, 2022, 9:33 AM
Revision in development; can the individual who highlighted a couple of other minor errors please give me the opportunity to communicate with yourself? Having PMs disabled and blocking incoming correspondence on Discord does not a help clarify the things I need to cover.
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May 27, 2022, 9:31 PM
@VAdaPEGA Hello the guy who made pantufa
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May 16, 2022, 11:47 AM
The sheet needs fixing anyway, so noted. Due to real life, I can't/won't do anything in the weekdays anymore unless it's a national holiday, so earliest I can do something is Saturday.
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May 15, 2022, 6:20 PM
There is an extra frame for the Motobug that shouldn't be there or should be labelled as not part of the in-game sprites / as an extra
Posted Image
(view from SonMapEd using an incorrect palette)
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Jan 8, 2022, 1:44 PM
It's on my list to fix, since I need to change the disclaimer box anyway. It'll arrive when I've got a properly functioning editor.
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Jan 8, 2022, 12:25 AM
A bit nitpicky, but the fish badnik is called Chopper in English. Masher is the similar fish badnik from Sonic 2.
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Oct 31, 2021, 8:26 PM
Also, Caterkiller/Nal has the wrong amount of segments in the thumbnail
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Oct 18, 2021, 6:30 PM
Ah, OK. Sorry if I've come off as a total prick.
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Oct 18, 2021, 2:23 AM
If you're talking about the version with the Sonic palette, not happening. Unless an even earlier prototype appears and shows them in that scheme, I'm not putting them in.

Besides, if you look at how the palettes are laid out, you can work that up yourself.
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Oct 17, 2021, 7:50 PM
Where's the Tom Payne Ball Hog sprites
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Jan 2, 2021, 11:47 PM
There's a neat program (nemsrch) which extracts all the nemesis compressed sprites outside of the ROM in an uncompressed format, hopefully that helps.
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Jan 2, 2021, 6:39 AM
It... really doesn't help. I don't understand the way Nemesis compression works, otherwise I would've been able to finish the prototype Hydrocity Badniks sheet by now.

As for the Payne sprites, once I've finished something else.
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Jan 2, 2021, 5:10 AM *
"This fourth ball form is provided by Tom Payne"
Well actually, the whole file uses different sprites :)
Oh and if this helps, the GHZ ballhog's graphics is located at $0002A386 within the prototype (nemesis compressed)
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Jun 21, 2020, 4:17 PM
I think you forgot that prototype enemy unless you can't get the sprites, that ok!
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Apr 24, 2020, 9:56 PM
The Ball Hog for Scrap Brain Zone is using the wrong palette as there's supposed to be two greens for the snout
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Feb 11, 2020, 7:07 AM
Jesus who cares about how they're labeled, you're supposed to use these sprites for something anyways
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Aug 13, 2019, 9:08 AM
how do i rip sprites..
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Jun 29, 2019, 9:38 AM
Shouldn't these badniks be sorted by the zones they first appeared in?
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Apr 26, 2019, 9:03 PM
Shouldn't you label Splats as unused?
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Apr 21, 2019, 1:17 PM
That's great and all, but Spikes and both Newtrons are still given the wrong names, and tbh I wouldn't know how to perfectly fix that myself as I'm unsure of the font, and it could mess up the layout. Also, if the GHZ Ballhog gets an "unused" identifier, Splatz probably should as well.
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Apr 21, 2019, 6:26 AM
@bennascar Yeah, I'm just now reading the Megabites article. Holy crap, that's amazing.
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