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Badniks
Game
Sonic the Hedgehog
Section
Enemies & Bosses
Filesize
168.71 KB
Submitters
Techokami
,
Παρατηρητής
Format
PNG (image/png)
Size
1430x1050 pixels
Hits
51,377
Comments
21
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MCTravisYT
Jan 3, 2021, 6:47 AM
There's a
neat program (nemsrch)
which extracts all the nemesis compressed sprites outside of the ROM in an uncompressed format, hopefully that helps.
Παρατηρητής
Jan 2, 2021, 1:39 PM
It... really doesn't help. I don't understand the way Nemesis compression works, otherwise I would've been able to finish the prototype Hydrocity Badniks sheet by now.
As for the Payne sprites, once I've finished something else.
MCTravisYT
Jan 2, 2021, 12:10 PM
*
"This fourth ball form is provided by Tom Payne"
Well actually, the whole file uses different sprites :)
Oh and if this helps, the GHZ ballhog's graphics is located at $0002A386 within the prototype (nemesis compressed)
The Sprite Planet
Jun 21, 2020, 10:17 PM
I think you forgot that prototype enemy unless you can't get the sprites, that ok!
Datboimate
Apr 25, 2020, 3:56 AM
The Ball Hog for Scrap Brain Zone is using the wrong palette as there's supposed to be two greens for the snout
placebo_yue
Feb 11, 2020, 2:07 PM
Jesus who cares about how they're labeled, you're supposed to use these sprites for something anyways
DenisVsDoge
Aug 13, 2019, 3:08 PM
how do i rip sprites..
Gaia
Jun 29, 2019, 3:38 PM
Shouldn't these badniks be sorted by the zones they first appeared in?
shadowman44
Apr 27, 2019, 3:03 AM
Shouldn't you label Splats as unused?
Doc von Schmeltwick
Apr 21, 2019, 7:17 PM
That's great and all, but Spikes and both Newtrons are still given the wrong names, and tbh I wouldn't know how to perfectly fix that myself as I'm unsure of the font, and it could mess up the layout. Also, if the GHZ Ballhog gets an "unused" identifier, Splatz probably should as well.
MisterMike
Apr 21, 2019, 12:26 PM
@bennascar Yeah, I'm just now reading the Megabites article. Holy crap, that's amazing.
bennascar
Apr 20, 2019, 4:22 PM
@MisterMike Nope. They're the real deal.
MisterMike
Apr 20, 2019, 12:54 PM
Are these unused Ballhog graphics a custom recreation?
Tailikku
Apr 20, 2019, 2:59 AM
good idea adding the unused Ballhog
Doc von Schmeltwick
Jan 18, 2018, 11:51 AM
@Beanluv Sometimes if the game is paused when a roller is on-screen (particularly after it hits one of the spinning lights) its tiles will be replaced with random blue Caterkiller tiles.
I'm also unclear why the green Newtron is misidentified as Leon, the chameleon badnik from Sonic Adventure and Sonic Advance. Or why Spikes is just called "Spike."
SegaSonic04
Sep 18, 2017, 1:29 AM
Nice rips
Void-the-Bat
Aug 16, 2017, 1:36 AM
@Doc von Schmeltwick: Glitchy Caterkiller graphic-covered pose?
Doc von Schmeltwick
Jul 11, 2017, 10:08 PM
It also uses incorrect palletes for the Orbinauts' "changing" faces. It's purple for Unidus. and Grey for Uni-Uni, as can be see when using debug for a split second.
And of course, there's always Roller's glitchy Caterkiller graphic-covered pose.
Void-the-Bat
Jul 11, 2017, 9:58 PM
The Green Orbinaut should use raw colors.
Dolphman
Feb 24, 2017, 3:09 AM
No need to. You can just submit yours to the mobile remaster's section.
It's lacking rips at the moment.
Void-the-Bat
Feb 23, 2017, 4:47 PM
I will be uploading my version of these soon. It will be the same one for the mobile remaster.
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