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Sonic the Hedgehog
Category Genesis / 32X / SCD
Playable Characters
Submitters Paraemon, Triangly
Size 83.38 KB (690x1558)
Format PNG (image/png)
Hits 159,836
Comments 85

Sonic the Hedgehog
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Nov 14, 2021, 1:27 PM
The warped spin looks stretched
Oct 31, 2021, 8:25 PM *
There's a sprite using the old palette in the Tom Payne Archive
Oct 28, 2021, 3:07 AM
Absolutely not happening. While transparency works in certain programs, it's not a universal thing. The black in Sonic's palette would be lost if the dark green and mint spaces were removed.
Oct 28, 2021, 1:39 AM
I wish this was transparent
Oct 15, 2021, 8:17 PM *
Not true. Every sprite in proto S3 was modeled after ones from 2, that and the S3 surf sprites and the S1 sliding sprite are a lot different either way, especially with how big the hands look on 3's sprites.
Oct 15, 2021, 10:02 AM
Fun Fact: The "Sliding?" pose was actually used in a Sonic 3 Prototype, where Sonic used his 1/CD sprites(S3 Pallet and prototype-exclusive sprites), and the angel island intro was Sonic snow(?)boarding to the island.(The same prototype where Knux looks weird)

Can read about the prototype here:
Oct 10, 2021, 9:55 AM

It was also used in Sonic 2's ending (Sonic ending)
Jun 24, 2021, 10:50 AM
Fun fact: The Lifted sprite was scrapped from Sonic 1, but returned when Sonic got grabbed by the Grabber badnik in Sonic 2. Funny, right?
Jun 23, 2021, 2:37 PM
Happy 30th anniversary Sonic! 🎉
Jun 22, 2021, 2:24 PM
Vista. I don't like the ones that came after it.
Jun 22, 2021, 11:25 AM
last question which version of paint do you use to do this
Jun 22, 2021, 4:19 AM
Color selector tool, left click, color selector tool, right click. Edit colors. Select All, Cut. Paint bucket tool. Left click. Paste with transparency active. Instant color change.
Jun 21, 2021, 6:25 PM
so how do you set the scheme
Jun 21, 2021, 10:58 AM
Jun 20, 2021, 1:16 PM
so what program did you use to covert 9-bit to 24 bit
Jun 3, 2021, 4:52 PM
@croissant that could've been it. a firey death from flame projectiles was probably planned, but was cut. This was probably the inspiration for Crash's insane amount of death animations in his series, considering that the working title for it was "Sonic's Ass Game".
May 1, 2021, 5:50 AM
I personally think the black death sprite would be used if sonic died to the lava in Marble Zone
Apr 14, 2021, 7:29 AM
I agree with this man, though, not all of them are like that... then there's the... other... part... \/
Apr 6, 2021, 10:14 AM
I swear, Sonic fans are the whiniest people on the planet.
Apr 6, 2021, 8:56 AM
nah its laziness. how come every other sprite is able to have the stripes? how come they came back in sonic 2
they just forgot to put the stripe on
Apr 4, 2021, 4:20 PM
Not laziness, rather trying to cut corners. Majority of the game's objects share the same color palette to save time so that they could meet the deadline. Why in Mega Man 1 on the NES, everyone practically used the Red, White, and Yellow color scheme that isn't the player character and Ice Man on the NES side of things.
Jan 27, 2021, 4:45 PM
@Παρατηρητής Especially in Sonic 3.
Nov 26, 2020, 6:19 PM *
This is basically 9bit to 24bit RGB shifting. MegaDrive hardware actually uses 9bit RGB colours (aka RAW scheme) but to display it, it has to be shifted to 24bit RGB on the screen, i.e. 3bit per colour -> 8bit per colour resulting a "Measued Render" scheme. A lot of emulators still display a RAW scheme image because of the old (incorrect) method of bit shifting (some of them shifting from 4bits to 8bits iirc, resulting a FSH scheme with 238/238/238 white colour). On the actual hardware colours become kinda "washed out" because it doesn't shift colours at linear scale. Although, the RAW scheme is still technically correct because that's how the sprites are stored deep in the game/hardware.

Just want to notice this is a very simple explanation and it might be not that correctly, but whatever
Nov 22, 2020, 11:38 AM
um how do you get the "measured render - accurate color scheme" palette i cant find it anywhere
Jul 10, 2020, 5:32 AM
It's easy - laziness. Laziness crops up a few more times in later Genesis Sonic games.
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