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Sonic the Hedgehog
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Sonic the Hedgehog
Sonic the Hedgehog
Playable Characters
Enemies & Bosses
Console Genre Developers
Genesis / 32X / SCD Platformer Developer coming soon!
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Nov 19, 2019, 3:06 AM
OK so who thinks that we are eventually gonna find a prototype of this game?
Aug 1, 2019, 2:03 AM
@Gaia I would mix them in with the 8-bit levels, like this: Green Hill Zone > Bridge Zone > Jungle Zone > Marble Zone > Labyrinth Zone (8-bit) > Spring Yard Zone > Star Light Zone > Labyrinth Zone (16-bit) > Scrap Brain Zone > Final Zone > Sky Base Zone.
Jul 31, 2019, 1:45 AM
If I were to arrange levels to fit the story: Green Hill Zone > Sonic begins to track down Eggman, finds himself in Spring Yard Zone > Sonic goes deeper into the city and into Star Light Zone, notices an influx of badniks > Follows them back to Marble Zone > Discovers the entrance to Labrynth Zone > Sonic finds himself at Labrynth Zone's Depths, now at Eggman's doorstep, Scrap Brain Zone > Sonic corners Eggman at Final Zone.
Jul 30, 2019, 9:59 PM
@Dolphman - They'll only end up back under Stages in the long run. I'm working on fixing Divine's entries as the colors are incorrect - the ones used don't match my FSH preference or your RAW preference. I'll get better icons organised to better reflect this, too.
Jul 30, 2019, 8:42 PM
I believe the zones in Stages should be moved to Tilesets to avoid confusion.
Apr 18, 2019, 4:14 PM
Regarding the three separate sheets for Marble Zone's Indoors Backgrounds, the layouts for them are unique between Acts. Due to technical limitations, I couldn't put the three on the same sheet but as a result I think it's a lot better that they're separate items.
Jan 9, 2019, 4:36 PM
@Doc von Schmeltwick i think silver robot Sonic means mecha Sonic
Dec 28, 2018, 9:11 PM
hmm. hasn't been updated in a while.
Aug 17, 2018, 4:44 AM
@SonicFan214 The Silver Sonic is from the 8-bit Sonic 2, the one in Genesis is Mec(h)a Sonic. Not sure what "Sliver Robot Sonic" is though. :P
Aug 17, 2018, 1:05 AM
@emv2005 it think he mean the sonic 2 (genesis) final wherid sliver robot sonic or the other one in sonic 2 (game gear/ master system)
Mar 30, 2018, 8:49 PM
@Emv2005: The only thing I could consider a fake Sonic in this game is the Roller Badnik. (Hell, it's even portrayed that way in Mania!)
Mar 5, 2018, 6:45 AM
I have a feeling they're thinking of Meca Sonic (not misspelled by me) from Sonic 2 16-bit...
Mar 5, 2018, 6:03 AM
@Emv2005 You might be thinking of Metal sonic, which is in Sonic CD, not here
Mar 4, 2018, 6:50 AM
@Emv2005 What are you talking about? there were no robotic doppelgangers of Sonic in this game (aside from Roller, which is an armadillo that looks a bit more like a kangaroo...)
Mar 4, 2018, 2:06 AM
what about those robo sonic sprites?
Aug 16, 2017, 1:43 AM
@IanBoy141: Uhm... Okay? Also, the warping effects are in fact real as it does appear on the game's secrets page of Sonic Retro
Aug 3, 2017, 1:44 PM
What about the unused warping effect as seen here:

Or is this just a mockup?
Feb 23, 2017, 4:46 PM
@Dolphman is re-ripping most of the sprites for each game due to the fact that some are inaccurate/colored wrong plus not everything is ripped. He's doing the sprite part, while I'm fixing the sheets currently not using the raw color scheme. I am also planning on making sheets for the mobile remasters of Sonic CD and Sonic 1. Retrun, the retro engine file extractor, cannot completely extract everything from the Sonic 2 RSDK file due to incompatibility. Some things, such as the players, title, level select, and extra things are still there because Retrun's Sonic 1 extraction mode has some areas that are the same as Sonic 2, explaining why some files are ripped.
Aug 9, 2016, 12:33 PM
@Mr. Cat: It's on the Miscellaneous Objects sheet.
Aug 9, 2016, 11:51 AM
Surprised that there are no rings there. Sheet on it's way.
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