The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures
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[12]
Playable Characters
Link (Blue) (GBA Palette)
Link (Blue) (GCN Palette)
Link (Blue) (GCN Palette)
Link (Green) (GBA Palette)
Link (Green) (GCN Palette)
Link (Green) (GCN Palette)
Link (Purple) (GBA Palette)
Link (Purple) (GCN Palette)
Link (Purple) (GCN Palette)
Link (Red) (GBA Palette)
Link (Red) (GCN Palette)
Link (Red) (GCN Palette)
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[3]
Non-Playable Characters
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[25]
Enemies & Bosses
Big Dodongo
Big Moldorm
Big Poe
Big Poe's Head
Desert Enemies
Dodongo
Dungeon Enemies
Enemies (GBA Palette)
Eyegore
Frostare
Ganon
Gohma
Helmaroc King
Hinox
Hylian Soldiers
Land Enemies
Manhandla
Octorok
Phantom Ganon
Shadow Link
Shadow Link (Itemless) (GBA Colours)
Shadow Link (Itemless) (GCN Colours)
Stalfos
Stone Arrghus
Vaati the Wind Sorcerer
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[6]
Backgrounds
Dungeon Entrances
Four Sword Sanctuary Portal Entrance
Four Swords Sanctuary
Ganon Fight
Houses
Tower of Winds (7-3)
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[3]
Tilesets
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[11]
Miscellaneous
Comments (25)
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No worries guys, I'll update soon with a no shield version of the Sprites, give me a few days!
@Techokami
4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.
4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.
Okay so I was reminded of this game and the lack of sprites, and then I remembered that I had used Dolphin to mass dump textures from VRAM. Thing is, everything is a mess and I cannot be assed to properly assemble things.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.
How about the GBA stuff?
We need more enemy rips from this game.
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